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Topic: The Nintendo Switch Thread

Posts 58,461 to 58,480 of 69,785

Pizzamorg

Ralizah wrote:

@Pizzamorg Ikebukuro Tunnel, I take it?

If the teleporters are annoying you now, there's a late-game dungeon that'll probably legitimately drive you nuts. Even I hated it, and I'm pretty tolerant of teleporter puzzles.

Since you're pretty far into the game now, I assume you've had more luck recruiting demons?

@JaxonH Switch is really excelling with the retro shooters as of late. I guess I have another game to tack onto my list after Quake.

I think it was like a combination of the fact that each location is a collection of identical corridors, that my light kept going out, the multiple entrances and the teleporter. Just simply too much.

Am I far into the game? I think I am only around 10 hours in, I thought this would be a massive JRPG. But yes, managed to gather a lot more demons since then, had a couple more evolve and managed to use some together. Again like everything in the game, it is lacking in proper tutorialisation, with me never really knowing who to fuse into what and what counts as a good choice but I'm still having fun throwing random ***** together. Some of the designs are just crazy, the way you can pool like all of your favourite moves into one demon through fusion is cool. I also like the whole edgy Pokemon thing it has going on like how you can seduce demons and they're like "I love that ass" or whatever they say. So silly.

Mothman is my favourite.

CactusMan wrote:

@Pizzamorg Great it doesn´t put you of from getting V. Those design choices were just common in that era of gaming. Final Fantasy x, Tales of Symphonia, Dragon Quest VIII all suffer them. The first two Persona games were even worse on the PSX. They really need to remake instead of remaster those games to fix it. Or make a new entry.

Yeah, thinking about it, it kinda reminds me of playing those early Pokemon games as a kid. While it was never as complex as SMT 3 is, Pokemon also often used puzzles as pacing mechanisms. You could rarely just simply walk to the next town, there was always something stopping you that you had to solve and most gyms had some sort of mechanic that meant you couldn't just walk up to the leader.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Ralizah

@Pizzamorg Well, it is a fairly lengthy game.

https://howlongtobeat.com/game?id=8425

The average playtime for beating the main story is roughly 50 hours or so on the normal difficulty setting.

I didn't mean to imply you're near the end or anything, but you are a LOT further in than most people are after ten hours. It depends on how you're playing. If you're racing through it with a walkthrough open and/or using easy mode, then that's going to shave a ton of hours off. Unlike Persona, where playthroughs are mostly a similar length because of the rigid gameplay structure and sheer amount of time taken up by cutscenes and dialogue, SMT games feature a ton of content, but don't generally force you to engage with a lot of it. That's even truer of Nocturne, where probably 1/3rd or more of the game's content is hidden behind an optional network of dungeons and boss fights.

And yeah, I have a ton of screenshots of the fun dialogue throughout the game! People talk about how depressing and dour the game is, but there is a LOT of humor in the script in your interactions with different characters. It's one of the hallmarks of the series.

Untitled

😂

I think Nocturne HD ended up taking me 40 hours or so, whereas my longest time spent with an SMT game was IV: Apocalypse, where a fairly complete playthrough ended up taking me nearly 100 hours by the time I beat the final boss.

As for demons, I... don't know that that there any obviously good or bad fusion choices. I mean, I probably wouldn't fuse two high level demons into one lower level demon, but that should probably be obvious. Otherwise, what you should be fusing will depend on your needs at the time.

Although, as with everything else, there have been a lot of qol improvements to making fusions more user-friendly in the newer games.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Pizzamorg

Yeah I did end up flicking onto the super easy mode in the end. I was playing with normal, doing fine and then I dunno - felt like the game just flipped a switch and it was brutal. My whole team could be wiped out in one turn from like trash enemies in the open world. Maybe some people think that is fun or that I should "git gud", but I'd rather just turn the difficulty down and enjoy the experience. I did plan to turn it back up again when I'd levelled up a bit more, but then I constantly kept getting stuck so I haven't levelled much.

And yeah, I do try and explore a location myself when I first get there but I always hit a dead end and then have to look up a guide, because there is no intuitive way - at least for the way in which my brain is wired - to work out the obscure solutions to puzzles I wasn't even aware I was required to solve.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Ralizah

@Pizzamorg Everyone has a particular game that does that for them. In general, I love difficult JRPGs and like to play games on higher difficulty settings, but when I first played Bravely Default (the first one on 3DS), I was fine playing on hard mode until I got roughly halfway through the game, and then something... changed. I don't know what, but suddenly I was getting bodied by trash mobs and was struggling to beat bosses. It's probably the most pronounced difficulty spike I've ever encountered in a game. It wounded my pride a bit, but I dialed the difficulty down to normal and ended up having a much better time with the game. tbh I can't imagine fighting the last couple of bosses on hard mode. They were so difficult on normal I had to grind like crazy and cheese them with semi-broken skill combinations to have a chance at beating the game.

My preference, and general strategy, is to 'git gud,' but that's not always going to be doable for every game depending on the person. There are a number of rhythm games I probably wouldn't be able to beat either if they didn't have easier difficulty settings.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Anti-Matter

@Pizzamorg
I generally prefer easy to play games for casual player so i don't like very ridiculous hard requirements with almost no way to continue the games.

No good deed
Will I do
AGAIN...!!!

