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Topic: The Nintendo Switch Thread

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1UP_MARIO

Has anyone found options for scanlines on the Nintendo 64 app. They are there for the nes/Snes/mega drive apps

We don't stop playing because we grow old; we grow old because we stop playing.

FragRed

I am hearing there’s some pretty bad emulation on the N64 games that are in the NSO Expansion Pack including input lag and graphic glitches such as the lack of fog over the water in Ocarina of Time. This sounds like it was rushed out and needs a fair amount of updates. The problem is, I’m not sure how often if ever, Nintendo goes into and fixes the emulation of these NSO games.

NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com

gcunit

1UP_MARIO wrote:

Has anyone found options for scanlines on the Nintendo 64 app. They are there for the nes/Snes/mega drive apps

You won't find them cos they're not there.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

1UP_MARIO

@gcunit ok thanks. Hope it comes with a update.

We don't stop playing because we grow old; we grow old because we stop playing.

JaxonH

@FragRed
I haven't experienced any lag. I played Mario Kart, Sin and Punishment and Yoshi's Story. All of them felt perfect.

Idk about fog in Zelda, but I also couldn't care less about that.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

gcunit

@JaxonH It's like the Silent Hill brigade, but 10 times less significant. You can consider the fog issue in Silent Hill HD collection as having an impact on the atmosphere of the game because that kind of vibe is so imperative to Silent Hill, but in OoT? No drama.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

FragRed

@JaxonH @gcunit I haven’t tried any yet as it went live at 2am over here and I’m now at work. But there’s been reported videos of the delay on social media (so yeah take with a pinch of salt) but regards to the fog, it may not be important but I do think it hides the ugliness of that water texture

NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com

Anti-Matter

And thus I don't even have any interest with N64 games. Looked too outdated in my opinion, even most PS1 games also looked outdated too and thus I only consider some PS1 games that still qualified enough for me.

No good deed
Will I do
AGAIN...!!!

Buizel

Yeah I'm not feeling any delay either. There's a video going around of someone backflipping with Link and getting a notable delay...but it absolutely doesn't feel like that when I'm playing (NTSC in handheld mode) so I'm skeptical.

I can totally believe that there's a miniscule delay of a few frames...but will most people even notice it?

[Edited by Buizel]

At least 2'8".

JaxonH

@FragRed
Sure, I agree.

But I'm not getting in a tizzy about one specific location in one specific game not having fog. If they fix it, great, if not... can't say it's gonna make one split of difference to me one way or the other.

I judge by my firsthand experience playing. And while I haven't touched Zelda (and have no intention of doing so- the 3DS version is where I'll stay), every other game I've tried (which, I've played about half the games in the initial release batch) has been perfect.

Mario Kart 64
Super Mario 64
Sin and Punishment
Yoshi's Story

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

link3710

@JaxonH I heard rumor you can't dodge and shoot simultaneously in Sin & Punishment due to poor button mapping. Any comment on that? Cause uh... I've played that game, and that sounds like a deal breaker.

[Edited by link3710]

link3710

JaxonH

@link3710
You most certainly can. I did.

Use D-pad to move left and right, double tapping the d-pad to dodge left and right, while using right analog to aim and ZR to shoot 😀

There are other ways, such as using left analog to aim, Y/X to move left and right (double tapping to dodge) and ZR to shoot, but that didn't work well for me. I like using the dpad

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Pizzamorg

So after learning that Nocturne HD had a super easy mode, I picked it up on my Switch in prep for V. After the opening couple of hours (which I appreciate is basically a single raindrop in the context of a JRPG) my feelings are very mixed.

Firstly, from a technical standpoint, this is not good. I am not sure if it is to do with the Remaster itself or just specifically the Switch port, but not only has very little been done to really modernise those PS2 visuals, when docked, the Switch version is full of low res textures, jaggy, compressed, visuals and times when the game just feels very choppy and I can't work out if that is tanking framerates or something else. Luckily the game has a strong artstyle and given it is a turn based JRPG, while these things are annoying, they don't necessarily get in the way of what you are actually doing.

