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Topic: The Nintendo Switch Thread

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Haruki_NLI

@EvilLucario He basically said the way Smash 4 handled DLC was either fighters who were totally new, and thus additional content, or fighters who aren't exactly series mainstays/were cut out initially due to redundancy.

And then Ultimate happened. Because, as he said, Nintendo is in this weird bubble where games are still good.

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FragRed

@Spoony_Tech I doubt it. Tomorrow’s direct is focused on indie games, whereas Streets of Rage is a Sega IP, so even if not developed by them, it’ll be published by them.

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EvilLucario

@Knuckles-Fajita I remember Smash 4's DLC being a bit egregious though. It was mostly extra stuff, but it wasn't exactly good either.

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NEStalgia

@Grumblevolcano What does it really add to the game if you've already finished it though? Seems like it would enhance the experience for a full play through, or for "catch 'em all" blade collectors, but I'm not sure it adds much to make it fun to just wander around the post-game?

@EvilLucario More and more I think the "feel" rather than the gameplay is what's keeping me from getting into it.

@Ralizah Yeah I found the map maker....I can't afford a compass yet though. In some ways the mix of cute and dreary is worse The whole game feels like a funeral for itself. I think it's mood makes me cyncial when I start There's nothing really flawed with the gameplay yet I find it kind of uninteresting overall....but I'm betting if it were an exciting (or curiosity inducing) atmosphere I'd find it fun. Instead the Knight feels kind of hopeless and despairing rather than a treasure hunter or survivalist. I want to love it. It's quality and everyone seems to love it...but...so far, no dice. Steamworld Dig 2 will be played sooner than later now that my physical arrived last week. Was going to hold off for the HK phenomenon.

NEStalgia

Ralizah

@EvilLucario Dark Souls 1's world is very interconnected, and it's extremely easy to go from the starting area to areas that you would normally stumble into much later in the game. In the context of this interconnected world, yes, the lack of a map means I frequently get lost. I frequently got lost in Bloodborne as well. I NEED some sort of reference to place myself.

Being able to maintain a sense of location in a smaller area, btw, is partially why I enjoyed the Nioh beta more as well. The areas were split off into discreet zones. I didn't have to worry about getting lost and stumbling into some other area entirely.

Pretty much every other game of this type has some sort of map or reference to help the player, but Soulsborne games just let you stumble around blindly.

[Edited by Ralizah]

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Haruki_NLI

@EvilLucario The actual fighters were fine. The other stuff wasn't. He was referring to the act of offering fighters as DLC.

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EvilLucario

@NEStalgia Hollow Knight is indeed fairly dreary and dark, but I promise that it does indeed get better. It is a slow-burn game compared to every other Metroidvania I've played, but once you get the dash it becomes so good.

@Ralizah Hmm. Normally I am the same way with a lot of other games where I stop to look at the map all the time, but with Dark Souls 1 I haven't felt the need to do that all too much. Might just be me though, since I felt the game was perfectly balanced to accommodate for the lack of a map.

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Ralizah

@EvilLucario Fair enough on the stats. There are definitely cursory descriptions, but I still wasn't sure what to do with them outside of the usual ones. Some of them are apparently pretty useless, like resistance, and I'm still not sure what the point of "Humanity" is. It tells you something about increasing item discovery and increasing resistance to curses, but I don't remember the game talking about curses when I played it.

I found this was more of a problem with Bloodborne. I'm still not sure what "insight" or "arcane" are supposed to do.

More than that, though, there are a lot of crucial factors to in-game builds that I... just don't recall the game explaining at all.

I'm sure it's just a problem with me, but it affected my enjoyment of these games.

[Edited by Ralizah]

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EvilLucario

@Ralizah Yeah Resistance sucks lol. Barely does anything considering you (and enemies) still die quickly.

Humanity, from what I understand, heals you when consumed, and you can kindle bonfires to get more Ectus Flasks from that bonfire. I don't know much of anything else aside from that though, and perhaps there are more examples of that too that I just glossed over. But Dark Souls does a much better job easing players into mechanics than even Xenoblade X, which I love to death (third-favorite game of all time after all) but I'll be frank has a crap-ton of problems.

I am planning to play Bloodborne when I get my PS4 too, that'll be the first game I play. That'll be fun I bet.

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Ralizah

@EvilLucario Bloodborne is one of the most popular exclusives on the system, so I'm sure you'll enjoy it. Especially if you're not into turtling into Dark Souls, because Bloodborne forces the player to adopt an extremely aggressive play-style.

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EvilLucario

@Ralizah Sounds right up my alley. In every game I love playing aggressively because hitting things real hard is always my jam. It works very well for me in Dark Souls since most enemies stagger when I hit them if they don't die in one hit, and playing Bayonetta as aggressively as possible for pure platinums is so satisfying. Hollow Knight also benefits from an aggressive playstyle for me so I can kill things before they kill me.

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Ralizah

@EvilLucario Yeah, you'll love Bloodborne. From its speed, to the mechanic where you regain health by quickly attacking an enemy after they hit you, to the sheer fact that bosses will overwhelm you if you try to play defensively... everything rewards constant aggression. Not really my thing. But then, I don't care for Bayonetta, either.

If you like horror, you should also know it has a very strong Lovecraftian vibe to its world and monster designs.

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EvilLucario

@Ralizah I'm indifferent to horror since I haven't really dabbled into it so I can'treally say either way, but I'm always down for a strong sense of atmosphere. I'm all about that sense of mood in any game.

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Ralizah

@NEStalgia That's actually how I feel about Super Metroid. The game is so dreary and depressing that it kind of bums me out.

Hollow Knight is definitely dark fantasy, but it's filled with dry humor that added to the charm of its world.

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NEStalgia

@Ralizah Interesting, I've never really found Super Metroid particularly dreary or depressing. Not close to Hollow Knight. I mean it's all in shades of purple with victorian/gothic elements in an all subterranian ruin of a lost civilization. Super Metroid is also on ruins, but it's exploring an alien cave while pirates are after you....it feels a little more urgent due to external factors than the "we have all eternity to rot away in a cave like everything else here" that HK exudes. In Metroid, people are shooting at you, or, rather, it's implied that if you don't hurry, they soon will be.... People often talk about the solitude of Metroid, but I never really saw it. The solitude is a brief respite before your pursuers find you!

NEStalgia

NEStalgia

@EvilLucario Bloodborne drops you into a world, tells you nothing about anything, the hub makes zero sense, it offers no suggestion as to what you're supposed to do or why or really what the structure of the world is, just figuring out what on earth you're supposed to do upon respawning isn't explained and makes no sense.

You'll love it!

NEStalgia

Spoony_Tech

Hurry and get it while you can!! Just got one for a friend for just under $120.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

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EvilLucario

@NEStalgia Oh man, finding sense out of things that don't make sense is my favorite thing ever.

(Half-sarcasm)

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NEStalgia

@EvilLucario I've gathered that

I tend to follow more linear thought processes of building from the basics outward. Not looking at a bowl of pea soup and trying to figure out not only how to make a canoe out of it, but that I was supposed to somehow know that I needed to build a canoe out of it in the first place.

NEStalgia

Grumblevolcano

@EvilLucario I hope at least the Torna DLC and the inevitable XCX port for Switch have better tutorials than what you're saying about the Wii U version of XCX.

Grumblevolcano

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