Forums

Topic: most difficult vc title

Posts 21 to 40 of 54

Mama_Luigi

Super Mario Bros.: The Lost Levels and Super Metroid.

Mama_Luigi

Adamant

SKTTR wrote:

Trying to get Mighty Bomb Jack appear in Solomon's Key is still damn hard - since you aren't allowed to lose any lives in the first 16 or so stages.

Done it many times. It's not hard. The 16 first levels are pretty easy. As I said, the point of the game is to formulate strategies to beat the levels with minimum risk of dying and maximum amount of extra lives gained. If you can't even beat the 16 first levels without dying, you don't have much hope of getting far in the game.

Edited on by Adamant

Adamant

SKTTR

@Adamant: There are already 2 pretty challenging stages in the first 16 stages. There's definately some practice involved since I don't know anyone who can beat the fist 3 stages without losing a life. For me and many others it's a pretty hard game with lots of puzzle-solving, timing and learning. I would like to see a screenshot of Mighty Bomb Jack in Solomon's Key though, since I can't find any on the net.

I heard the game has more secrets than that (4 secret rooms you can only access if you find the hidden scrolls) and a secret ending if you find all secret rooms maybe?!

As I already said, I have beaten the game, collecting the red demonic book in the last stage, of course using the unlimited continues in the EU version (as you have no other option) and I can only recommend this game for everyone.

Solomon's Key (8/10) one of the truly great retro classics by Tecmo - still unique, enjoyable and addictive today. For the price of only 500 Wii Points a must-buy for all platform, action and puzzle fans.

@Mama Luigi: No, Super Metroid isn't very hard. It's in fact a very balanced game in difficulty just like the Zelda games.

Edited on by SKTTR

Switch fc: 6705-1518-0990

Adamant

SKTTR wrote:

There are already 2 pretty challenging stages in the first 16 stages. There's definately some practice involved since I don't know anyone who can beat the fist 3 stages without losing a life. For me and many others it's a pretty hard game with lots of puzzle-solving, timing and learning.

Exactly - providing infinite lives removes the incentive to form strategies to ensure you WON'T lose a life. That's what the game is really about, and the stages were designed with that in mind.

SKTTR wrote:

I heard the game has more secrets than that (4 secret rooms you can only access if you find the hidden scrolls) and a secret ending if you find all secret rooms maybe?!

Correct. Each of the 12 different shrines has a crest in the final room which will take you to the hidden room, filled with goodies like fairies and fireballs. You should always try to reach this. There are also Solomon Seals hidden through the game - at the end of three specific shrines, if you've found every Solomon Seal you can get up to that point, the hidden room will be turned into a secret room if you manage to reach it. Each of the secret rooms contains a secret item, but you need to solve a puzzle to get it. To get the best ending, you need to collect all 3 secret items.

Also, the non-continue version of Solomon is an easy 10/10, and one of my absolute favorite NES games. And yes, I've managed to beat it with the best ending and no cheating.

Edited on by Adamant

Adamant

Deleted

The hardest games are usually the ones that simply have no interest in you winning. Milon's Secret Castle is one game few will ever beat, and fewer will ever subject themselves to. Simon's Quest is painfully easy if you know what you're doing, and if you can figure out Deborah Cliff without a guide, you're either VERY lucky or VERY patient, because that shouldn't even be able to be done accidentally, and you're a liar if you say you figured it out from the clues.

Oh, and of course Tower of Druaga. Getting 100% in Super Mario RPG, especially finding that one infamous area without a guide, can be difficult, but saying the game is hard is just a stretch, as it's plainly an RPG aimed at first-time RPG players (still EXTREMELY fun, but short and pretty much impossible to ever get lost). You WON'T beat Tower of Druaga. In fact, I doubt you'd ever want to take up the challenge, even to spite me.

Super Metroid isn't hard. If that's hard, than the English language is at a lack of words to describe the original Metroid. You WILL die, you'll probably get lost a lot, you'll probably want to draw maps (or use the maps from Gamespot, if you're a wuss who can't handle some old-fashioned exploration), and most annoyingly, you'll be farming health quite a bit since Samus spawns with a mere 30 health every time. The original Metroid isn't for everybody. The GBA remake is great and has all the features of Super Metroid, a great improvement overall. But the original gives you a great sense of exploration, it feels a lot darker and lonelier, and most of all, it's FAR harder than Super Metroid.