In terms of it as a game, I am also kinda mixed so far. I wish more turn based JRPGs were just allowed to be turn based JRPGs, but they usually throw some sort of crap gimmick into the mix, which I just never really like. I am happy to say that while there are twists in SMT, you can just play it like a proper turn based JRPG with the twists not really getting in the way of the core loop, thankfully.

However, a lot of the twists... I just dunno man? Like almost all of the ideas are good, but just implemented in a way to me that just makes them... less good.

Like, eating those worm things to give you different forms, stat boosts, different abilities, strengths and weaknesses. That is a pretty cool idea but so far, there has basically been no tutorialisation at all around these. So I don't know where they come from, how to get more, what qualifies as a good one or a bad one.

This happens with demons too. My pixie has changed form twice, the first time gave me an item, the second actually changed her appearance and one of her spells. This is all cool, but the game just says "do you want this to happen yes or no" but you actually have no clue what is going to happen if you say yes or what will happen if you decline. Maybe some will like the complete randomness of this seemingly, but I would prefer to make informed choices in an RPG.

I also think in the context of demons, the idea of having to form negotiations with demons is a cool idea but in practice this just sucks man? I don't get this mechanic at all. So far, I always get one of three scenarios "Give me all your stuff and then I'll run away." "I am really mad and won't talk to you" or "I don't understand the language you speak.". Like, they are demons, they'll trick you but is that the gag, that all of them will trick you? Because that is not fun at all. There seems to be no winnable scenario for any of these, I might occasionally get an item, but that is it. Luckily the game just hands you that Pixie early on, as I'd have no one without her.

I also got poisoned and ran out of magic really early on and then within like three hours, I still had no items to cure poison or restore my magic. I don't know what is going on here. There are like people you can talk to who will heal you and stuff, but I don't get why there aren't like magic potions and antidotes around?

In terms of difficulty, I mostly avoided this game because I always heard how brutal it was. However, on normal difficulty, the game has been mostly fine. Even with me basically having no MP for almost the whole session. I can see how the game can just cheat you and just chain weaknesses together if they wanted but so far it is honestly not nearly as hard as I was told it would be. Who knows, maybe the difficulty jumps really sharply up ahead. Luckily I can just switch it over to super easy at any time.

One thing I did notice, is the pace of progression on normal is really slow. You basically get barely a drop of XP after every fight, whereas on Super Easy you're levelling up and unlocking things basically after every fight, this makes the loop a lot more fun for me but I am sticking with normal for the time being to see how far I can get, even if it all feels a lot slower.

Life to the living, death to the dead.

JaxonH

@Pizzamorg
It's an old PS2 jrpg, that's just how it looks. They didn't do much to change it. Switch version is basically the same as every other version, barring perhaps the occasional framerate issue.

It's a difficult series to get into today if you're going into that one first. If you played SMTIV or SMTIV Apocalypse on 3DS, that one is easier to get into (but even then, still not that welcoming to newcomers).

I liked what I played of Nocturne, but I also recognize it's an old PS2 era jrpg and is very rigid. It's basically like going back and playing the old Persona games on PSP.

SMTV is going to be much more modernized. I would have waited to start there. But, at least you know what to expect now.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Pizzamorg

JaxonH wrote:

@Pizzamorg
It's an old PS2 jrpg, that's just how it looks. They didn't do much to change it. Switch version is basically the same as every other version, barring perhaps the occasional framerate issue.

It's a difficult series to get into today if you're going into that one first. If you played SMTIV or SMTIV Apocalypse on 3DS, that one is easier to get into (but even then, still not that welcoming to newcomers).

I liked what I played of Nocturne, but I also recognize it's an old PS2 era jrpg and is very rigid. It's basically like going back and playing the old Persona games on PSP.

SMTV is going to be much more modernized. I would have waited to start there. But, at least you know what to expect now.

I get it is a PS2 game, but this is meant to be a remaster. At the very least, they could sort out the framerate. How is this game not a rock steady 60 fps on the Switch?

