Not really what I was getting at. I was saying that if bigger cartridges cost significantly more you'd expect some kind of correlation between game size and cost. But there isn't. I'm sure there's somewhat of an extra cost there but I don't think its big enough to make a large impact.
You're saying that if the file size is bigger and (as a result) materials are more expensive, it might encourage developers to price their games higher, right? Well, I disagree. I think the cost of the cartridge doesn't influence their price.
That's not what I'm saying actually. What I'm saying is that if the cost was significant then they wouldn't be able to absorb those costs. That they would then pass those costs onto consumers. In the same way that they passed costs over to consumers in the N64 era. But as you said that isn't happening.
Given that there doesn't appear to be a relationship between game size and RRP? The theories about larger cartridges being a massive burden on publishers fall apart. The premium, while still a thing, is small enough that they're just absorbing that cost. Therefore I don't have any sympathy for publishers who are jacking up the prices on Switch releases or screwing around with large day 1 patches to cut costs.
The information is listed incorrectly on the packaging of LEGO City Undercover for Nintendo Switch. Players who purchase a physical copy of LEGO City Undercover on Nintendo Switch at retail are getting the complete game, and do not need to download additional content to enjoy the full experience. An internet connection is not required to play the game. The only internet connection suggested is to download the typical content update patch.
Also, it appears as though it is a game that's going to be on an 8GB cart. So yeah, this whole thing? It all happened because someone printed the wrong thing on the box
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@skywake That's a strange error to make,the "internet connection needed" part OK,mistakes like that can happen but why 13gb,that part must have originally come from somewhere.
I read earlier someone saying the Wii U Breath of the Wild box shows it supports Wiimote/Nunchuk combo and a single Wiimote.
@OorWullie
It could be the install space required for PS4/XBOne versions. Someone might have just copied that information over when writing the info for the back of the box for the Switch version. Who knows. Whatever they did at this point it looks like there was a stuff up. Unless the game comes out and it turns out they've stuffed up the clean up of the stuff up? Then I think we can assume that the game doesn't need a huge download if you get the physical release....
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An opinion is only respectable if it can be defended. Respect people, not opinions
Not really what I was getting at. I was saying that if bigger cartridges cost significantly more you'd expect some kind of correlation between game size and cost. But there isn't. I'm sure there's somewhat of an extra cost there but I don't think its big enough to make a large impact.
You're saying that if the file size is bigger and (as a result) materials are more expensive, it might encourage developers to price their games higher, right? Well, I disagree. I think the cost of the cartridge doesn't influence their price.
That's not what I'm saying actually. What I'm saying is that if the cost was significant then they wouldn't be able to absorb those costs. That they would then pass those costs onto consumers. In the same way that they passed costs over to consumers in the N64 era. But as you said that isn't happening.
Given that there doesn't appear to be a relationship between game size and RRP? The theories about larger cartridges being a massive burden on publishers fall apart. The premium, while still a thing, is small enough that they're just absorbing that cost. Therefore I don't have any sympathy for publishers who are jacking up the prices on Switch releases or screwing around with large day 1 patches to cut costs.
I guess my point was that even if it was significant, it wouldn't raise the price. They would just not bring games to the Switch. But if they've done that before, then I guess I'm wrong.
I'd rather have the Virtual Console so that I can buy specific games that I want, rather than a big package with a bunch of games included that I don't care about. Plus, they would be portable. HD remakes are always nice, though.
I think Gamecube games kind of suit the remaster treatment. Look how good something stylised like Wind Waker turned out. TP wasn't bad looking either. Heck the graphical improvement Prime Trilogy on Wii gave to Prime 1 and 2 are also pretty sweet despite not really being remasters.
Id like a HD TTYD honestly, if only because I've only ever seen one copy in the UK, pre-owned for £60. I bought the Super Game Boy for £8. I thought hardware would cost more.
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@Whitewatermoose I've been thinking this too. They might have come to the conclusion that the VC system doesn't work, and people are unhappy with it, especially now that the Switch is the 4th system supporting it, and people don't want to buy all of the games again. I think they're taking their time to give the whole platform an overhaul. Otherwise, some VC games would be out right now for people to buy while the game still has a developing library.
Keeping it to Classic consoles don't make sense, though. We already have confirmation that retro games will be connected with the online subscription service in a way, so I think it's just going to be exclusive to that. And maybe they make it a bit more like Netflix. It would be nice to pay a subscription and get to play a bunch of old games I would normally not pay for.
Yeah if Nintendo has taken one thing away from Wii U feedback, it was the heavy amount of backlash, and the fact the Switch has proven so far to drop nearly everything from Wii U either good or bad, it shows a strong desire to just scrap everything and start again.
Honestly after near universal lambasting for 4 years....I cant blame em.
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