@NaviAndMii Haha, I like to think of the N64 controller as an ergonomic evolution of the CDi remote
Split Joycon, for most games is my favorite control still. Especially with some nicer stick caps. But the Pro controller is certainly the nicest traditional controller I've used aside from XBox controllers. I LOVE the ergonomics of XBox controllers above all others, (360 and One)...unfortuantely their battery compartment jiggle, 300lbs of weight from AA batteries, and cheap-as.....water sticks fall apart in months.
When Microsoft says it's the best place to play AA and AAA games....they're being literal.....you need a case of AA and AAA batteries to keep it running.
@Octane I'm not sure a low-end, low resolution trackpad ripped from a "my first laptop" counts as a "feature" to drive up the price You're right about analog triggers. X1 has "force feedback triggers", which I have not heard mentioned once after the X1 reveal.... OTOH, it has no battery.....and no charging circuitry.
I imagine the NFC reader costs as much or more than the HD Rumble packs. I also don't know what the resolution of the gyros in the DS4 are, but since virtually no game uses them and Nintendo builds whole games dependent on them (and apparently now so does Bethesda), N's probably using a much better gyro/accel as well. Between the handful of differences and the fact that DS4 is just made on a much bigger scale of economy at this point, the $15 cost difference is fairly negligible. X1's controller, lacking a battery and charger, is kind of a whole different price class at $40. It's my favorite of the bunch to hold....but....it's the least technologically impressive.
@NaviAndMii Oh geeze, yes, the 4 hour battery of the DS4. It's grotesque. I have to charge multiple times in a weekend play session just to keep playing. My Switch runs ARMS, playing online, or Minecraft with local multi running as the SERVER, displaying the whole game on the screen, for more runtime than the simple DS4 can transmit button pushes. It's surreal. And it doesn't even weigh much more.
@BLP_Software I simply call the trackpad what it is: The map button.
I don't know that controller prices need to fall much. Durable moving parts cost a lot. Look at fight stick prices...and individual sticks and buttons. Sure those are commercial parts derriving from their industrial equivalents but regular controllers are 1/3 the price or less, so it's easy to see where the pricing comes from. That said, the X1 controller is cheap because there's less to it, and the PS4 controller is overpriced considering it can't even run through a whole play session. $70-80 does seem a bit high for a mere controller at a glance, not taken relative to other controllers. But relative to the others the price seems sensible. Especially the joycon which are technically two controllers at $40 each each with their own battery, charging circuits, direct-connect circuitry and each with their own BT transmitter.
@BLP_Software A gimmick is a selling point. They all have their own ''unique'' feature is what I meant. If you're wondering, yes, Infamous used the touchpad, it actually used the entire DS4 in some clever ways. Tearaway Unfolded and Killzone also used the touchpad. That's all I know, but I don't own Knack and LBP. I've also heard some third party games make use clever use of it. I know that swiping it opens up the map in TW3. Nothing special, but it saves you some time opening the menu and all. Most games don't really use it, a shame I think, because some games have shown that there's potential. It's like the Wii U and games that use the asynchronous gameplay or touch controls. There are a few, but most games can be played without the second screen.
DS4 has a gyro sensor and accelerometer too by the way! Loved it in Gravity Rush, and it's a shame other games don't use it for aiming in game.
Agree on the pricing though. I remember when you could buy two controllers for the price of a single game, now they're the same, or even more. Companies know we need them for MP, so they can charge more for controllers. Demand will be there anyway.
But I think we can all agree that the AR sensor in the Joy-Cons is the most pointless feature so far!
No but seriously, will another game even use that feature?
@Octane AFAIK, PSVR relies on the PS4 Camera module to be front and center, and is mostly tracking the light bar on the back of the DS4, as well as the headpiece for it's motion controls in addition to regular button inputs (and perhaps some assistance from the gyro/accel) But since it's camera-based light tracking, the gyros wouldn't need to be terribly high resolution. The camera is...what, $50+ by itself? The camera is a hard requirement for PSVR, you can't run it without it. And that excludes the things that require the $80 PS Move. So just the DS4 + camera is a $105 controller, though that's slightly unfair since you get the DS4 with the console.
Edit: It's more like Wiimote IR meets Kinekt than it's like joycon motion controls.
@NEStalgia Don't know about the camera, but I do know that gyro works fine without the camera. I don't notice any difference between the Wii U GamePad and DS4, so I don't know how the Switch gyro could be any different or better.
I've downloaded that Nico Nico channel from the Japanese Eshop. It's works pretty good for the most part but sometimes videos keep buffering and it makes an annoying sound when it does. It's easy enough to figure out after some trial and error. The subtitles which take up 3/4 of the screen can thankfully be turned off. I'm watching Beatles videos now, the ones that YouTube removed ages ago. Well happy.
