Thing is @SLIGEACH_EIRE you need to understand the term mandatory purchase.
If it is a mandatory purchase, it means something will not function without it. No Switch game fails if you lack the Pro-Controller. No Switch hardware or software requires a screen protector. Technically, only some games mandate extra storage, the amount and cost of which is down to the individual, if that game even interests them as a purchase in the first place.
You know what is mandatory to play Switch games though?
A console and contents of the box within, A game, some time to play said game. That's all you need.
Hell, dare I say this, to play on my PS4 I'd have to buy a TV. That's a mandatory purchase for the system, if you don't have one too! Let's riot!
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@MegaTen Nice! I can't wait to see what else NI brings to the system. I need more hours in the day and some powerball numbers...why is the Switch so much fun to use?!
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Im not sure if Sony's marketing hold on FIFA18 extends to Switch...as it was just the first game in an add for Switch showing that, Splatoon and another game.
Well played Nintendo.
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@BLP_Software Marketing rights doesn't mean you won't see any ads of the Switch version at all. It means that a general FIFA ad is preceded by the PlayStation logo. They can still show FIFA in a ''Switch'' ad.
You know what is mandatory to play Switch games though? A console and contents of the box within, A game, some time to play said game. That's all you need.
Hell, dare I say this, to play on my PS4 I'd have to buy a TV. That's a mandatory purchase for the system, if you don't have one too! Let's riot!
The PS4 not coming with a TV is an awesome example to use to ridicule. But there are better examples of consoles that did not coming with stuff that was required in some way. Just going through the Nintendo systems I've had over the years....
Gameboy:
Came with a carrying case which was nice. Didn't come with a mains power adaptor, they assumed you'd be chewing through batteries. Mine didn't come with a game. Didn't come with a link cable which is baffling in hindsight when you remember the two biggest hits on the system were Tetris and Pokemon.
SNES:
Again, often didn't come with a game. The SKU I got late in the console's life came with a Super Gameboy so I got Super Mario World and Super Mario Kart separately. The video cables it came with were the crappy RF ones which gave it greater compatibility though it surely wouldn't have hurt to also include AV cables. And only one controller in the box which with hindsight is interesting given the SNES Mini comes with two.
DS:
No games, no case. No ability to get free content either unless you physically walked to it. At least it had multiplayer out of the box this time.
Wii:
Only one controller in the box and it couldn't do everything. If you wanted to play classic games from the SNES or N64 you needed a different controller. If you wanted to play later Motion Plus enabled games you needed to buy an extra bit or a new controller. Again, no multiplayer out of the box except for controller sharing in Wii Sports. Yes this was the first Nintendo console to have digital content. However the way it was implemented seriously restricted what games could exist on the platform and how convenient it was to run them.
3DS:
No carrying case bundled and I don't think there has been for any Nintendo system since the Gameboy Pocket. The earlier SKUs did not come with the second analogue stick, you had to buy that separately. The later SKUs in some regions didn't come with a power adaptor. Did we get games with it? Kinda. At least storage was a resolvable issue this time around and has remained so.
Wii U:
Again for Nintendo home consoles, no multiplayer out of the box. Not only that but the game bundled with the system along with a few others needed Wii Remotes to work. Same deal with the Wii games they eventually made available for download. They just assumed you already had WiiMotes which... was probably a fair assumption. At least it came with the best AV cables for the system this time.
Switch:
Out of the box I have the best AV cable, the right power cables and a controller that can play all of the games. Not only that but I can also have multiplayer out of the box both with someone else's system AND just on my own system. I think those things coming with the system by default means way more than a case I won't like and a game I will put on my shelf. The most feature complete console out of the box I have ever got.
The question to me is why are their NBA games so big? I downloaded 2K17 on my PS4 (it was on Plus) and it took up more than 61GB on my HDD. Bigger than GTA V, Arkham Knight, Titanfall 2, everything. Yet the Madden and Pro Evolution games I've got are nowhere near that size.
That's why I've said to properly get setup with a Switch you're looking at a lot extra on top of €330. You need a Pro controller, carry case if you're taking it out, screen protector, a memory card, a powerbank battery again if you're travelling, a game(both Wii and Wii U came with a game), etc.