I don't own any Nintendo hardware outside of the Switch. I could have played this on PC perhaps for better performance, but I am looking to be out of the country for the rest of the year potentially, so I just need everything on the Switch lol

I still plan on picking up V as well, I have heard some mixed things on the performance based on some of the previews but hopefully some of the other things have been fixed. Like better tutorialisation and clearer mechanics.

Life to the living, death to the dead.

link3710

@Pizzamorg Having played SMT Strange Journey / IV / Persona 5, I can tell you that there's absolutely no way that the game won't be better explained than Nocturne. Nocturne is an incomprehensible mess. And while I do love it for that, it's hard to figure out what's going on even as a series veteran at times.

link3710

Ralizah

@Pizzamorg Nocturne HD isn't even 60fps on PC, lol.

It's pretty barebones as far as remasters go (although apparently still better off than something like the Switch version of Sonic Colors), but I'm still glad it's on here, given this was the only mainline SMT game that never appeared on a Nintendo system at any point.

Nocturne HD is one I struggle to recommend to newbs to the series, though, because it is on the old and clunky side versus modern entries like IV/IV: Apocalypse and SMT V. Deeply influential and still a lot of fun once you get into it, but missing out on decades worth of QoL improvements.

Negotiations will probably work broadly the same in SMT V, but expect the RNG to be kinder and for demons to have more varied responses. Some of it is going to be learning what sort of responses particular types of demons respond well to, and part of it is just going to be pure chance.

A few tips:

  • For healing items, life stones are going to very quickly pile up, and you'll often use those when you want to conserve your demon's MP. But, in general, you're going to want demons with healing abilities. It sounds like you haven't actually found any demons outside of that starter Pixie, so, to be clear, you're going to want to negotiate with demons as much as possible in order to have a full party ASAP. Some of them will, of course, run off with your stuff or trick you into dropping your guard, but others will agree to join you.
  • There are actually items in this game you'll be able to buy in towns and whatnot that'll heal status effects, like dis-poisons.
  • The magatamas (the worm things you ingest) can be found throughout the game in a variety of ways. Some need to be purchased in shops, others are special rewards for completing side events, etc. There are no "good" or "bad" ones. Just pay attention to how they change your resistances, weaknesses, and stat distribution. For example, if you're going up against a boss that uses force magic, you'll want to switch away from a magatama that makes you weak to force.
  • Additionally, keep in mind any skill you forget to learn other skills is gone forever.
  • Buffing and debuffing makes or breaks a lot of the boss fights in this game, so you'll want those. Skills that increase your accuracy/agility (same stat) are especially important, as well as skills that debuff that stat for enemies.
  • The game probably doesn't tell you, but you can 'stack' buffs in this game multiple times. So, for example, to fully increase your agility stat, you'll want to cast a spell that increases agility at least three times or so.
  • Don't get attached to the demons in this game. As soon as they've learned their skills, you'll want to fuse them away into newer, more powerful demons. The exception is when demons are going to evolve. Any time the game tells you the demon's body is showing "signs of change," that means they're going to evolve soon. Evolved demons are often significantly stronger than most other demons in that same level range, and some can only be obtained by evolving them.
  • Sometimes demons will want to randomly change a skill after evolving. Just keep in mind this can be beneficial or disastrous, so if they have a skill you really don't want to lose access to, maybe think twice before allowing them to change it.

You can probably cheese through the game on Safety if you want, but my suggestion, if things get tough, is to strategize and change tactics instead by altering skill loadouts, fusing new demons, etc. The magic in SMT is the way it forces you to engage with the mechanics instead of blindly ploughing through the story like in FF, DQ, Pokemon, etc.

Try not to get too frustrated. Nocturne is a dark game that doesn't explain itself well and plays coy with its story. I do think at least part of that is intentional: the main character is thrust into a brutal, incomprehensible world, and the player is often just as mystified by it as the characters are. Adapting to it is part of the process of learn to appreciate the game.

But, if it gets too frustrating, know SMT V will probably be leagues more accessible.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

rallydefault

I'm just sick of everyone complaining about everything with this N64 stuff. Just leave it if you don't want it. Stop expanding on this like it's some core of Nintendo's morality. Most of the stuff from that click-bait NL article isn't even objectively true.

rallydefault

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