@Fight_Teza_Fight
And I take no issue with your problems with Nintendo. Personally I don't think an extra five or ten bucks is that big of a deal when Sony and Microsoft were the first ones to raise the price by 5 or 10 bucks when the generation started, but if that angers you, then by all means... I respect it.
But my post wasn't hostile toward any person here, and I don't think it lacked logic. Observing anomalies and connecting the dots is thinking critically, and an intelligent person doesn't need everything spelled out for them to form a conclusion about what's going on.
I do take issue with Sony's tactics. I've always found them to be a scummy company that will do anything to sabotage their competition in any way possible. But that doesn't really angers me because I've always known about that. I've observed these tactics for years and years and years. Really I think my frustration comes from third parties in particular, some because they go along with propositions from rival companies to shirk Switch, but most of them simply because they refuse to believe the platform can be profitable for them despite how well it's doing.
And it just seems to come from all sides. Sony working against Switch. Third parties working against Switch... even Nintendo themselves are working against Switch by leaving the system out of date with their online and voice chat and VC. And that's frustrating because this is the first system that I've truly loved to the extent that I do. And it has nothing to do with who made the system it's just a really awesome system. I really enjoyed Wii U, but I never got bent out of shape over 3rd parties because A the system just wasn't that appealing and I personally would rather play them on PS4, at that time, and B it was failing horribly so they had good reason to avoid it. As a result, Sony wasn't really going out of their way to see it's demise.
But for the first time in is long as I can remember I have the perfect platform in my hands... everyone loves it, everyone wants games on it and it seems like the entire industry is set on seeing to it that that doesn't happen.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@kobashi100
Look, I don't know if they paid for Catherine or not. All I know is the trend I see.
And trends are what matter. If there was a clear trend of Nintendo paying to keep games off rival platforms, then yes. But we both know that's not the case. And it's likely Runner 3 was a developer decision or just temporary, cause you know dang well Nintendo doesn't pay for exclusives unless they're funding the game, and they only fund games that no one else wants to back, or games they specifically want made from the ground up.
Bomberman, Octopath Traveler, Fast RMX, Runner3, De Mambo, Kamiko, Golf Story, etc... exclusives aren't... exclusive to the PS4 or Vita. Stuff like that happens all the time.
@JaxonH It's great the you love the Switch as much as you do, but seems to me like you can't see the forest for the trees. The vita is a JRPG haven. It continues to get new games on a near weekly basis, because whilst the install base is small, it's base has real purchasing power. http://www.pushsquare.com/news/2014/04/drinkbox_people_dont_u... (still holds true) .
Big picture, the Switch is doing great. It'll continue to do great and if it does you can bet MS and Sony will react.
I just think it's a bit excessive getting upset over these things. The Switch just has to continue to sell well and make it impossible to be ignored. Even then exclusives, for whatever reason, are never going away- nor should they.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
@Fight_Teza_Fight
99.5% of the time I am not frustrated or upset about anything. I think most people who know me here will attest to that. But this has getting under my skin a bit.
Btw, that article is almost 4 years old. Check the weekly top 20 in Japan and you'll see that information is sorely out of date. It used to be true several years ago... but not anymore. And certainly not since the Switch has launched.
@Octane
That's true, but Bomberman was a launch game. New systems almost always launch with a 3rd party exclusive (Assassins Creed Revelations for Vita). And Project Octopath is an exclusive. They do happen sometimes. I never said every single exclusive is paid for. But PS4 has had 30x the exclusives. And when even the Vita, which is literally on par with Wii U sales, is still getting exclusive releases 6 years in... can you say the same for Wii U? With 3DS it's believable because the games would need to be rebuilt for PS4/Switch, and that costs money. But when a game is releasing on PS4 and can easily be ported and run on Switch... and they choose Vita instead... the lowest selling platform over the highest, and half the sales will be free since its crossbuy... it's puzzling.
PS4/Switch/Vita... understandable
PS4/Switch... understandable
PS4/Vita... how do you conclude this is the most profitable approach?
