By this point in time, the roguelite genre has become positively saturated in the modern indie scene, spurred on no doubt by key success stories (like Dead Cells) over the last few years. This can be both a good and a bad thing; on one hand, fans of the genre are spoilt for choice when looking for another game to get into, but this also means it’s that much harder for new entries to stand out from the pack.
UnderMine – the latest release from Thorium Entertainment – struggles to differentiate itself from its peers in this respect; however, it more than makes up for a lack of originality by demonstrating a strong awareness of what makes the genre great. This is a fun game through and through, and it absolutely nails its gameplay loop.
UnderMine takes place in a kingdom being ravaged by earthquakes, which all seem to be originating from a mysterious mine. To deal with the problem, the king opts to utilize the bottomless supply of bodies that makes up the kingdom’s peasantry by throwing peasants in the mine one at a time in the hopes that someone – anyone – will solve the problem. As the player, this means that you take control of a new peasant for each run into the dungeon, and when they inevitably die, all their upgrades and remaining gold gets passed on to the next poor sod to get sent in.
It’s quite the humorous take on the repetitive structure of a roguelite, and the writing keeps the overall tone similarly lighthearted. For example, the obituary for one of our first dead characters (killed by a fly) highlighted that they were survived by sixteen children, all of whom were pointed out to also be peasants.
Each run sees your new peasant dropped into a randomly-generated dungeon that bears more than a passing resemblance to those found in the old Legend of Zelda games or Binding of Isaac. You’re equipped with a pickaxe which you can either swing or throw like a short-distance boomerang, and the goal is simply to move from room to room in the hopes of finding stairs to take you to the next floor down. Along the way, each room is usually patrolled by a mixture of monsters and cave-dwelling wildlife which you have to dispatch, usually resulting in gold or other goodies being dropped.
Things get a lot more interesting when you factor in the relics which you can find on each floor, each of which grants you special extra boons for the remainder of that run. None of the relics that we found so far proved to be truly game-breaking, but they each represent a noticeable leap in power or function that rarely goes unappreciated. Getting boots that prevent you from falling into pits, for example, seems like a lame upgrade, but it can massively improve your survivability in most rooms. Unlike many of its genre peers, UnderMine manages to give you a nice sort of ‘power trip’ each run; relics are consistently reliable and always feel like another big step up for you.
Going right along with this, UnderMine also uses a robust persistent upgrade system that calls to mind one of the best parts of Rogue Legacy. After each death, your peasant will drop around half of their gold, while the remainder will pass on to the next character to be spent back at the hub. Here, you’re given a brief respite before jumping back into the dungeon where you can buy items to give you a little bit of an extra edge to start off, or you can invest them in gradually pricier upgrades to things like health and damage output. Though the jumps are relatively small with these upgrades, they nonetheless begin to add up quickly over the course of several runs, and it’s nigh-on impossible to not be tempted back in to do ‘one more run’ to test out a new relic or upgrade you’ve unlocked.
Repetition over the course of many runs, then, is neatly sidestepped by the organic introduction of more content as you progress. For example, you’re prone to come across a blueprint every now and then on a trip which can then be taken back to the blacksmith to get a brand-new item which then has a chance of appearing in future runs. You also eventually progress far enough to find wholly new areas on deeper floors with their own sets of enemies, traps, and unlockables, and you can even unlock shortcuts to get to these areas faster on subsequent runs. It feels like you find something new or interesting on just about every run, which greatly incentivizes you to keep pushing on to unveil more secrets and see just how far you can make it this time around.
All of this is backed by a 32-bit art style that’s masterfully executed. Environments are rife with all sorts of fine details, like the somewhat warped real-time reflections of objects near pools of water, and the sprite-work and animation are full of expression. Pixel art may be seen as kind of trite these days, but it’s abundantly clear that the developers were anything but lazy in going with this direction. The only downside is that the general ‘underground’ aesthetic slightly dampens the visual diversity of each area, but this is really just a nitpick.
If you’ve read this far and have been thinking that UnderMine sounds derivative of past greats in the genre, you’re right. UnderMine’s greatest weakness is that it doesn’t really present any brand-new ideas or concepts that you haven’t seen before. However, what it does offer in spades is refinement. This is an experience that consistently demonstrates a careful understanding of what past games achieved, how they achieved them, and how to replicate those things or improve upon them.
There’s no jank to be found in the controls or performance, no undercooked ideas that throw off the gameplay loop, no extraneous elements that feel awkwardly included. Everything here is purposefully designed and thoughtfully implemented, which makes for an overall harmonic experience that few games manage to pull off. In short, UnderMine is an exquisitely well-polished game, to a degree that it’s almost shocking.