Now, let's see. What are some hard VC games that are less hated than Milon's Secret Castle, Tower of Druaga, and Simon's Quest? Well, Lost Levels WAS hard enough to be denied to us, not that most casual gamers could beat the first game to begin with.

Puyo Puyo 2 (and most of the other games, really) can have some brutal AI, and trying to get to the secret bosses requires some respectable skill. Kid Icarus starts out too difficult for most, but the truth is the game only gets easier as you get further instead of harder. Still, too many people will give up before the first dungeon.

Bubble Bobble can be pretty hard. You can continue indefinitely like a lot of arcade games, but like a lot of arcade games, it doesn't really feel like beating it was easy when you had to feed credits so much. You can get stuck, and playing solo only makes things harder, because once you're stuck you're dead. The NES game made it a bit easier to escape at times, but there's no mistaking that most people aren't going to beat Bubble Bobble without a few continues.

Solomon's Key is an awesome game (so were those last few, but you'll probably never play Solomon's Key unless I put a gun to your head). The NES one has a cool death tune, but it's largely similar to the arcade release available on Tecmo Classic Arcade. It's not the hardest thing in the world, but beating the game is undeniably a praiseworthy accomplishment. It's not just really hard though, make no mistake. It's a puzzle-action classic!

First one to say Super Castlevania IV has any perceivable challenge whatsoever before Dracula's castle isn't allowed to play any more video games until they 1cc Haunted Castle. I'm dead serious. ಠ_ಠ

Deleted

Adamant

PuppetMasterKuruku wrote:

if you can figure out Deborah Cliff without a guide, you're either VERY lucky or VERY patient, because that shouldn't even be able to be done accidentally, and you're a liar if you say you figured it out from the clues.

Actually, I'll disagree about that being the point of doom in the game - the clue you're given is "Go to Deborah's Cliff with a Red Crystal and wait for a soul". This clue is easy to find, as it's located in a room you MUST pass after obtaining the eye, which allows you to see the clue books hidden in the walls. So, you go to Deborah's Cliff and put the cursor on the crystal, and nothing happens, right? Well, the last time you were supposed to go somewhere with a crystal, you had to duck to get the desired effect. So, you try ducking, and voila. You figured it out.

Figuring out the "ducking with blue crystal at lakefront" and "show the heart to the ferryman" puzzles, however, are near-impossible, I'll give you that.

Adamant

Corbs

Any of the Ghouls & Ghosts games. Brutal.

Plain old gamer :)

Ausden

Metroid. To me this is a very, very, very frustrating game.

MKWi FC: 3223-3887-6175

ganondwarf16

I agree the nes metroid is brutal

ganondwarf has always been short

ganondwarf16

I hate the lack of proper aiming

ganondwarf has always been short

SKTTR
  • ActRaiser (SNES)
  • The Legend of The Mystical Ninja (SNES)

I needed 10 years to beat ActRaiser's final boss. No consecutive years, but back in the SNES days I couldn't beat the last boss rush. When it came on the VC, I maxed out the population, my lives and my magic scrolls. Finally, after 20 or 30 tries, I finally got all the damn bosses down! It's one of those games that I finally beat, when I wasn't able before. So I give this game a difficulty of 8/10 (and a score of 9/10). The same thing happened to me in The Legend of The Mystical Ninja, another SNES game that was too damn hard for me when I started videogaming. Now, that I know how the gameplay works (the password stuff, the equipment and money) I was able to beat it. It gets the same difficulty rating as ActRaiser but a 8/10 score from me.

  • Super Metroid (SNES)
  • The Legend of Zelda: A Link to the Past (SNES)
  • Metroid (NES)
  • Zelda II: The Adventure of Link (NES)

Super Metroid and The Legend of Zelda: A Link to the Past really had their epic dungeons, clever puzzles and challenging bosses. The first time I played them, they had a perfect difficulty ranging between 6 and 7 out of 10. Needed weeks to beat them, but once you found all equipment and items it was really rewarding in making the game a lot easier (and better nevertheless).