JaxonH

@Ralizah
It's probably the most pronounced difficulty spike I've ever encountered in a game

I felt that exact same way with Xenoblade Chronicles HD. Once you reach Mechonis, and get inside that massively tall structure, difficulty shoots through the roof. I kept dying, and dying, and dying... finally just turned on the easy mode, and even then I barely scraped by. It felt like an instant 10 level jump in difficulty, and the easy mode was an instant 5 of that trimmed off, which made it just barely manageable.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Ralizah

@JaxonH I was going to say I don't remember having that experience with the original, but then I remembered I drifted off from the game sometime after Sword Valley. Bought that game at launch and still haven't played it, btw. Ugh.

There were large portions of XCX where I'd explore a new area and high-level enemies would relentlessly target me. Granted, that happens some in all of these games, but the open world design of X makes it about ten times worse.

Hell, even XC2 had a few deeply annoying boss fights where I only overcame them because I kept throwing myself at them and eventually lucked out.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

NintendoByNature

@JaxonH I remember XC DE being difficult in some spots too. By the time I got to the final boss I just had to put it on easy. Glad it was an option.

NintendoByNature

JaxonH

@Ralizah
Ya, it makes the world feel dangerous. I've always liked that about the XC series. In X, I remember those massive Lv. 80 Apotasaurus enemies that would one shot you.

In the first though, the spike was for normal enemies. Like, their levels jumped a massive amount out of nowhere.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Pizzamorg

Gave Dusk a quick spin for maybe an hour or so just to test it out and just... damn. Guess you can't put a GOTY on your list when it is technically a rerelease, but what a marvel Dusk is.

I played the types of shooters Dusk is based on when I was a kid, but I don't really have any nostalgia for those games but nostalgia is not needed to appreciate just how good this feels to play. There is something so pure about these older shooters, be constantly on the move and survive. No real strategy or mechanics to worry about, just moment to moment carnage. It is just you, two shotguns and a small army of cultists, slashers, scarecrows, demons and whatever else.

I get that isn't like a precision based shooter, but the speed and smoothness of the shooting even without gyro is just insane. I sort of half forgot to use gyro a lot of the time as you just didn't need it. I guess this is what people mean when they talk about a shooter being properly optimised for a controller.

I also appreciate it is designed to emulate a DOS game, but there are no guarantees that anything will necessarily run well on the Switch, so the fact they appear to have got this around 60 fps locked and at proper native resolutions just only adds to how nice the moment to moment is. And I mean this thing holds, even as enemies fill the screen, projectiles fire and blood sprays.

Plus, even with the stylised visuals, the art design is so striking, you appreciate the visuals all the same - this is the perfect world to be in, for Halloween. Plus all the little tweaks you can make from things like your FOV (which you can expand to an absolute insane degree with seemingly no impact on performance) and all the little filters and stuff you can tweak to make this as old school as you like, is both really appreciated but also extensive to a way you don't often see on console ports.

Oh and it comes with an extensive list of difficulty options, that can all be changed at any time!

Just what a great package this is.

I am also downloading Superstars as we speak, too - at a complete change of pace.

Life to the living, death to the dead.

JaxonH

I've been debating Dusk, just wasn't sure if it was good enough. There's so many old school FPS, with Duke Nukem, DOOM 1, DOOM II, DOOM 64, Ion Fury, Dusk, etc.

But everyone who talks about it says it's amazing. And, I should buy it just to support devs who put gyro aiming in their game...

Maybe I'll grab it.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Pizzamorg

Yeah, cause I'm not really part of the boomer shooter convo, I don't know a lot about the individual titles and don't have a huge interest in picking up the various rereleases of Doom or Quake etc, I played them enough when I was boy. However, I always heard good things about Dusk, whereas many of the others, you find little fanfare around them unless you actively go look for it. Plus, it just fell at a good time. Halloween, plus I am going away for a few months soon so I am loading up my Switch with releases (and luckily October and November have both been kind) and I am discovering gyro controls and exploring those. Maybe at another time I might have given this a miss, but I had like a fiver worth of coins in the shop so I got this for about a tenner, seems a steal really.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Grumblevolcano

I've being playing Mario Party Superstars and it's so fun going back to the older stuff. If there was more from the GC era (both in terms of some boards and more minigames) it may have been GotY.

This is my rankings of the previous Mario Party games I've played:
1. Mario Party 4
2. Mario Party 5
3. Mario Party 6
4. Mario Party 7
5. Mario Party 2
6. Mario Party 8
7. Mario Party DS
8. Mario Party Advance
9. Mario Party 10
10. Mario Party Island Tour
11. Mario Party 9

I own Super Mario Party but didn't really get around to playing it (like with Let's Go, I get distracted by games that allow Pro controllers that Joy-Con only games kind of fall behind). Never owned 1, 3, Star Rush and Top 100.

[Edited by Grumblevolcano]

Grumblevolcano

HotGoomba

Bought Mario Party Superstars for family, will discuss experience later

AAAAAAAAAAAAAAAAAAAAAAy there.

Budda

@chapu2006
From my experience online works really, really good. I love it!
There are some small hiccups, but if one of the player's connection gets too unstable, the game will kick out that player and the CPU will replace that spot.
Playing Minigames I don't notice any latency. Maybe I got lucky and got a solid connection to every player I played against. Except the one that got kicked. I wonder what happend to his connection... It was fine for almost the entire game. 🤔

Laugh Hard, Run Fast, Be Kind

JaxonH

Seems online connections have been pretty good ever since Nintendo switched their infrastructure or whatever it was.

Monster Hunter Rise was great and I'm hearing good reports about Mario Party Superstars.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

chapuH

@Budda Nice. I've worried about Nintendo's Online Service since Super Mario Maker 2 but this game now seems a dead-on buy.
Thanks for the feedback.

Hope you're having a good day.

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