Conclusion
UnderMine is a ridiculously easy game to recommend. If you are at all a fan of roguelite games, you owe it to yourself to pick this up at your earliest convenience. UnderMine demonstrates clear mastery in its overall design, controls, upgrade systems and presentation, which all come together to make for a thoroughly engrossing experience. The one caveat is that those of you who are sick of roguelites won’t find anything to change your mind here; if you fall in that camp, it’s perhaps best to take a pass, even if you're essentially missing out on one of the best examples of the whole genre. Otherwise, we’d give UnderMine a high recommendation; this is absolutely worth your time.
Comments 44
This is one that I'm pretty keen to grab and play for my next roguelite fix at some point as it looks really fun. Might even check it out over the weekend if I need a break from what I'm playing.
The reviewer absolutely nails this review. Undermine isn't incredibly innovative, but SO much fun to play. The relics and upgrades are fine but the gameplay and excitement of digging deeper through the mines and dungeons is extremely enjoyable. The weapons, and powers are drastically different from one another, and you aren't creating builds like you do in Binding of Isaac, but pushing further and uncovering more about the game is very satisfying. Completely agree with the 9/10; it's great!
Yup. I bought and played it a bit yesterday already.
Didn't have much time to try it out but it was a delight to play.
I'm probably gonna grab this after my hades addiction is done. Which shouldn't be for a while
Yah, I've watched a streamer I enjoy watching play this a little bit and it does seem quite legit. Dunno if I really have room for another roguelike in my schedule though what with the Binding of Isaac expansion being only month and a half away.
I appreciate the review, but now I'm wondering... is the use of that "chunky middle-aged moustachio'd Link" meant to be an asset or a turn-off?
How does it compare to Moonlighter? I liked that one a lot.
Except for a few choice examples, it's not a genre I am hugely into. I may well download this one though.
The main character looks like a cross between Link and Mario lol.
So many good games on the Switch this month. Hard choices I need to make.
I knew this game existed but passed it over, after reading this and some other feedback I'll be purchasing. Thanks for covering this, Nintendolife!
Great review! I've known this is a great game for a while, but haven't gotten it as I have yet to see if I enjoy the genre. If I like Enter the Gungeon I'll probably get this too.
@Expa0 You can always get the BoI expansion on Switch, which doesn't come out until later.
@Scollurio So far I like this more than Moonlighter (and I liked Moonlighter a lot). There's no shop mechanic and the combat is better. The rougelike mechanics, like Relics, are also a lot of fun and make subsequent runs feel very different. Moonlighter had more unique elements to it, but this game feels much more fleshed out and realized. It doesn't bring that much new to the genre, but the game is really fun to play.
Another Switch game I might've picked up if it wasn't on Game Pass. Who knows, I might double-dip if I like it.
I saw it yesterday on the eshop and thought "I should give this one a try sometime" but after reading the review it changed to "I must give it a try, preferably soon"
Coming to the end of an era! Like 90s beat em ups and shmups before they fell out of (temporary) style. Looking forward to the inevitable rogue lite renaissance in the 2040s. So many good rogue lites the past few years! Starting to get a bit tired of the genre & excited to see what develops this decade
Unfortunately I just do not need another indie roguelike.
This game is awesome. Finished it on game pass but waited for switch to explore the end game and Othermine etc. LOVE this game and and getting back on it as soon as I get the kids to bed!
Also good review!
I can dig it. (...and no NL CMS, I have nothing else to say)
Alright, this review was the push I needed. It’s going down ( no pun intended ) when I get home from work.
Sounds like it has the feel of a top-down Rogue Legacy, the first roguelite I really kind of enjoyed. I've been giving the genre more of a try these days, and this one sounds like it might just be a lot of fun to dig into.
Yeah, pun intended.
Where's the blue fire review? You should definitely check it out, it's a gorgeous game
I don't need another roguelike, I don't need another roguelike, I don't need another roguelike...
ok maybe I do though
Change out mine with tale please
@MisterMan Thanks for your insights mate.
@Kilamanjaro I agree the genre is getting tiring. I enjoyed Rogue Legacy and Dead Cells quite a bit. Hades was great but I couldn't bring myself to play it much beyond a handful of escapes. Eventually the loop gets repetitive and that sort of carries from one game to the next. Right now there are so many good ones (and admittedly most probably better than something like Rogue Legacy that came out years ago) but I'm not sure I will ever play them. Like you said, looking forward to returning to these kinds of games after I have a little break.