Metroid on the NES is another story though. It's worthy of a difficulty of 9/10. Most of the gamers today just won't do such a "helpless on the alien planet adventure". I gave up at 30%, it was too tedious, I was totally lost and I had 29% energy. While trying to fill up the energy tanks (which only happened very slowly because most of the enemies give you nothing) I lost more energy than I could find. This should be on top of every hardcore Nintendo gamers playlist and maybe I will try it again (with a map next time). I could beat Zelda II: The Adventure of Link, which was the hardest game (I ever beat). I had to print out maps for that game though.

  • Secret of Mana (SNES)
  • Super Mario RPG (SNES)
  • Paper Mario (N64)

SoM? I never thought it's hard at all. On another side, I don't know how the single player game is (all 3 times I've beaten it, I played with a second player), I just wouldn't play it without at least a companion or a girlfriend at my side. This is best enjoyed by 2 or 3 players acting cooperatively. I have no opinion on the single player, but multiplayer makes it one of my all-time favourite RPGs. Difficulty: 6/10 Everytime we play it, we don't wanna read a story. We just level up all weapons and magic as fast as possible, searching for the best enemies and hack'n slay them away until we have maxed out. Eventually, when there's not much more to do in a part of the game, we move on to the next scene. Playing the game this way makes it even a 5/10 difficulty-wise. I would rate Super Mario RPG the same, but it had trickier puzzles and some very well hidden extras, so 6/10. Paper Mario is even easier ranging between 4 and 5 out of 10.

Edited on by SKTTR

Switch fc: 6705-1518-0990

LinktotheFuture

I am going to vote for Ninja Gaiden III. With only 5 continues, this game seems impossible. It would be really difficult with unlimited continues, which I hear they have in Japan. I wonder why we have to suffer even more?

The chickens are restless.
3DS Friend Code: 1547-5282-6926

LzWinky

As crazy as this sounds, I thought Doremi Fantasy was one of the hardest on the VC.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

SwerdMurd

level of Castlevania 3 that plays the background theme 'Riddle'. It's the stage where the final boss is the shadow-doppleganger. That was one of the longest sticking-points I'd ever had in a game--the set of screen-scrolls before the pre-boss screen-scrolls, with moving water, pop-up mermen, and those little irritating blue crows that fly all goofy-foot mode...it's one of the most difficult areas in platforming, in my opinion. Especially when you FINALLY MAKE IT without getting hit...and the shadow-doppleganger destroys you without mercy many, many times til you get its pattern down. It's one of the few stages in any game that I feel I could faithfully recreate, tile-by-tile, from memory.

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

DjPhatskillz

i can't think of a all time most difficult but right now i would say The Art Of Fighting cause the last boss Mr. Big. I have tried so hard but nothing i do seems to work. lol if any of you guys have some advice i sure would appreciate it!

KILLDOZER!!!!!!!!!!!!!!!

TwilightV

The Last Ninja. I suck at jumping over those things (bogs? swamps?).

TwilightV

Adamant

DjPhatskillz wrote:

i can't think of a all time most difficult but right now i would say The Art Of Fighting cause the last boss Mr. Big. I have tried so hard but nothing i do seems to work. lol if any of you guys have some advice i sure would appreciate it!

One: Sorry, no, can't help. He's just hard as nails, there's no real sure-fire way to win, like there are against most other SNK bosses.
Two: He's not the final boss. You may cry now.

Adamant

ASDFGHJKL

Ummm, pronanly Castlevania 3, Lost Levels, Startropics.

ASDFGHJKL

SKTTR

No, not StarTropics. You can't compare it's difficulty with that of Lost Levels! While it had some good puzzles and challenging bosses, it was beatable with practise in 6-7 hours (StarTropics II is even easier). It saves before and after every dungeon and in between, and you can collect a maximum of 20 heart containers and a good supply of extra weapons and energy potions.

Lost Levels on the other hand - much more difficult and no save, no upgrades, nothing. Just hardcore!

Switch fc: 6705-1518-0990

SepticLemon

Pfft...

I've beaten Lost Levels! the hardest game you can download on the VC right now is Super Ghouls and Ghosts!

SepticLemon

Twitter:

This topic has been archived, no further posts can be added.