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Topic: Star Fox Zero - OT

Posts 1,041 to 1,060 of 1,584

hirobo2

@Octane: Did you actually played the SNES version? If not, then don't act like ur an expert of that game. I grew up with the SNES version. So if there is a bigger fan of it than I, it can only be none other than Hajime Hirasawa, the composer for its kick arse soundtrack.

So, speaking as a SNES fan, you think Ninty had a choice with the SNES hardware? Choosing to use the low-poly model when they could have used the higher one on the Wii U just reeks of laziness. Well, actually, the real reason is they too lazy to create a higher-poly walker and its transformation b/c that didn't exist in the SNES SF 1.0, which again stinks smells of lethargy. For all I care all u N64 fanboys can have smelly SFZero and its primitive unlockables. It's no more than a cheap indy title to my eyes anyways what with the terrible gamecube graphics... and not to mention half-baked soundtrack.

Years from now ppl will praise Assault OST more than the SFZero one!

[Edited by hirobo2]

hirobo2

Maxz

If you want polygons, don't scan the StarFox amiibo. Bam. Polygon paradise. More polygons than you can shake a stick. More polygons than I've had hot dinners. Probably.

Now can we move onto something less inane? Like... anything. Almost literally anything. How many whiskers does Fox have? I don't know. Maybe you know. Maybe you don't.

Whiskers. Let's talk about them. Or something else. Anything else.

[Edited by Maxz]

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jariw

@Maxz: Whiskers is a very important subject. How did the number of whiskers on Fox change between SNES and the N64 version, 20 years ago? I think there might be some very important clue here to how Star Fox Zero will play.

jariw

NintendoFan64

@Maxz If Fox's whiskers aren't in the most pristine condition, there is no way I'm getting this. Also, I see that @hirobo2 went crazy...again.

There is nothing here...except for the stuff I just typed...

veeflames

@NintendoFan64 @Maxz Slippy Toad doesn't have pores. How can Nintendo be so lazy! I'm not getting the game because Slippy doesn't have pores.
/sarcasm

God first.
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jump

Obviously there are whiskers in Star Fox because of the popularity of Chewbacca in Staw Wars!

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

shani

Maxz wrote:

If you want polygons, don't scan the StarFox amiibo. Bam. Polygon paradise. More polygons than you can shake a stick. More polygons than I've had hot dinners. Probably.

Finally someone said it! Why would anyone play with the ugly retro Arwing (no matter which one) anyway? And thanks for ending that ridiculous discussion.

Sooo looking forward to this game!

[Edited by shani]

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

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DefHalan

What kinda of Miiverse support do you think this game will have? If any?

It would be cool to see Miiverse Post above the Star Fox Team as they fly across the screen.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Sparx

Remember how 64 ended with you billing the Cornerian army? Think this one will too?

My avatar is from here

yokokazuo

Untitled

Untitled

The Wolfen Walker looks pretty sweet!

I think it is called a Hunter judging from the video.

[Edited by yokokazuo]

yokokazuo

mjharper

@DefHalan: I could see it if the game has Miiverse stamps hidden throughout the stages as collectibles. I could also see the game showing Miiverse posts in loading screens, a la Yoshi's Woolly World.

Recently finished: Zelda: Echoes of Wisdom, Splatoon 3: Side Order, Donkey Kong Country Returns HD
Currently playing: Zelda: Skyward Sword HD
What's next: ?

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VelvetElvis

Whoa, this discussion went more off the rails than Star Fox Adventures (YOOOO — I GOT JOKES).

Anyway, the new media snippets are enough to make me call a media blackout. No more for me. I'm in it to win it.

VelvetElvis

Ralizah

Does that retro Arwing only play in the Corneria stage? Because I'd love to do a playthrough of the entire game in that thing.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

NintendoFan64

@Ralizah I'm pretty sure that you can use it for the whole game. Otherwise, what would even be the point?

There is nothing here...except for the stuff I just typed...

Maxz

@Ralizah: I'm pretty sure it works for the entire thing. I think it even has some differences beyond the aesthetics, but I'll have to look them up.

EDIT: Here we are, from Alex's Preview:

"amiibo functionality should be enough to please both sides of the toy-to-life argument; Fox unlocks the retro Arwing from the SNES original, complete with unique features such as a lack of lock-on for any difficulty junkies, and Falco unlocks the Black Arwing, a glass cannon in the Star Fox universe that deals more damage, can lock onto two enemies at once, but only has a third of the shield strength. Both add to the appeal for skilful players."

It doesn't explicitly state they work for all the stages, but if they were anything else (such as only Corneria), then I assume that would have been mentioned. Although having said that, I don't know what happens on the Landmaster and Gyrowing stages. My guess is nothing (I can't imagine a 16-bit Gyrowing), but I guess some characteristics could carry through onto those stages.

I'd like to find out though.

DOUBLE EDIT: If you watch the Co-op Video NL put together, you can see that the Black Arwing is certainly playable in later modes, and it seems almost certain that the Retro Arwing will be usable too.

[Edited by Maxz]

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Ralizah

@Maxz Oh, wow. Thanks for the detailed response! I'll definitely be getting a Fox McCloud amiibo with this game, then, because that Retro Arwing is snazzy. I especially like the altered Corneria music, too.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

yokokazuo

@Maxz GameXplain's recent Q & A video confirmed that the Fox/Falco amiibo only works for the Arwing.

[Edited by yokokazuo]

yokokazuo

Rexcalibr

Honestly, after watching GameXplain's Q&A about the game, it doesn't seem that exciting. It seems like a rehash of StarFox64 except with motion controls and they didn't seem like they put much effort into the story. I'm also not a huge fan of motion control games and it seems like this game is heavily relying on motion controls and the gamepad. I prefer the Pro Controller and that just doesn't seem like it's going to work well for this game. I don't know if it's going to be worth the purchase for me.

Rexcalibr

jump

The first print edition is back in stock for pre-order at Game.co.uk, it's cheaper to just buy Zero singly and then Guard off the eshop though.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Maxz

@Kazuo: Thanks for confirming. That makes sense.

I'm starting to get really quite excited about the game. That scene in Corneria (I assume it's Corneria) where you run inside the ship and blow it up from the inside seems really cool; a change of pace from SF64 but not so jarringly that feels like a different game. I'll be interested to see what the reviews look like when they come. And obviously, much more interested to actually play the game itslelf.

[Edited by Maxz]

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