SMT III, Matador, talk about a tough boss. I understand all the memes now, lol. Even with a couple demons with drain force affinity in my party, it isn't enough to get by. Looks as though I'll have to grind out better demons with better skills in order to progress.
Brutal.
SMT IV wasn't this tough and I hope SMT V will be a bit more...flexible.
Switch Physical Collection - 1,247 games (as of April 15th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
Has this been posted? It's Japanese footage. Almost 30 straight minutes of pure gameplay. I LOVE how the Daemons hang like bats in caves and dens when they're resting.
@Magician Funny. I found SMT IV's Minotaur to be a much bigger roadblock for me, personally.
I found Matador to be pretty easy to beat if you already know the trick behind him (I beat him first try in the HD Remaster), whereas the Minotaur's attacks seem to have high critical chances, which means his attacks frequently trigger a smirk, which means more damage and more critical hits on your characters.
Also, you're screwed if Walter is your ally during the fight.
Anyway, for Matador, I'd recommend getting demons that know media and sukukaja/sukunda. Basically, increase your agility and decrease his accuracy, and he'll miss the majority of his attacks. If Demifiend knows fog breath, then even better.
@Snaplocket I didn't think anyone expected to be able to fuse anywhere since the Cathedral of Shadows is an actual place in this, as opposed to fusions being integrated into a demon summoning program. The complete lack of technology is going to alter the game design. With that said, doorways to the Cathedral don't seem to be tethered to settlements and dungeons like in Nocturne, so I'd expect them to be fairly plentiful across the map. Also, this isn't a dungeon crawler like SJ, so there's not much of a need to be able to fuse anywhere.
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