And yes I understand that it's in part due to the limited and expensiveness of the cartridges but having larger internal memory could have alleviated the problem. It doesn't cost much to make it larger and it would have been cheaper for Nintendo to do(and passing on the cost) than for us buying memory cards.
That's strange logic. You don't need any of those things apart from a game.
@electrolite77 Terrible optimisation. If they put the effort into it, they could probably trim the file down by half if not more. When you're developing a game, you're always left with a bunch of unused content, content that was used for testing, that was scrapped or replaced with a new 3D model, texture, sound file, etc. Some developers just leave all of that unused content on the file, because it's the easiest way. Removing all of that will probably result in breaking the game somewhere, so it requires a lot of testing and bug fixing = time = money.
I was mentioning elsewhere that might some of these big games that try to be as close to PS4/XB1, might they need to use the cartridge and the memory card in tandem to make them run smoothly?
Xenoblade Chronicles X had "high-speed data loading packs" which were 10GB's in size and Zelda: BOTW on Wii U had a 3GB download on Wii U to help it run smoothly. The Switch version of BOTW didn't need it because it has more power. It's alright for Nintendo as their games are optimised, compressed and the games don't really look any better than what was on Wii U. Perhaps 3rd parties need both the cartridge as well as the memory card though to help their games run well. Just a theory, as well as the cartridge size being limited and expensive.
@SLIGEACH_EIRE XCX and Zelda required data packs because optical media is too slow. That's why installs are mandatory on Xbox One and PS4, to circumvent that problem altogether. The Switch's game cards should be a lot faster, so I doubt that's the problem.
@SLIGEACH_EIRE
It's a nice theory until you look at the benchmarks. With the Wii U it's pretty damn clear that the Optical disc is the slower of the three options available. It's slower than the internal storage and slower than an external HDD. With the Switch it's not so simple. It's cartridge is just as fast as a microSD card and only marginally slower than the Switch's internal storage.
To put it simply if you were to rank the options in terms of load times it would go:
1. Internal flash
2. Cartridge/MicroSD/HDD
3. Optical Disc
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Given the size of previous NBA 2K games on current gen, I'm guessing what we have here is that the total size of the game is more than the size of a 32GB Switch cartridge + the 32GB internal space (both of these actual values are slightly less than 32GB) so that leaves 2K a few choices:
Do the typical 3rd party approach of "this game isn't coming to Switch"
Use the BotW Wii U approach of force people to download content for the game to be playable
I have doubts 64GB Switch cartridges exist (most 1st party games are rather small) so I don't think that's an option.
What are the read speed's of a Switch cartridge? It would be interesting to know. The maximum size of a Switch cartridge is 32GB. Nintendo probably would release a patch to allow bigger sizes. And what would be the next size up? I'd imagine it would be 64GB? But could they go say to 48GB? And then there's the cost, would a jump from 32GB to 64GB in terms of cost be like the jump from 128GB to 256GB in Micro SD cards? We could be waiting a long time for the cost to be mass market friendly.
What are the read speed's of a Switch cartridge? It would be interesting to know. The maximum size of a Switch cartridge is 32GB. Nintendo probably would release a patch to allow bigger sizes. And what would be the next size up? I'd imagine it would be 64GB? But could they go say to 48GB? And then there's the cost, would a jump from 32GB to 64GB in terms of cost be like the jump from 128GB to 256GB in Micro SD cards? We could be waiting a long time for the cost to be mass market friendly.
SD cards and USB drives have dropped in price by a lot, so Switch's cartridges can too.
Also, from what I hear/read, Blu Ray is very slow.
@TheLZdragon What kind of differences are we talking about in storage between blu-ray and cartridge? I mean, blu-ray can far easily store a lot more, right?
Blu-ray is slow, but their production costs are negligible. Great for distributing data, the only downside is that for games you (probably) need to install the files on an internal flash or HDD. But that's fine for home consoles where storage is pretty cheap. Cards work best for handhelds where the price of storage is more expensive, with cards you don't have to install the game. On top of that, a card slot is way smaller than a disc drive. The downside of cards is that they're more expensive to manufacture, and the bigger the size of the internal storage, the more expensive they are.
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