@BenRK Control is pretty cool. It is engrained with sci-fi lovecraftian horror themes, but the game itself isn't scary per se. But you may want to play it on PC if you have a good rig, because performance can be a bit wonky on consoles. But I didn't mention it because it isn't a PS4 exclusive (still worth checking out if you ask me!).
@BruceCM Trust me, I don't want an Animal Crossing-like game, especially right now.
@Octane I wouldn't call my desktop amazing or anything. I always describe it at modest. Could do with an upgrade, but my GTX 1070 is still holding strong.
Ah, yeah, I always forget Uncharted .... Detroit: Become Human did just hit Steam, with Heavy Rain & Beyond 2 Souls, though! Got all 3 in a bargain sale bundle but not started yet, so can't say just how good they are
I don't know if anyone saw but AssCreed Valhalla footage leaked. It's not the finish version but it doesn't look that great tbh.
Basically looks like they reused the exact same engine and assets from Odyssey with very few changes.
Also it doesn't look anything like England, which is kinda disappointing. Assassin's Creed has always been fairly good at capturing the right feel of a particular time and place.
By the time I heard footage had leaked, it was taken down again ..... That probably wasn't the stuff they mean to show soon, though Since AC games have previously been good at their locations, I'm sure Valhalla will be, so I'll wait for their own show on 12th They're supposed to have Watch Dogs Legion there, too, right? Hopefully, Gods & Monsters, too!
@Dezzy
I dont think you can really tell that much from the video as its very poor quality and i thought it looked English enough but you'd have to see proper up-to-date quality gameplay to decide
Well, I think that looks pretty good and the game almost certainly looks better now If it was just the same as Odyssey, except in England I'd be happy So, any tweaks or anything are a bonus..... Will still want to see their official show, of course
Meh just looks kinda generic fantasy to me. Maybe it's because most of my family live in the south-east of England, that I was really hoping for a super-immersive depiction of that kinda environment.
I'm sure it'll be fine to play though if you liked Odyssey.
I always loved some of their other games for how realistic the depiction felt though. Syndicate for example was such a good depiction of Victorian London, even if the actual game was a bit dull.
Forza Horizon 4 was another example of a game that completely nailed the depiction of the environment. It felt so realistic.
@Dezzy Different point of view? It really depends on how you review the game I think. Big outlets will try to have a more ''objective'' view. Story is the biggest reason why it gets low scores, and yeah, if you're just a YouTuber venting your frustrations online I can see why you'd score it lower. And this is the really difficult part, because a bold and divisive story is hard to review. Some will like it, some won't. But do you score a game with a divisive story lower because YOU as a reviewer didn't like it. And note, this isn't an objectively bad story IMO, it's divisive.
I don't entirely understand what any of this means. What is an "objectively bad" story? Do you mean like one that has plot holes or contradictions or something?
Because outside of that, most of story-telling is fairly subjective I would've thought.
@Dezzy Of course it all subjective, that's why I put it in quotations. But then again, there's a reason why so many people like the LOTR stories by Tolkien, and not some random fanfic from the deep corners of the internet. I personally don't think there's anything wrong with the story in TLOU2. It's bold and decisive, I agree, but I don't think it's bad. And I think people mix those two things up. If they want a game about the developing relation between Joel and Ellie, it already exists, it's called The Last of Us. But so many expected that same thing again and were disappointed.
But then again, I play games differently than most people I guess. The weird thing is that people always want to play as themselves in video games. That's why ''choice'' and dialogue options (and even character creators) are always praised. Which is kinda funny, because I thought the whole point of an RPG for example, is to role play as another character. That's what I do anyway. When I play The Witcher 3, I pick the choices I deem fit for Geralt, and not always what I think is right is the right choice. Like I said before, I'm just in it for the ride. That's why I don't have a strong opinion when Joel decided to safe Ellie at the end of TLOU. I think it made sense for him as a character to do, and that's all I need. And whatever I would do in that situation isn't really important I think.
"Bold and decisive" is not a synonym for "good" though, so I'm not really sure what you mean that people are confusing the 2 things.
Obviously no-one expected an exact replay of the first game, but there are more than 2 possible stories on offer. A lot of people just wanted something different but not what they got.
I think with a game like this, people were already signed on to the fact they're not supposed to be playing as themselves. It was clear from quite early on that Ellie was gonna be the main character. And I would guess the percent of the audience that are teenage girls is only about 10%. So I think people understood it was a third person narrative already. I don't think that's the source of dislike.
I found a Twitter post who asked if someone who has actually read a book and isn't an idealogue with emotional issues can tell them if Last of Us 2 is any good or not. This is my entire take on the Last of Us 2.
In terms of controversial story driven big budget games about problematic dads and cycle of violence, I already have Bioshock Infinite to eternally defend, so I'm already good regardless. :V
Is "having read a book" some kind of qualification that I'm not aware of? Cos I guarantee I've read more books than most "professional" game reviewers. But I wasn't aware that counted for anything really.
I certainly don't think it gives you any kind of expertise in judging a story or anything like that.
I'm about 20 hours into the Last of Us 2 and I feel like the combat is the best I've ever played in a third-person game. It's so fluid, responsive and tense and most situations can be dealt with in different ways. I'm trying to do most encounters in a stealthy way to save ammo but when it goes wrong it can get so panicky while you try to hide again or desperately try to pick off enemies while moving around. The gameplay is brilliant
@Dezzy Calling a plot "good" is meaningless. There's no objective state of affairs that correlates with a plot being good or not good. That's all evaluation. A plot isn't necessarily "not good" just because it inspires feelings of anger or frustration in the player, or because you're uncomfortable with it putting you in the shoes of a beloved character's killer. The game is designed to be uncomfortable, to get under your skin, to subvert your expectations about how a sequel like this would play out, etc. The effectiveness of the game's approach, then, is to what degree it does what it sets out to do.
Now, you can say "I don't like what this game is trying to do," or "I think the approach the game took was ineffective for [reasons x, y, and z]," or "I think character behavior/plot details were inconsistent with the first game and don't organically follow from how things changed in the narrative," etc. etc. and people can have a discussion.
But nothing logically follows from "I'm uncomfortable with the approach this took/I expected something different" to "this plot is bad and/or poorly-written." Those are different things. The former discuss your subjective reaction to the game's narrative elements, and it's fine to just say that you don't like it for whatever reason. The latter is a logical argument which requires premises to be established, followed by analysis of where you feel the game fails as a piece of story-telling.
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