I do see where Jaxon is coming from, since games like Catherine are somewhat less niche than most of the anime garbage the Vita gets, but I don't really think Sony is planning some glorious ressurection of the Vita or trying to steal a bunch of Switch sales. That system lost basically all steam a long time ago. I could maybe see them switching gears to make the Vita look like a more respectable platform to pave the way for a possible future handheld or something, but I don't think we can jump to that conclusion based on a few slightly less niche games that most people have never heard of and probably won't rush out to buy a Vita for.
@JaxonH Like I said, the Vita is still getting new games on a weekly basis, in Japan at least. I don't know most of them, but a good chunk of them are probably exclusive. If people didn't buy the games, they wouldn't release them on the Vita. But apparently there's still enough money to be made to warrant more releases on that system.
@Octane
I'm actually all for Vita releases (day one owner here, even though I'm past the point of buying games on the platform I fully support any games that come for those that do still happen to play it). It's not Vita releases that confuse me, it's Vita but not Switch. No matter how you slice it, if Vita is deemed viable, how can Switch not also be. That's all I'm saying.
@Ralizah
Ah. Makes it a little less egregious then.
@JaxonH Not every game gets a PC release, or a PS4 release, even though it makes a lot of sense in theory. Things like that happen. The Switch is new, we don't know how long they've been planning for certain releases. Maybe the decision to release them on exclusively on PS4 and Vita was made months ago. We don't know. On top of that, there's entry fees. The platform holders charge publishers left and right for releasing a game on their system. Maybe the entry fee on Vita is non-existent to boost the number of games it gets? Maybe it's higher on the Switch? Just tossing out some ideas. Dragon Quest XI is coming to PC, PS4 and Switch, why not Xbox One to maximise sales? Things like that seem to obvious for an outsider, but we have no idea about what goes on behind the scenes.
@Octane To put some more fire to this debate for you guys its been confirmed Nintendo is publishing DQ Builders on Switch.
Just like they seemingly did with Skyrim and DOOM, and now this. Oh and Octopath apparently.
Anyone seeing a trend? Nintendo is having to foot the bills for a lot of games otherwise....we wouldnt get them.
Basically third parties seem to be taking a "Pay us to do it" or a "Shout loud enough for us and build awareness for our game and then maybe" as opposed to actually wanting to do it.
And I worry in future they'll be accustomed to Nintendo paying up and only bring games under those circumstances.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@Octane
I would love nothing more then to gain insight into how these publishers make the decisions they do.
I can't tell you how many Xbox One versions of games I've seen, where the game clearly was not going to do well (mostly JRPG's). I think it's just a mindset. This mindset from Japanese developers that PS4/Xbox is the be all end all of profit. That those are the only two platforms that matter in the west. That Nintendo is completely irrelevant outside of Japan and any attempt to sell a game in the global market on a Nintendo platform is futile. And that stubborn mindset against Nintendo mirrors their stubborn mindset in favor of Xbox. They think just because it's the "almighty Xbox" that means their games are going to sell like crazy in the west. Then time and again, we see these games release to abominable sales on X1.
I just think these Japanese developers need a wake up call to reality. The market is volatile and the platforms that were viable a few years ago are not the same platforms that are viable today. Their games will do far better on Switch than Xbox One. And we are beginning to see that through the cracks. We are beginning to see games announced for PS4/NSW/PC. But only a few...
Platform: Nintendo Switch
Release Date: Nov 10, 2017
No. of Players: up to 12 players
Category: First Person, Action, Multiplayer Publisher: Bethesda Softworks
Developer: id Software
I honestly do wonder why the Catharine remake is skipping anything but Sony titles. I won't say that Atlus is getting paid to stay exclusive, but it's a little fishy with how open they've been in the past with NSW... like announcing a SMT game before it was tested.
'The shortest route was a detour. It was a detour that was our shortest path.'
Tell me your favorite plant.
~~youtu.be/r0HnIr6jYWU~~
I found this very interesting. Those of us that have no visual impairment take things for granted. Also, I wasn't aware of the inverted colours or greyscale mode on the Switch. He makes mention too of how good game design helps blind people play games, specifically mentioning Pokemon, Splatoon 2 and MK8 amongst others.
I'm thinking Catherine is in a similar boat with SC6 where it started development before the Switch was even a thing. On average, Vita isn't even doing 10k weekly anymore, and it's been like that for the entire year.
Of course, I wouldn't put it past Sony to pay for a Vita version. But I'm thinking it's more due to development time.
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