Fair enough. Will have a look. Is anyone having problems logging in? Just read that there are global problems with Microsoft Live logins and my console has spent nearly ten minutes just trying to get in
And to make the distinction even crazier, I recently bought a cool little portable HDMI screen. Like 8-inch wide. So I can basically carry next-gen gaming around with me in a fairly light backpack.
Really enjoying Gears Tactics so far, been craving a new strategy game for awhile but XCOM 2 Switch was buggy even early on and I felt somewhat overwhelmed by decisions (e.g. do you ignore a mission or take it, what research to do, what facilities to have).
I will return back to XCOM 2 at some point after completing Gears Tactics though I may just rebuy it on XB1 instead of returning to the Switch version if the Series X massively improves stability (from what I gather the XB1 version is even more rough than the Switch version but there's plenty of games where the Series X massively improves performance).
@Dezzy Yeah, I do remember having read that it's that short as well. Costs only 6 bucks, though. And apparently, it has enough replay value. But I can understand wanting to wait on the full fat version. And obviously, it was just a suggestion more tailored to the whole next gen games thing.
As for the haptic feedback in the triggers of the new Xbox controller: they've only expanded upon what was already there, fine-tuned it, if you will. There's actually already haptic feedback on the triggers of the Xbox One controller as well, albeit more subtle/soft, so I suppose you could say that on Series S/X, it's the 2.0 version.
AFAIK the "haptic feedback" in Xbox is just rumble. In the DualSense it means the adaptive resistance of the buttons. I'm curious to find out how that works.
If you're talking Bright Memory on Steam, it promises you'll get the full game for no extra cost if you get the prologue .... Dunno about the arrangements on console, though
@Dezzy Ah, okay. A shame, though. In my opinion, when implemented properly, it really adds to the experience, like in Forza, where it simulates torque, pressure and various surfaces, as well as variables in gears/speeds.
@Octane Haptic feedback is not "just" rumble. Standard rumble basically just comes in one variation, with a "volume" setting and/or intermittent patterns.
Haptic feedback is far more expansive, and can basically translate any and all sounds and visual sensations into an entire symphony of varying patterns, including sub layers.
@ThanosReXXX Yeah, I understand. It's comparable to HD rumble in Switch, and whatever Sony calls it in their DS4. We've come a long way since the N64 rumble pack.
But the thing is that Sony also calls their adaptive/resistive triggers and buttons "haptic feedback", so it can mean a variety of things, because I don't think the Xbox controller has that.
@Octane Well, haptic feedback is the common denominator here, so I can't account for companies using it in the wrong way when marketing their stuff, but either way: Microsoft may not have an entirely "haptic" controller, the triggers still are very much fitted with haptic feedback, much like their Xbox One predecessors.
Super impressed so far with XSX. It's everything I hoped it would be. Minor quirks here and there, but generally, it's like an X1X only betterer.....which is what it's supposed to be. It's just all so snappy, seamless, and painless, short of the cramped storage and huge downloads.
ForzaGrass(TM) and ForzaBushes(TM) have never looked so good!
@Dezzy I remember at XBone launch the haptic feedback in the triggers was their big controller feature that sounded cool. By the time I got an X1X and tried the controllers, I forgot they ever even mentioned that because I never really noticed a distinct feedback on them at all.
I was delighted to feel a significantly distinct separate feedback on the 1S controller. In fact the rumble overall feels a lot more defined, like HD Rumble, even though MS didn't advertise any such upgrade. Rolling over grass and fields in FH4 really feels realistic and detailed. And the triggers really have a dedicated feedback.
Dual Sense is supposedly like a newer upgraded form of Switch's HD Rumble, and they're advertising their own dynamic resistance in their triggers etc which is cool, but the upgraded trigger haptics, and overall haptics on XSX is an understated, unmentioned feature, IMO.
Between the ergonomic improvements and the haptics.....and that amazingly sublimbe dpad that crushes just about every other dpad ever......I have 3 Elite V1 controllers in waiting I was planning to use with the console.....and now I'm not sure I want to the stock controller is so good!
