Forums

Topic: The everything Xbox thread

Posts 10,001 to 10,020 of 11,956

Justifier

Yeah if expansion cart costs $220 I don't believe anyone will get it. And you kind of need it with Series S.

"Wake me... when you need me."

Switch Friend Code: SW-0456-5973-9496

Zuljaras

@DarthNocturnal The SSD technology is not new yes but they stated it was a "custom" SSD so there might be something to it.

When it comes out I will definitely watch some teardowns of the SSDs to see if it was a marketing trick or some kind of custom DRM.

Grumblevolcano

If the rumoured price for the memory cards ends up true, Series S and Series X will probably be the new PS Vita.

[Edited by Grumblevolcano]

Grumblevolcano

TimelessJubilee

Octane wrote:

I don't think they really care if it's Peter Parker or Miles Morales.

@Octane Box office numbers don't lie. Homecoming(Peter Parker) made a billion dollars in the box office while into the spider verse(Miles Morales) didn't even come close to matching it. So no, I don't think casuals/ consumers flock to everything that has spiderman in it.

The miles morales game will be successful I'll give it that it's just not going to the system-seller people are screaming on about. It isn't Mario or Zelda or Pokemon or even Halo.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

NEStalgia

@Zuljaras I can't decide if the whole external expansion drive thing is more like a giant flashcart of legal AAA games, or if it's more like PSX memory cards for which I still have nightmares about selecting memory card slots for FF saves.

@Octane it's all fine and good until you realize PS5's idiotic storage will cost more....

@DarthNocturnal This is what I'm complaining about with the decisions both console vendors made regarding storage. SSD's are not new tech and are reasonable prices. SATA interface SSD's limted to 6 GB/s which is more than enough. But no, that wasn't good enough for Microsoft. They had to go with PCIE NVMe - a custom design more or less NVMe v 3. Bleeding edge, top of the line, designed for performance laptop boot volumes, elite gamers and database servers. Overkill at the top of the price chart for maximum speed. For no reason other than "because it's even fasterer!" with no interface bottleneck like SATA.

Then Sony had to take it up even another level....custom NVMe v3 wasn't good enough. So they sunk the entire budget into a rediculous custom I/O controller and an NVMe v4 implementation. So bleeding edge it doesn't actually exist at retail yet. The HDD costs more than the entire rest of the console to produce, most likely.

So yeah, $220's not fake. It's arguably "cheap." NORMAL SATA SSD drives don't cost $0.22 per GB. But these companies didn't want normal SSDs. They wanted the very best money can buy at any price....

Now, one clarification on SSD to put it in slightly less scathing perspective is that not all SSDs are equal. There's MLC, SLC, (ok for chasing waterfalls), TLC (not ok for chasing waterfalls.) and newer ones that are, we'll say "very consumer" and cheap. Ones with battery backup, ones with capacitor backup, ones with no backup. You can buy cheap "SSD"s that are only somewhat more reliable than spinning HDDs, are pretty fast on reads, but are terrible on writes, in some cases worse than spinning HDDs. Some aren't much better at reads, but are much better on random access (meaning spinners only work best with sequentailly reading things because at the end of the day they work like vinyl record players reading a spiral groove, SSD works like memory, it just reads a specific piece of data anywhere.)

The point is, MLC and SLC cost FAR more, even the "cheap" SATA drives, than the really cheap looking consumer stuff, but if you're doing heavy writes to the drive (a console does) a lot of rewrites to the drive (a console does) etc. you can't really get away with the cheap stuff. The ones with backups are important for servers and workstations because a power failure during a write could corrupt the whole drive, otherwise. For a consumer "your HDD crashed", but for a server.....you're in trouble.

So to put it in perspective I'm used to paying $200-400 for 1 or 1.5TB of SSD storage even with "cheap" SATA....more expensive than the custom xbox solution here. Why? Because it's for professional use where I need huge reads, huge writes, I need them often, I need them fast, and I need them battery protected because if something happens to the drive, I'm down for days, and my life flashes before my eyes.

But I'm not moronic enough to spend that money on storage for video games...... so I still criticize MS/Sony's choice here. It makes N64 cartridges look cheap. Zelda's only $80? PFFT, CoD is $70 + another $15 in storage!

@Justifier Nuh uh, Mark Cerny said 850GB was more than enough for PS5 gamers....

NEStalgia

Octane

@MsJubilee I just don't think you can compare those 1-to-1. One is a live action film, and part of the whole MCU, and the other is a stylised animated film. The former was always going to do a lot better.

Octane

Banjo-

@Ralizah You know that I appreciate you but... That just doesn't make any sense, the Xbox One strategy was not targeting the casual gaming market (I have no idea where you got that from) but an unknown market that would be excited to have a camera watching them in the living room with 24/7 DRM control and that just couldn't wait to buy an expensive console to connect a STB to it instead of to the TV. I'm a huge Rare fan and I considered buying an Xbox 360 instead of an Xbox One. In 2013 and wanting Killer Instinct. That tells you everything about how was marketed Xbox One.

The buzz of the online gamers, no matter if they are Nintendo, Sony or Microsoft, is less than 1% of the console crowd. Honestly, it doesn't mean anything. It's like pre-orders or first month sales. Don't mean anything, fortunately. Remember, PS4 destroyed Xbox One and Wii U because of the casual crowd, not because of Sony fans and Sony's PS4 exclusives that did not even exist. Vita and PS3 should remind you that because Vita failed and, as @NEStalgia reminds you, PS3 performed and sold worse than Xbox 360 and people's engagement and third-party support was lower in spite of Sony selling additional PS3 cheap units when the competition had already discontinued the console you are comparing it to, because Sony knew PS4 would never be backwards compatible and they just wanted to break another record for the marketing spin while Microsoft was dedicated to backwards compatibility and subscriptions and didn't care about console numbers.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Banjo-

@Dezzy @NEStalgia

Regarding Xbox One X enhancements on Series S and X,

We know that Series S is able to output at 4K because it's able to upscale to 4K. The memory difference between Xbox One X and Series S could challenge the Xbox One X enhancements on Series S but the Velocity Architecture and GDDR6 improvements of Series S could make up for it. Digital Foundry speculate about it but only Microsoft knows so I'm going to wait for official confirmation.

