Forums

Topic: Splatoon - OT

Posts 5,641 to 5,660 of 14,630

Rexcalibr

I'm still new to the game as I just bought it yesterday but I was sort of hoping I could just use the Pro Controller (it's my favorite Wii U controller). Moving around the tablet to aim is sort of an annoying process to me but I may get used to it.

Rexcalibr

jariw

Rexcalibr wrote:

I'm still new to the game as I just bought it yesterday but I was sort of hoping I could just use the Pro Controller (it's my favorite Wii U controller). Moving around the tablet to aim is sort of an annoying process to me but I may get used to it.

You can turn off the gyro, although I personally don't recommend it. Make sure to set the gyro sensitivity level to a value that feels good. Aiming with the gyro with small movements is the key IMO.

jariw

Nicolai

Dang, I would've totally gone with Team Singing if I lived in the UK. That's a bummer.

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

Rexcalibr

So far I've only played the first stage in Campaign mode. I played Turf Wars. The game is fun but my teams keep getting annihilated because we're all level 3 or so and someone on the other team was like level 20....I didn't even realize at first but trying to spawn where you need to paint is essential. The other team always has better weapons than me and I kind suck but still learning.

Overall, it's fun but I wish you could do more to customize your character. I haven't unlocked clothes yet but they still all have the same look. So far, the game is just OK to me. Worth picking up but I don't feel like it's up there with Mario Kart 8 or Smash Bros to where I really get into it. May be too early to tell.

Rexcalibr

jariw

@Rexcalibr: It's too early to tell. The stores for gear don't open until level 4. That's the basic starting point where you can starting tweak your gear and abilities. The Spattershot Jr. is available at some of the early levels, which is a weapon many high ranked players actually use.

jariw

whodatninja

@Rexcalibr: Splatoon definitely takes time getting used to, but when you do it's so rewarding!

whodatninja

-Green-

Anyone else finding the Dynamo Roller, to be annoying? I understand that they are slow and take a long time to shoot, but it seems kind of cheap, how they have huge range and will always one shot you. It's really difficult to take one on without catching them by surprise or outnumbering them. It seems unfair.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Rexcalibr

whodatninja wrote:

@Rexcalibr: Splatoon definitely takes time getting used to, but when you do it's so rewarding!

Question, after a Turf War and they show how many points you got, do the points also basically tell you who is contributing most to the team based on who got the most points? Or do they just give you more points if you'r a low level? I turned off motion controls because I found them more annoying than helpful but would you say this is a disadvantage?

I am enjoying the game. At the same time it doesn't draw me in the same way Smash Bros or Mario Kart 8 does and I can't see my self being very invested in it once Mario Maker comes out but my opinion might change the more I play it.

Rexcalibr

jijifox

Aromaiden wrote:

Anyone else finding the Dynamo Roller, to be annoying? I understand that they are slow and take a long time to shoot, but it seems kind of cheap, how they have huge range and will always one shot you. It's really difficult to take one on without catching them by surprise or outnumbering them. It seems unfair.

Yes, they are .They should decrease there range

[Edited by jijifox]

jijifox

whodatninja

@Rexcalibr: In Turf War the points next to each player describes how much turf you covered with ink. (You still get those points to level up and buy stuff even if your team lost.) Killing the most enemies doesn't really give you anything besides a bigger chance to cover the ground with ink.

I didn't like using the motion controls either at first, but now I think that using the motion controls is definitely a plus. The analogue aiming isn't that intuitive in comparison. Like @jariw mentioned, you should try and find the gyro sensitivity.level that you're comfortable with.

[Edited by whodatninja]

whodatninja

Spoony_Tech

@Aromaiden: I hate more then one tbh. Of I have the distance and they put range me I send a seeker after them. Once they go into defense mode I hunt them down. Now if there's more then one I'm still screwed. In close quarters I usually have to settle for a mutual kill.

@Rexcalibr Imo you are at a huge disadvantage and will more times then not lose to the player using gyro controls. Keep practicing with it and it will pay off.