EDIT: Feel the same way about Metroidvania games. Played some solid ones over the last 5 years but I'm tiring to the genre even though indies are still regularly pumping out quality ones.
Nice review, definitely sold on this.
Also, +1 for the Seinfeld reference as the sub header.
Utter nonsense! The gameplay is bland and item synergies are almost nonexistent.
Go play Binding of Isaac for the same concept but immeasurably better, or Hades for a superb roguelite experience.
Artstyle is kinda redeeming... Not enough for me to go on artstyle alone though.
Just judging from the footage in the review video, I'm very torn.
Everyone seems to have great comments about it, but I'm not a fan of so much continual darkness in my games, and Binding of Isaac didn't do it for me and this kinda reminds me of that.
He's Jerry the Berry, Perry.
I didn’t enjoy it but I wish well to those that do.
I just watched that episode of Seinfeld a couple days ago.
Added to my wishlist, sounds like I'll enjoy this one.
Anyone who has a Switch and also an X Box with game pass can try this game out currently on game pass "for free", before deciding whether or not to buy it on Switch. I am enjoying it so much that I've decided to buy it for my Switch. I often try these types of games on game pass before i make the dive on Switch. I prefer collecting these types of games on Switch for many reasons, including the portability and better peripheral options. The game is very similar to Sparklite gameplay wise, kinda more fluid and floaty, but just as good. A good comparison play control wise would be, different genre i know, but UnderMine would be to Sparklite what Rogue Legacy is to Dead Cells. Less refined, but just as tight and brilliant. Less bright color palet wise than Sparklite also, at least at first, as I haven't gotten too far in yet. I take my time with roguelikes. Excellent game though. So far im agreeing with the review. Nintendo Life hasn't steered me wrong since i bought my Switch shortly after it launched and began reading the site's reviews.
@Ryu_Niiybuama I would definitely try it again to make sure you were giving it a proper chance. I Personally am enjoying it immensely. To me it feels like it sits right next to Sparklite, RAD, Hades, Mana Spark and Swords Of Ditto as one of the greatest of the dungeon crawler Roguelikes.
@gcunit If that's what is keeping you from trying the game, I would say you may be surprised. It doesn't feel dark content wise like Binding Of Isaac. It has a dark color palet, but it's not harsh on the eyes. It works. I Personally don't find anything wrong with the game. I'm enjoying it. And also, its not a shooter like Binding Of Isaac, and neither is it a grueling Gauntlet type hack fest, where monsters are attracted to you like a magnet at all times. Rather, it feels perfectly balanced like something like Sparklite, RAD or Blossom Tales. Also it's available on X Box game pass in case you were unaware and have access to that service.
@FredsBodyDouble I wouldn't say SO many good ones. I would say a handful, meaning ten or twenty, and that is across all genres. If you prefer dungeon crawlers, I would say the top tier list is around 5: Hades, Sparklite, RAD, Undermine, Mana Spark, and Swords Of Ditto for co op. Twin Stick shooter wise, around the same: Enter The Gungeon, Exit The Gungeon, Nuclear Throne, Binding Of Isaac, Hotline Miami Collection, and Risk Of Rain 2 (kinda?). Platformer/Metroidvania about the same number again: Rogue Legacy, Dead Cells, Flinthook, Downwell, Steamworld Dig (the first one), you get the gist of what I'm saying. The genre may be thriving, but over saturated wouldn't be how I view it. Sure there may be alot of copycats, but only a few standouts that I would consider top tier.
@Retrogamindaddy I appreciate the input, thanks. My initial reservation, based on the eshop listing, was literally the dark colour palette I think.
Yeah it's not dark. I dig the game. And also I could not get into Binding Of Isaac either. I appreciate it but can't get used to the controls. Undermine ia definitely a different genre also. Zelda like roguelike dungeon crawler, not twin stick shooter Zelda like roguelike dungeon crawler. It's kinda goofy, but so far feels like a comfy new pair of shoes. But like I said, I go slow with roguelikes, so I'm not too far in yet.
Mitch, I love reading your reviews. When you first started I was like "look at this kid, ok, let's hear him out", but now when I see your name up there I know it's going to be a great review regardless of the score. Good job man.
...the jar’s round; the mug’s round. They should call it: Roundtine!
This game is a lot of fun, buuuut, it crashes somewhat frequently (with the dreaded "this software unexpectedly closed" error). The auto save feature takes some of the pain out of things, but it's about one crash per half hour, generally when switching levels. The developer said they're working on a fix, but that was much earlier in the year. I hope they release a patch soon, the game is otherwise a lot of fun!
I'm totally hooked. 10/10
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