For reference:

Xbox One X: 12GB of GDDR5 RAM, with 9GB running at 326GB/s primarily to be used with the graphics system and the other 3GB also at 326GB/s to be used for the other computing functions.

Series X: 16GB of GDDR6 SDRAM, with 10GB running at 560GB/s primarily to be used with the graphics system and the other 6GB at 336GB/s to be used for the other computing functions.

Series S: 10GB of RAM of GDDR6 SDRAM, with 8GB at 224GB/s primarily to be used with the graphics system and the other 2GB at 56GB/s to be used for the other computing functions.

Also, it's worth remembering this:

Microsoft confirmed to Digital Foundry that Xbox Series X supports compatibility at the hardware level, a big step up from software emulation currently being used on Xbox One.

This allows older games to utilise Xbox Series X’s full potential, making use of 100% of its powerful CPU and GPU. By comparison, Xbox One X’s performance was throttled to just 50% of its actual power when running Xbox 360 and original Xbox games.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Grumblevolcano

@NEStalgia They didn't really have a choice, otherwise features such as Quick Resume and Intelligent Delivery probably wouldn't work properly.

Grumblevolcano

Banjo-

How do Series S compare to Series X according to Jason Ronald from Microsoft and third-party developer Gavin Stevens?

Stevens explains that the Series S has a slight drop in CPU performance but "likely won’t even use most of its power, as maxing out all 8 cores at full speed is a rarity." He also points out that despite what some are saying online, the GPU in the system "eats the past-gen Xbox One X alive, and it really is no contest."

He goes on to suggest that if any concerns crop up for developers, it will be in the smaller and slower RAM in the Xbox Series S (although the drop in resolution will also mean a "massive drop in VRAM utilisation"), and also mentions that unlike making a next-gen game and porting to the current-gen Xbox One X, the Xbox Series S is built so similarly to the Xbox Series X that it can be "as easy as dropping the res and a few quality settings."

So as a final answer to the question, is the Series S going to hold back game design or graphics for ANY next gen system? No, not in the slightest. Jason Ronald from Xbox already said it best: 'games are made for Xbox Series X, then scaled down resolution to Xbox Series S'.

HDR implementation on Series X/S

In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

They even used a thermographic camera to demonstrate this HDR solution that is not pseudo but real.

[Edited by Banjo-]

Banjo-

Switch Friend Code: SW-6404-5318-0807

NEStalgia

[Edited by NEStalgia]

NEStalgia

Dezzy

I can live with a 500GB hard drive, I just want them to have a way of showing all of the games I OWN on a menu, and then maybe have a little "redownload" button next to the ones that aren't on the hard drive at present.
I assume that doesn't already exist and I've just missed it?

It's dangerous to go alone! Stay at home.

NEStalgia

@Dezzy So, basically, it should work like Switch....

I can't recall if there's a menu on the interface that shows installed and not installed games together on X1....I can't imagine there isn't, but I don't think I've ever used it. I usually just want to see what's not downloaded so I can download it, or see the "full" list, which is downloaded. But I bet there's already a menu on X1 that does what you want. Switch and PS4 both do.

NEStalgia

Banjo-

@NEStalgia Thanks, your reply to the PS3 discussion is absolutely brilliant 😊.

I agree, I think that Series S will use HD texture packs, thus doesn't need much RAM and storage. They had mentioned previously that Series X doesn't include a massive amount of memory because memory is used more efficiently on the next-gen consoles. Series S renders at 1080p/1440p and it's able to upscale to 4K so, even with HD textures, is going to look good on 4K TVs. I'm interested in Series X although I'm not going to use the disc drive much but I see the best value in Series S.

[Edited by Banjo-]

Banjo-

Switch Friend Code: SW-6404-5318-0807

Dezzy

@NEStalgia

Does the Switch do that? How?

It's dangerous to go alone! Stay at home.

NEStalgia

@Dezzy For Switch, I don't know if it shows you games that you bought but never downloaded. Anything you never downloaded at all I think you have to go into the redownload page of the eShop, but any game you've downloaded at least once, instead of selecting delete, press + and select to archive it. It deletes the game but leaves the icon in your library with the cloud download icon over it.

Edit: For PS4 one of the tabs on the "all games" page or whatever the name is is one that shows all games, purchased and downloaded, together. For X1, I'm not positive there's a similar page or not. Surprising if not, but you can also just toggle between the two tabs with the bumpers that shows your downloaded and not downloaded ones, so it's all still in the same interface.

[Edited by NEStalgia]

NEStalgia

Banjo-

Microsoft has just confirmed that Series S will run the Xbox One S version of the backwards compatible games. However, they will be presented with improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR.

Still, more than what Nintendo offers in their full-priced "remasters" 🤣.

[Edited by Banjo-]

Banjo-

Switch Friend Code: SW-6404-5318-0807

Dezzy

@BlueOcean

Where have they commented on it?

It's dangerous to go alone! Stay at home.

NEStalgia

@Grumblevolcano "If the rumoured price for the memory cards ends up true, Series S and Series X will probably be the new PS Vita."

No, PS5 has the same problem but worse. Only 825GB internally, and the even "more" bleeding edge expansion is very likely to cost even more than the slightly lower tech XB cards.

NEStalgia

Please login or sign up to reply to this topic