Pokémon Gold And Silver (GBC)

Pokémon Gold and Silver have always been a highlight in the Pokémon series and even now, they remain a truly brilliant experience. Fans of the originals will be pleased to see how faithfully the games have been emulated and newcomers should find enjoyment in playing through what is perhaps the best value-for-money game the series has to offer. The games feel just as good as they did all those years ago and, based on the pure gameplay, would be receiving praise from critics even if they were being released today. Flip that hat around, let out your signature catchphrase, and grab yourself a copy of one of the finest RPGs around.

Great Greed (GB)

RPGs can take themselves very seriously, so it's fun to play one which is intentionally silly. In Great Greed, you play the role of Sierra Sam, who is teleported to the kingdom of Greene where he must prevent "Biohazard Harry" from flooding the world with pollution. As well as having a unique environmental theme, Great Greed is populated by bizarre characters, many of whom are related to food. It even offers multiple endings, depending on which of the king's daughters you choose to marry. It's utterly bonkers and made all the more amusing because the western localisation tries to make the whole thing legitimate – check out that earnest cover art, for example.

Survival Kids (GBC)

Best described as a cross between the TV series Lost and The Legend of Zelda, Survival Kids (or "Stranded Kids" as it was known in Europe) is groundbreaking in how much agency it affords the player; despite looking like your typical cute and cuddly RPG, it allows you to tackle the game at your own pace and in a largely non-linear fashion. Gameplay revolves around tracking various elements such as hunger, thirst and tiredness, and there's even a crafting system present that enables you to create weapons and tools. Survival Kids is a stand-out GBC title and got a Japan-only sequel in 2000, and the series would go on to inspire the Lost in Blue franchise on DS and Wii.

Mario Tennis (GBC)

What's a Mario sports games without iconic characters such as Alex, Kate and Harry? Camelot's handheld Mario sports entries were bizarre; not only is Mario absent from this game until you unlock him in the story mode... but there's a story mode. Mario Tennis may not have swords, magic or random encounters, but each Tennis match is tied together in a charming overworld that feels like it's ripped straight out of a traditional RPG. Just imagine rounds of Tennis replacing battles and it becomes much clearer why many consider these more than simple sports games.

All in all, Pokémon Crystal is the perfect swan song to what many fans consider the best generation of Pokémon games. With a plethora of welcomed new features, more things to do, improved graphics and UI, a slight notch in the challenge department, Pokémon Crystal takes what Pokémon Gold and Silver did so marvellously and proves that Johto is worth exploring once more – and Kanto for the umpteenth time, for that matter! It truly proves that nostalgia is far from the sole factor that makes this game so great to pick up again.

Metal Walker (GBC)

Given the astonishing success of Pokémon, it's easy to see why so many companies copied the premise, but Capcom's robot-themed RPG brings more ideas to the table than most, thanks to its unique battle system which uses a billiards-style arena. There's a surprising amount of depth and strategy involved with these conflicts, and it's surprising that Capcom didn't build on the game with sequels.

Ultima: Runes of Virtue II (GB)

While the original Ultima: Runes of Virtue is a bit of a stinker, this sequel – developed by Origin Systems and published by Japanese company FCI – is much larger in scope. The world is a lot bigger and populated by larger, more challenging dungeons, and there are settlements to explore this time around. The number of characters you can interact with has also increased. There's even a link-up multiplayer option, something which is oddly absent from the SNES version of the game, which was released around the same time. While Runes of Virtue II looks rather rough and feels a little out of place when compared to the best Japanese examples of the genre, it's nonetheless a neat title to play, even today.

Dragon Warrior III (GBC)

Based on the Super Famicom remake of the original Famicom Dragon Quest III, Dragon Warrior III is one of the most ambitious RPGs available on the Game Boy Color, filling out a massive 32 Mb ROM cart. This version boasts a wide range of improvements when compared to the original, including a new character class (thief), mini-games, medals, dungeons and a brand-new introduction sequence. It's little wonder, then, that Dragon Warrior III is considered to be one of the finest examples of the genre on Nintendo's handheld system.

God Medicine: Fantasy Sekai no Tanjou (GB)

An early example of a "game within a game", God Medicine is a Japanese exclusive which places you in the role of three RPG fans who get sucked into Phantom, a new game that has just hit the market. Only by entering the game world can the trio prevent a demon from escaping and crossing over to the real world. Sadly, despite having the might of early-'90s Konami behind it, the game was never localised for release in the west. Thankfully, a fan transition allows you to enjoy the game in English.

Harry Potter And The Philosopher's Stone (GBC)

While its home console counterpart would chase an adventure formula more inline with Zelda, Harry Potter's Game Boy Color outing surprisingly mirrors Dragon Quest and Final Fantasy. This is a traditional turn-based RPG with all the tropes you've come to expect; random encounters, exploration, MP management – all in a Harry Potter game. It may not be the most in-depth or polished game on this list, but it's a fascinating footnote in the series history and a surprisingly engaging way to re-experience a familiar story. The same formula would carry on into the Chamber of Secrets GBC iteration.

Azure Dreams (GBC)

Based on the monster-catching roguelike PlayStation RPG of the same name, Azure Dreams on the Game Boy Color is naturally stripped-down in terms of presentation when compared to the 32-bit edition, but it more than doubles the number of monsters, adds in a Pokémon-like battle system and includes a bonus dungeon offering 100 floors to tackle. The catch? The excellent town-building was removed, along with the "dating" aspect of the game. Even so, this is a real hidden gem in the Game Boy's RPG arsenal.

Mario Golf (GBC)

At least Golf is turn-based, right? Much like Mario Tennis, Mario Golf is another game revolving entirely around human characters such as Kid, Sherry, Joe and Grace. In fact, there's a total of 8 playable humans and only 3 Mario characters. This is again a story-heavy adventure where you can freely move your character around an overworld and rounds of golf take the place of traditional RPG battles. You can even level-up your golfer to enhance their stats – it may not mirror the scope or ambition of Dragon Quest or Pokémon but these handheld entries certainly stand out among the rest of the series.


Do you have fond memories of any of these titles? Are there some Game Boy RPGs you think we've missed? Let us know with a comment below.