They don't really expose the entire map, they just pinpoint the locations of the landmarks you can see around, and draw a general picture of the world with the areas we can see in the trailers. It's actually quite interesting.
If you have seen the trailers and gameplay videos, then you've seen the contents of this. They just pieced them together to fit the map.
The map also matches up quite perfectly with the map seen on the gamepad during the first gameplay video we saw years ago.
@Meowpheel That was the first thing I did after E3 this year, was surprised to see that the map hasn't changed over the course of two almost years. I'm pretty sure that the stuff we saw back then is still in the game. That's pretty neat.
Yeah, but @Meowpheel, I don't think you understand. You can see all of the individual elements, but once you start drawing the map, seeing their positioning in reference to one another, you're playing the game. You're taking notes on Zelda 1 dungeon layouts. And, in a game that apparently hinges on exploration, that kinda botches it.
I don't see any kind of valuable, game ruining, potential in knowing there's a forest to the east, a volcano up north, a huge desert far to the west and a lake west of the castle (which is on the center).
Considering it's... Kinda the same as in every other Zelda...
Indeed, it's just basic stuff anyway, you would've known that if you watched all of the E3 demos probably, or you would discover it yourself in the first 5 minutes of playing the game. It's just neat to see a confirmation of the things we sort of already knew about.
Nahnahnahnah, you guys got it all wrong. You don't discover that all at the start of the game, you see it in the distance. Then you go discover it! This is how you play Elder Scrolls games: exploration games.
It's a totally different thing seeing a tree outline on a map and walking up to that tree in real time.
(I assume your eyes will be glowing blue like so much magitech while you deliver those lines, @Meowpheel?)
Anyhow, electricity is a hell of a thing. One thing that video did remind me of, an item description mentions electricity. I wonder if that glowy blue lighting throughout the game isn't just this game's electricity. After all, the lightning was blue as well. (I wonder if the resurrection towers act as lightning rods. Hmm.)
@Dezzy Well, if you think about it, one of those jpgs took many years and hundreds of millions of dollars to make, while the other took a few days in Flash.
@Grumblevolcano I'll toss the Wii U in the bin if that's the case, all the save data and DLC alone already take up most of the 32GB. It may be a good thing that they ditched any game development for the system, since there's not much room left for anything else haha.
@Octane I was going by XCX, anyway don't forget that the current NX rumour states same memory as Wii U (32GB) so if true Nintendo haven't learnt their lesson at all on the storage front.
Well Nintendo proper are amazing at condensing down data. Twilight Princess and the Wind Waker are only a couple of gigabytes each, maybe less on Gamecube.
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