Octopath Traveler II (Switch)

While Octopath Traveler may have invented 2D, Octopath Traveler II perfected it. This unique art style that seems to capture how you remember 16-bit RPGs looking, rather than how they truly look. Detailed sprites are used around the world, juxtaposed against 3D objects in the environments.

Whether you’re exploring the busy streets of New Delta or the lush tropical ruins of Toto’haha, each biome feels notably distinct from the next and a little more creative than the somewhat unimaginative environments in the first Octopath. Small details like the slow-moving shadows of clouds changing the lighting or lingering motes of dust hanging in the air help to give the graphics a more realistic touch, while the spritework (especially for the bosses!) gives everything that retro appeal.

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Wargroove (Switch eShop)

Wargroove (and its sequel) goes for a rich, pixel-heavy art style that wouldn’t look out of place on the Game Boy Advance, characterised by chunky, colourful character sprites on the battle screen and more realistic and detailed ones during cutscenes.

This pixel art is not a particularly innovative look — it's more than a little inspired by Advance Wars, after all — but it absolutely nails the same level of charm and detail as Wargroove's writing; a strategy game such as this is at its best when it goes with a simple art style, and Wargroove utilises one that helps to give it some memorable identity.

Blasphemous (Switch eShop)

Blasphemous won over its many Kickstarter backers with screenshots of the sumptuous pixel art-style which brings to life its incredibly detailed world, a world filled with twisted religious iconography, grotesque enemies, brutally warped boss battles and imposing landscapes dripping in blood, filth and decay.

From its opening level set around the dusty Spanish-styled village of Albero and onwards across the Wastelands of the Buried Churches to the Desecrated Cistern – a festering, toxic labyrinth that descends into the foreboding depths of Jondo – this really is spectacularly well-realised stuff. Blasphemous 2 continues the pixel art magic, too.

Moonlighter (Switch)

Will's storybook rise to legendary Hero-Merchant in dungeon crawler-meets-shop sim game Moonlighter is gorgeous all the way through. The pixel art is not just charming, but imaginative, and executed well on a technical level.

Explosions are epic, liquid has a signature flow, enemy designs are indelible, and the tile art is meticulously well put-together. You may think 16-bit “retro style” graphics are old hat for indie titles, but Moonlighter manages a fresh, lively presentation.

Inmost (Switch eShop)

In Inmost you take control of three very different characters, a little girl exploring a house full of secrets and terrible memories, a battle-hardened knight making his way through the treacherous bowels of a foreboding castle in the service of some otherworldly evil, and a troubled middle-aged man whose scenes make up the brunt of the game’s clever platforming and puzzling action.

There’s sumptuous detail here in how characters move and interact with this grim maze in which they find themselves trapped. Books fall off shelves as you clamber in and around them, locked doors strain as you push against them, rain beats atmospherically off windows and every weapon slash or interaction you have with a piece of machinery, blocked path or enemy feels weighted and hefty.

UnderMine (Switch eShop)

UnderMine's compelling roguelite systems are backed by a 32-bit art style that’s masterfully executed. Environments are rife with all sorts of fine details, like the somewhat warped real-time reflections of objects near pools of water, and the sprite-work and animation are full of expression.

Pixel art may be seen as kind of trite these days, but it’s abundantly clear that the developers were anything but lazy in going with this direction. The only downside is that the general ‘underground’ aesthetic slightly dampens the visual diversity of each area, but this is really just a nitpick.

The Messenger (Switch eShop)

The Messenger's presentation is second to none — except maybe Sabotage Studio's follow-up, Sea Of Stars, when it comes out later in 2023.

To emphasise the difference between the past and future, the art style switches between 8-bit and 16-bit visuals, an innovative decision which goes a long way towards establishing some memorable imagery. There’s detail and care put into all the sprites and animation whether you’re playing in the past or the future, but it’s the late game areas where you can see that the developers really cut loose, with masterfully-crafted environments that are full to bursting with colour and spirit.

Chained Echoes (Switch eShop)

About seven years ago, a solo indie developer named Matthias Linda began working on an idea he had for a new RPG, itself likely the product of many years of producing fan games based on his genre favorites in RPG Maker. After a successful Kickstarter in 2019 and who knows how many hours of painstaking iteration, Linda has finally seen his vision realized with the release of Chained Echoes. Luckily, this one turned out to be well worth the seven-year wait.

Chained Echoes sticks to a faithful 32-bit art style that does an impressive job of capturing that retro aesthetic without feeling cheap. In the best kind of way, one could say that Chained Echoes feels like a modern remaster of a classic JRPG—one which aims not to replace all the previous art, but to sharpen it and present it in the best possible light.

Vengeful Guardian: Moonrider (Switch eShop)

Vengeful Guardian: Moonrider is absolutely stunning. The 16-bit pixel art style here is reminiscent of classic side-scrolling games like Castlevania: Bloodlines and has a timeless quality we can't get enough of. There’s plenty of visual variety on offer, including cyberpunk cities, murky underwater passageways, and digital spaces that reminded us of the VR missions in Metal Gear Solid.

Also, a CRT filter can be applied at any point — one of the more successful uses of the effect we've seen in quite some time.

Blazing Chrome (Switch eShop)

Blazing Chrome doesn’t just play like classic Contra titles — it fully looks the part too. It really nails the apocalyptic theme that’s so synonymous with '80s movies and games; backgrounds are made up of deep red skies and burning skyscrapers, and character designs take direct inspiration from franchises like Terminator and Aliens.

Its overall look and feel has a distinctly serious tone, but hints of playfulness are scattered throughout to keep things from feeling a bit too bleak, such as NPCs flying past in ships yelling “hey bro” at your character.