[Edited by Spoony_Tech]

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | X:

jariw

Rexcalibr wrote:

Question, after a Turf War and they show how many points you got, do the points also basically tell you who is contributing most to the team based on who got the most points? Or do they just give you more points if you'r a low level? I turned off motion controls because I found them more annoying than helpful but would you say this is a disadvantage?

The points is square meters of turf according the the Prima guide. (And there's 300 bonus points for the winning team, as you've surely found out.) And the points equals money that you buy weapons and gear for.

The personal score in Turf War is depending on how balanced the matches are, weapons used, and the skill of the players. Uneven matches can result in players getting above 1,800 points. In even matches, players seem to average around 700-1,000 (not counting the winning bonus). Who's winning is mainly dependent on what happens during the last minute. Staying alive and painting during that last minute is worth a lot for the team. Some weapons can't paint as fast as other weapons, but they can be a huge factor in winning the match anyway when used well.

jariw

DreamyViridi

I personally feel that either control set-up can work fine, it's all down to preference. It may also depend on the weapons one prefers using. Gyro controls are near pointless for Rollers but almost a necessity for Chargers (and helpful for Splatling Guns).

EDIT: Oh, and points. I feel you get more from Shooters covering turf than you do for covering the same amount with Rollers.

[Edited by DreamyViridi]

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

-Green-

@Spoony_Tech: That's usually what I do against them, and most rollers really. Seekers and bombs work wonders against rollers.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

jariw

Aromaiden wrote:

Anyone else finding the Dynamo Roller, to be annoying? I understand that they are slow and take a long time to shoot, but it seems kind of cheap, how they have huge range and will always one shot you. It's really difficult to take one on without catching them by surprise or outnumbering them. It seems unfair.

I often misjudge the range of the Dynamo Roller, and think they will only reach as far as a carbon roller. But Dynamo Rollers is ink consuming, so 2 out-of-range splashes in a row usually makes it safe to approach a Dynamo Roller.

jariw

St_Tingle

3 questions:

1) Do we have a definite number of confirmed stages still to be added, and do we know what any of them are other than Hammerhead Bridge?

2) Has it been stated whether or not we should expect an influx of new clothes to be added again at some point?

3) Do we have any idea whether or not a 4th ranked-mode will ever be added?

Nintendo Network ID: wowzatim93.

Wii U owner. Top 6 games for system: Splatoon, Mario 3D World, Captain Toad, Smash Bros, Bayonetta, and Pikmin 3.
Eagerly anticipating: Zelda U and the hopeful announcements of Animal Crossing U and Paper Mario U.

jariw

St_Timothy wrote:

1) Do we have a definite number of confirmed stages still to be added, and do we know what any of them are other than Hammerhead Bridge?

16 present stage names in 2.0.0, according to the NWPlayer123 data mining leak.

St_Timothy wrote:

2) Has it been stated whether or not we should expect an influx of new clothes to be added again at some point?

Don't know. But I guess it's likely, since the fashion in Splatoon seems popular in Japan.

St_Timothy wrote:

3) Do we have any idea whether or not a 4th ranked-mode will ever be added?

Don't know. Also don't know if there will be one more Regular modes added, other than Turf War.

jariw

-Green-

Something interesting about Splatoon that I love about it, are its bands. I find Splatoon's bands to be pretty interesting and creative, and I really enjoy how distinct they are from each other. It's a shame we only get to see the Squid Sisters but it's always awesome to hear their music and see the designs given to the bands. I feel the bands are a nice touch.

So in case you didn't know, Splatoon has four bands at the moment.
The first and most known one being the Squid Sisters.
The second band is The Squid Squad. They are comprised of three Inklings and a sea urchin, and are basically the Punk band for the game.
The third band is The Hightide Era, and they are a piano rock band, and were introduced along with the fourth band in the August 6 update.
The last band is The Chirpy Chips. They are a chiptune band and their main singer is also a Sea Anemone similar to Annie

[Edited by -Green-]

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

SplatoonMidnight

UK SPLATFEST WHOOHOO Danceing FOR THE WIN!!!!

Main Games: Splatoon
Splatoon Rank
S
Highest rank gotten S

This topic has been archived, no further posts can be added.