@Octane Adaptive analog triggers makes sense. It's not new technology. Similar things existed for PC peripherals back in the late 90's. Like my Microsoft Sidewinder joystick (those were awesome peripherals, and MS abandoned all that cool PC stuff when they launched OG XBox, unfortunately.... ) and later the Saitek Cyborg 3D joystick. It was great. It had a pair of motors that, when the game supported it, acted as a replacement for a tension spring by offering dynamic resistance in both coordinates. Games like Flight Simulator, when you pulled back the yoke it actually offered appropriate resistance so that pulling back on a Cessna during takeoff, offered high resistance, while pulling back out of a tailspin offered dangerously no resistance - just as the real stick would on the craft.....or at the far end, the yoke would jank away and uncontrollably as you approached a stall and nosed down hard, and you'd really have to fight the resistance in the stick to try to nose up. You could actually feel the tension in the aileron cables torking out.
And this was in the 90s......... For the entire stick. For like $90.
Sony trotting out single axis trigger dynamic resistance in 2020 is, while cool, kind of like your friend showing you the magic of moving sprites on a television that you can control with a little device wired to a box behind the screen, and being wowed by it. Don't get me wrong, I like the idea that DS5 has that feature, and it would be cool if all consoles did....but to me it's like "wow, we finally got 90's PC peripheral features, only a far less impressive version that does much less.....cool?" Wake me when controllers have full haptic dynamic resistance on both sticks. Ironically, it might be Nintendo that does that first, considering their patents for optical analog sticks and penchant for new control gimmicks. And that's certainly "withered technology" that's not really used today.
I'm not sure what they mean by dynamic resistance buttons though. I doubt they're anything but rubber membrane buttons. I doubt each button has an actual haptic motor inside it. The triggers make total sense, and are pretty cool (if underwhelming and not actually new)....but the buttons....I call marketing bull.
We'll see, hopefully I'll be playing Astro by tomorrow night (no ship confirmation yet) and can say it's better than described.
@NEStalgia I have 2 questions. Does it handle screenshots better than the One? I remember my One X deleting my screenshots because it had some idiotic limitations and I had to put a USB drive in it and tell the console to save my captures there or they will be deleted.
Also does it sort them in the right way? My current captures are all scrambled. I never had that issue with PS4 and the Switch.
@Zuljaras I'm not sure what limitations it has, but I'm sure there's serious limitations on screenshots considering the limited storage in the device (and Switch has a 10,000 screenshot limit - ask me know I know.) I would expect it has the same limits as the One unless I see otherwise. As long as you can store to external storage and have unlimited external drives, though, it's friendlier than PS that allows only one drive, and Switch that doesn't allow saving screenshots outside the internal memory.
I did notice, however, that it seems to automatically upload them to the cloud. I was browsing the phone app and found all my screenshots from the One. It apparently has always done that and I never knew it. I also am taking too many screenshots because I'm not used to a share button, and it's not recessed, so I keep hitting it by accident when I go to hit the menu/"select" button.
Too soon to tell if it's scrambling my screenshots....most of the ones up there are from the One, which scrambled them. So far everything is showing up in order, but it's only one night of play
@Magician But you can save 15% if you sign up for an Amazon credit card......
60% of the Series S storage is used, with DiRT 5, Watch Dogs Legion, and Farming Simulator 19 taking up just under 30 of that. Then spent four hours today getting Red Dead Redemption 2 downloaded to it which took it to that 60. 140GB remains. Should easily fit Forza Horizon 4, Sea of Thieves and maybe Star Wars Battlefront 2017. Maybe even Wreckfest, though I think DiRT 5 suits the arcade racer itch better.
@Zuljaras Hmm....auto deletes, or just moves to cloud? I have screenshots that showed up on my phone app from 2018. It was all in the cloud. Now, I don't have a LOT of screenshots, and that was taken on 1X, but still, they didn't get totally wiped, even if they weren't local anymore.
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