Mario Kart 9 is probably happening in my opinion, this doesn't mean that Mario Kart 8 DLC packs cannot happen as stopgap measures to somewhat cover this terrible game drought the Wii U is going to have after Mario & Sonic - only Paper Mario: Color Splash is confirmed as 1st party title.
After all, Kimishima revealed at the beginning of this year a new strategy which is indeed based on DLCs. Maybe they could outsource some work to Bandai Namco that already worked for MK8 and also the Mario Kart Arcade games - introducing wanted characters like Bowser Jr. might be doable in this case since he was already in Mario Kart Arcade GP DX.
But again, at the E3 we will see if NOE was indeed teasing something or it was just a definitely-not-very-smart post.
@TheXReturns: Having three separate modes is a good idea! Nobody should complain, since you could make banana forts again or continue playing the MK8 battle mode. Finding opponents online might be a bit harder, though, especially if you want to play the MK8 battle mode. I would guess building banana forts would be much more popular! XD
200 cc is hard, staying on the track can be brutally difficult. Is the best technique to keep pressing A and use B to brake and slow before sharp turns?
Is there any way to do 200cc time trials for practice?
Does getting trophies for all of 200cc along with all other speeds/cups give you anything? I have 3 stars for most cups outside of 200cc.
Also what speed is online play at and does it change based on player rankings? Is online ever 200cc at the highest levels? I just got my ranking over 5000 and wasn't sure if I am going faster sometimes now.
In 200cc you have to use a renewed form of brakedrift that works only in 200cc, so if you brake while drifting you lose speed more slowly than you would if you were braking while not drifting. In 150cc, you always lose speed at the same pace even when drifting, so in little more than a second you are at a standstill. The same happens in 200cc when you brake while not drifting.
I don't know if you get something for winning 200cc cups, I think Mirror Mode is enough to unlock the special ending and the special screens for single player and local multiplayer.
There is no 200cc Time Trials, unfortunately, also the only way to play 200cc online is through Custom races (either regional or worldwide), this also means that you will have bots on them.
@Grumblevolcano If Nintendo doesn't care about their Wii U supporters than they truly are doomed as they're the last of their die-hard fans. And despite what corporate propaganda businesses might spew, loyal fans are very important to a company's success as they're far more likely to purchase their future hardware than someone who isn't a fan.
Ok, guys, Tetra and Toon Link that were in the other Twitter teaser from NOE are going to be released on Wii U, and this evening there is maintenance of Nintendo Network and eShop together, if there's going to be more MK8 DLC (and at this point I don't think so), we'll probably know in a few days.
Sorry - pretty new to the forum (so hi!) but what is the reason for some thinking MK9 won't happen? I've tried to read back but am struggling to find the beginning of this debate!
@ProjectX1991 The debate was more on whether MK8 would get any DLC. Some think that MK8 will simply get ported across to NX, some think that it won't. We may or may not get MK9, dependent on those. Obviously, that's a gross simplification, but it's mainly all speculation.
I really wonder how the series can evolve in terms of new experiences. We've had karts, double person karts, bikes, flight, anti-gravity, underwater capabilities and tracks that are counted as sections not laps...they've explored nearly every possibility. Unless there's other gimmicks they can do?
I personally don't think the series needs to rely on "gimmick" elements but some may feel it's weaker without a USP.
A port of MK8 would not be wise in my opinion but a complete battle mode, character roster and race course shake up in MK9 could do just fine without the need for a new gimmick.
I think that in Mario Kart 9, Nintendo needs to ditch having multiple versions of each character on the selection screen. What they should do instead is do something similar to what they've done with yoshi and the shy guys. Where they have the selection box for different colours, Mario, peach and bowser could have something similar for their different suits.
Actually, they did that in Mario Kart Arcade GP DX, that is developed by Namco Bandai, involved also in Mario Kart 8:
I don't understand why they didn't reuse this good idea...
I hope we get more brand crossovers with Callie and Marie hopefully making appearances amongst others in MK9. The character roster in MK8 was poor - too many colours and different outfits classed as new characters along with Bowsers' minions...Bowser and Bowser Jr are enough thanks!
I hope we get more brand crossovers with Callie and Marie hopefully making appearances amongst others in MK9. The character roster in MK8 was poor - too many colours and different outfits classed as new characters along with Bowsers' minions...Bowser and Bowser Jr are enough thanks!
I'll be honest here: I would rather play with main characters of the Mario universe introduced in 1988 that still weren't playable characters and I happen to like than character from other games (but in MK8 we had both).
I'd rather have Bowser Jr., Dry Bones, King Boo, Diddy Kong and Kamek than Callie, Marie, Link, Isabelle and the Villagers in MK9, too.
In addition to wanting more characters in MK9, I hope they also increase the maximum number of highlight reels you can save. Only being able to save 6 in MK8 is way too few, in my opinion. The highlight reels are such a cool feature!
@Blue_Blur You're right in that the highlight reels are an awesome feature, but it would be like any other storage issue - however much space you're given, you'll use it all up and wish you had n times more.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
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