@BLP_Software A gimmick is a selling point. They all have their own ''unique'' feature is what I meant. If you're wondering, yes, Infamous used the touchpad, it actually used the entire DS4 in some clever ways. Tearaway Unfolded and Killzone also used the touchpad. That's all I know, but I don't own Knack and LBP. I've also heard some third party games make use clever use of it. I know that swiping it opens up the map in TW3. Nothing special, but it saves you some time opening the menu and all. Most games don't really use it, a shame I think, because some games have shown that there's potential. It's like the Wii U and games that use the asynchronous gameplay or touch controls. There are a few, but most games can be played without the second screen.
DS4 has a gyro sensor and accelerometer too by the way! Loved it in Gravity Rush, and it's a shame other games don't use it for aiming in game.
Agree on the pricing though. I remember when you could buy two controllers for the price of a single game, now they're the same, or even more. Companies know we need them for MP, so they can charge more for controllers. Demand will be there anyway.
But I think we can all agree that the AR sensor in the Joy-Cons is the most pointless feature so far!
No but seriously, will another game even use that feature?
Touch pad is the PS4s Gamepad tbh. Underused but in theory very useful. Again, in theory. Everything ive done is a map button.
And I didnt know DS4 had gyro function. Shows how much I use the system or how much the system uses gyro.
I love gyro for aiming though. I cant use sticks for it. Too imprecise and once youve done it you find youself trying to gyro aim when you cant.
I think controllers went up in price because memory cards stopped being a thing. Ironically Sony was the biggest hold out on that and looking at the timing, their controllers shot up in price once they stopped using proprietary memory. That used to be a money maker due to high cost and mark up as well as necessity but now its gone, so they have to settle for a smaller but still prominent profit from an accessory and its the DS4.
I dont really have an opinion on the IR Camera and sensor on the Joy-Con R. It works and works well and I think its neat but I cant see how to use it myself. But thats also a small component and easily removed for future if necessary.
At least everything about Switch is modular in terms of internals.
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@Octane The Joycons/Procon actually have an appreciably higher resolution gyro than the Gamepad did. And the Gamepads was more sensitive than the Wiimots. Actually Gamepad had a magnetic sensor that actually enhanced it greatly, it was ahead of its time, but it wasn't terribly high resolution.
The down side is Splatoon 2 feels "off" due to the higher sensitivity at first if you're used to the Gamepad
@BLP_Software of course DS4 has a gyro because DS3 had an rotation+accelerometer because Sixaxis had an rotation+accellerometer because Wii had a rotation+accelerometer, and later a gyro.... Don't you look forward to the DualShock 5 Squared, where you can actually remove the left and right halves of the Dual Shock controller and use it as two separate controllers for local multiplayer? A true revolution in gaming, proving why Playstation is The Best Place To Play(TM)
Just say power. Dont overcomplicate it. Short and simple and disappointing. Then again I dont think anyone actually wanted the game anyway...
So, we've now had "Cant guarantee its online" even though it has DQ10. "Its bad" from Lorne Lanning for his own dumb decisions earlier that led to poor sales and now "It lacks buttons"?
What buttons does it lack exactly? Other than analogue triggers it's got the full tool set. When you add on motion and touchscreen controls it has more to work with than the others. What an absolute tool!
In my book one extra set of joy con is a priority purchase to enable local 4-player and ARMS 1v1 (does the game support 8 joy con for 4 player motion controlled?)
But in the future I'm really hoping there'll be a new wave of motion controlled sports games to really hammer home the value of the joy con.
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From what I had time to read, I saw a lot of people making really good cases for the Pro Controller's premium price, but the fact of the matter is that I only need a few comfortable controllers for my friends to play basic multiplayer on, and there's no mid-tier controller in the market right now for the Switch at a reasonable price, outside of the niche 8bitdo variety, which I believe require a bit of work to make compatible, and don't have handles.
@NEStalgia But on the other hand, it has no analog triggers and touchpad (does the XOne controller have something extra?) either. They all have their own gimmicks. HD Rumble is just very expensive, or Ninty is extra greedy this gen.
X1 Controller, compared to Joycon/Switch Pro, is missing HD Rumble, IR sensor, gyroscope, accelerometer, and rechargeable batteries. The one feature it has over Joycon/Switch Pro, is analog triggers. It's official MSRP is $59.99 ($64.99 for special variants). So... it's tit for tat really. Personally, I think the HD rumble alone is worth the extra five or 10 bucks (or in the case of Joycon, $15-20 but that brings its own additional advantages). That's before even mentioning the gyro or the fact X1 Play and Charge Kits are an extra $25
Also, the vast majority of PS4 games don't use the touchpad for anything other than a button (usually to pull up a map). There were a couple games in its early life span that tried using it and it just didn't work out that well. I don't think a single game has actually been better off for it. That's fine by me, I don't mind it being there, but it's just a 2" button for pretty much every game on the system.
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I think a good middle ground option for Switch would be a pro controller with no HD rumble and NFC functionality. I don't know how much that would take off the price but getting rid of other features would cause Wii U like problems (e.g. Can't complete a shrine because it uses gyro and the Wii U pro controller doesn't have gyro).
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