@ThanosReXXX Yes. It was logical to post it there too. I am not a fanboy but why do they do this when the PS5 is 100% offline playable + the BC of ps4 games is 100% offline playable.
The Switch is also offline playable. I know we are in a digital age but the DRM is one of the things I hate the most!
@Zuljaras Beats me, especially since they were multiple leagues ahead in accessibility and backwards compatibility, but this might very well bring back those distasteful memories of 2013's Xbox One launch.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@Zuljaras I'd suspect that the people from PureXbox would be all over this if actually true. For now, I'm assuming it's a bit more nuanced than the article makes it sound. I wouldn't expect Phil Spencer to make a Don Mattrick-sized mistake. Then again, I could be wrong, so here's hoping I'm not...
On a side note: I'm not shocked and/or bothered by the online check on first boot up: there was even a couple of initial updates back in the Xbox 360 days, so I have no problems with that at all.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ThanosReXXX The 360? Really when I got mine I just plugged it and installed my games from the disc. No online checks at all.
Most Launch 360s were also without a HDD or with that 4GB for the saves.
But I think the suspicions above confirm themselves because the Series X does require you to connect it to the servers on the first boot. I remember watching a YouTuber that couldn't setup its Xbox for one hour because the servers were loaded with people wanting to setup their DAMN consoles
@DarthNocturnal Mmmm the article states that the Xbox Series X is set to Home (home console in the settings) and Offline. I guess this is not a bug. Because even the One X does not have that.
@Zuljaras No, not with the games, I meant with the OS and the so-called "optional" media update, which was required to play OG Xbox games, so it actually wasn't really all that optional at all.
So, even back then, they already had that kind of thing going on, albeit not fully DRM related, because you could actually play games offline.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@gcunit Nope, you just install the games on the SSD from the disc.
PS5 allows the exact same thing BUT you do not need to patch them or authenticate them.
Also some Disc versions of games run better because they have uncapped framerate like Assassins Creed Unity.
I thought the same goes for Series X. I am still waiting for confirmation from users that have the console and tried this, but I do not see any reason for the article to lie about the Series X DRM.
Update: My old 360 games and newly installed Xbox One games on my One X are running without issues when installed offline. At least that is a good news. The One is not as screwed.
"You do need a ONE-TIME activation to download a config file.
To be clear, it looks like due to the changes in the way BC works with Xbox One games now (Auto-HDR etc) you need to have a one-time download of a config file that does require you to go online.
After that, unless you uninstall the game, do not need to be online again to play the game.
So yes, it is a one-time config file download by going online, but after that it's no longer needed as the Xbox One game is now "configured" for the Series X.
So it's not always online, but "one time online to get config file"."
So the BC on Xbox One games is like on the Xbox One with all BC games.
Also Digital Foundry claim in their latest video that the higher resolution enhancements for 360 games ARE built in to the Series S. I thought they'd said the opposite before? I'm gonna check out Gears 2 or something. Although given that my monitor is 1080p, I won't be able to notice the difference as much as I would if it was 1440p
edit: I tried Gears 2 and Red Dead Redemption on the Series S with my 1080p monitor. They both definitely looked like they were outputting at 1080p rather than the original 720p. So that's pretty awesome. I didn't think we were getting that feature until later, but it appears to have already been automated!
@Zuljaras Is it all that surprising considering this isn't native BC? Each game would be configured differently, and the only way that's getting added into the files is through a download by being online. Sure, they could allow you to run it without such a config file, but then what if serious issues arise? It would technically be their fault for allowing such a thing to happen, and I sure they don't want that.
@DarkRula Surprising, no. I just don't like it. Especially the setup DRM and no account creation on the console itself. I thought they could enhance that.
At least that is one of the things that is different than the competition.
@Zuljaras I can understand that. The digital age can certainly be annoying at times, even for someone like me who's pretty much all digital. And when you say account creation, you mean an offline account like what the 360 had? That's modern Microsoft for you, and their need to have everyone using their things connected at all times.
@DarkRula Yes I was thinking about the 360 account creation.
It is a shame because I love the Xbox hardware quality. It is just their "connected" practices that bug me to no end.
@ThanosReXXX Yes they work just fine so the DRM is actually a config file that is needed for the Xbox One games to run on the Series X even if you decide to install it from the disc.
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