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Topic: The Legend of Zelda: Breath of the Wild

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Eel

They don't really expose the entire map, they just pinpoint the locations of the landmarks you can see around, and draw a general picture of the world with the areas we can see in the trailers. It's actually quite interesting.

If you have seen the trailers and gameplay videos, then you've seen the contents of this. They just pieced them together to fit the map.

The map also matches up quite perfectly with the map seen on the gamepad during the first gameplay video we saw years ago.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Octane

@Meowpheel That was the first thing I did after E3 this year, was surprised to see that the map hasn't changed over the course of two almost years. I'm pretty sure that the stuff we saw back then is still in the game. That's pretty neat.

Octane

Haru17

Yeah, but @Meowpheel, I don't think you understand. You can see all of the individual elements, but once you start drawing the map, seeing their positioning in reference to one another, you're playing the game. You're taking notes on Zelda 1 dungeon layouts. And, in a game that apparently hinges on exploration, that kinda botches it.

Don't hate me because I'm bnahabulous.

Eel

I don't see any kind of valuable, game ruining, potential in knowing there's a forest to the east, a volcano up north, a huge desert far to the west and a lake west of the castle (which is on the center).

Considering it's... Kinda the same as in every other Zelda...

But maybe that's just me.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Octane

Indeed, it's just basic stuff anyway, you would've known that if you watched all of the E3 demos probably, or you would discover it yourself in the first 5 minutes of playing the game. It's just neat to see a confirmation of the things we sort of already knew about.

Octane

Haru17

Nahnahnahnah, you guys got it all wrong. You don't discover that all at the start of the game, you see it in the distance. Then you go discover it! This is how you play Elder Scrolls games: exploration games.

It's a totally different thing seeing a tree outline on a map and walking up to that tree in real time.

Don't hate me because I'm bnahabulous.

Eel

You can literally place magical marks on the map to know know the exact location of any of the things you can spot in the distance.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Haru17

@Meowpheel That's why the map isn't canon.

S.P.O.I.L.E.R.S.

I'm not looking at the map until I'm 50 hours in. Squinting during the resurrection tower cutscenes. Ducktaping the NX Gamepad screen.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Eel

The best part is that it actually is 100% canon and present in-game, as the Sheikah slab.

You can't escape gps technology in this game.

Come play with us, Haru. Forever, and ever.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Haru17

(I assume your eyes will be glowing blue like so much magitech while you deliver those lines, @Meowpheel?)

Anyhow, electricity is a hell of a thing. One thing that video did remind me of, an item description mentions electricity. I wonder if that glowy blue lighting throughout the game isn't just this game's electricity. After all, the lightning was blue as well. (I wonder if the resurrection towers act as lightning rods. Hmm.)

Don't hate me because I'm bnahabulous.

Octane

I still want to know how big that Guardian on Death Mountain is, that's the first thing I'm going to find out once the game comes out.

Octane

Dezzy

What exactly does "the map is not canon" mean?

Octane wrote:

I still want to know how big that Guardian on Death Mountain is, that's the first thing I'm going to find out once the game comes out.

Boy do we have different priorities!

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Haru17

@Dezzy This is canon. This is the game.

Untitled

This is not canon. This is a jpg.

Untitled

Don't hate me because I'm bnahabulous.

Dezzy

@Haru17

No idea what you mean! They both look remarkably like jpegs to me.

It's dangerous to go alone! Stay at home.

Octane

Dezzy wrote:

Octane wrote:

I still want to know how big that Guardian on Death Mountain is, that's the first thing I'm going to find out once the game comes out.

Boy do we have different priorities!

Gotta start somewhere!

Octane

Haru17

@Dezzy Well, if you think about it, one of those jpgs took many years and hundreds of millions of dollars to make, while the other took a few days in Flash.

Don't hate me because I'm bnahabulous.

Octane

@Grumblevolcano I'll toss the Wii U in the bin if that's the case, all the save data and DLC alone already take up most of the 32GB. It may be a good thing that they ditched any game development for the system, since there's not much room left for anything else haha.

Octane

Grumblevolcano

@Octane I was going by XCX, anyway don't forget that the current NX rumour states same memory as Wii U (32GB) so if true Nintendo haven't learnt their lesson at all on the storage front.

Grumblevolcano

Haru17

Well Nintendo proper are amazing at condensing down data. Twilight Princess and the Wind Waker are only a couple of gigabytes each, maybe less on Gamecube.

Don't hate me because I'm bnahabulous.

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