@Dezzy I was partially joking. I have no idea, but I wouldn't be surprised if it was around 20 mil or so. Zelda was 50 IIRC; so it's definitely not more than that. At least, I hope not, because in that case I wonder where the money went.
However, considering Pokemon is the biggest media franchise of all time (in terms of revenue), they can easily afford a 150 GTA budget. 16 million sales; even if only €20 of every copy goes to Nintendo, that's still 320 million in revenue. But every digital copy means €60 goes straight to Ninty's bank account.
@Octane X&Y had a 20 mil budget, we know that. I'd wager this game was maybe 25-30? Or it could still be only 20.
On the other hand, Nintendo definitely doesn't get 60 off a digital sale, they get 20, it's split three ways Hoooowever, on top of that, Nintendo has no direct say in Pokemon's budget, nor does GameFreak. The board at TPC decides that. Which while Nintendo or GameFreak or Monsters leadership could call a vote of no confidence on them to replace them I'm sure, they'd definitely need a majority agreement to pull it off.
Obviously in reality it's more messy than that even, since the TPC board isn't going to want to pick a direct fight with Nintendo's heads but...
@link3710 Oh yeah, sure. But I meant that all of it is revenue for the collective Nintendo/TPC/GameFreak conglomerate, none of it goes to a GameStop or Amazon.
I do get that Nintendo doesn't have as much say in what happens, probably some, but not all, otherwise it would've been treated differently I think.
So EA has stated they are happy with how Switch is doing, but basically has nothing to announce, and is cautious that the top sellers are all first party titles.
So NOW the excuse is "Well we can't top the charts".
As if a Nintendo game selling 10m and yours selling 2m on the platform is bad.
@ThanosReXXX At this point I want it to continue because A) Screw EA most of the time and B) The researcher and sadist in me wants to get that sweet sexy buzz right in the heart every few months when they somehow pull another excuse out.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
If that AC special edition Switch was a Lite rather than a standard Switch I would have insta-bought it.
However, I don't need another standard Switch.
Switch Physical Collection - 1,241 games (as of March 23rd, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
Ugh, that Switch looks so good. Like, by far the best special edition they've put out yet, dual tone joy-cons, a fantastic looking dock, a detailed back design. Plus it's the updated model... gotta remind myself I really don't need it. I'll wait for the next revision, whatever that ends up being.
@Tyranexx
And it's not like EA's games aren't HD on Switch. All the FIFAs run at 1080p/720p docked/handheld. I think high resolution mode in Unraveled 2 900p with 60fps mode and handheld running at 720p.
Can't remember what it was for Fe, but it looked blurry in handheld mode, so I'm guessing 720p docked?
@rallydefault
Isn't it just as mindless to accept EA's excuses as fact despite what other third party developers are doing right now?
I'll praise EA when they do something right, like I did with the Switch version of Unraveled 2 and I've seen many others do the same such as with their latest Star Wars game.
@Dezzy
I'm not a tech savvy guy, but isn't 720p considered (lower end) HD? I recall owning a laptop 10 years ago that had a 720p screen marketed as HD and I remember that the 360 and PS3 were being heralded as bringing HD gaming to the mainstream and most games on those two systems were 720p.
Yes, I was going to say that actually but got distracted. Some people did consider 720p as HD. But then when 1080p became the standard, they kinda shifted the definition.
Basically, it's never been formally defined by anyone, so it doesn't really mean anything.
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