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Topic: The Legend of Zelda: Breath of the Wild

Posts 7,461 to 7,480 of 15,166

EOTW

The only games ive played that draw distance was an issue in were the Xenoblade Chronicles. I love those games but gosh giant monsters sure are hard to see if you arent right next to them.

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Dezzy

I've never cared that much about draw distance for things like enemies. It's really important for the actual landscape because it's very hard to make it feel like you're in a believable world otherwise. But other stuff I'm not fussed about. I remember FF12 had a draw distance of about 10metres for NPCs.

It's dangerous to go alone! Stay at home.

Haru17

Draw distance matters more for the landscape, as mist is only acceptable up to a point. Fallout 4 is a very pretty game at times, but the landscape just looks ugly from afar.

Enemy NPCs are important to load from a distance too, and that's what Breath seems to be doing well. You can see enemies from way far away with the Sheikah Scope (lul) and probably snipe them too.

Don't hate me because I'm bnahabulous.

Gultigargar

You know what be funny and horrible that is Haru creepy fetish/dream?

If Breath of Wild is actually a crossover with Witcher 3.

My current N3DSXL FC: 2165-9800-0902

I'm not what to post, but something should pop up here eventually.

LzWinky

My favorite part of the game so far:

Untitled

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

LzWinky

DUCKS! Sorry Link, you've been upstaged!

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

Gultigargar

Haru17 wrote:

@AbsolutelyYes Shut your dirty mouth T_T

>Implying that I have a dirty mouth

My current N3DSXL FC: 2165-9800-0902

I'm not what to post, but something should pop up here eventually.

Grumblevolcano

All forms of Lz will be in BotW including LztheQuack and TingLz!

Grumblevolcano

Haru17

They'll replace all the water with fire. That should be good for at least 3 Saint's Row releases.

Don't hate me because I'm bnahabulous.

SLIGEACH_EIRE

AONUMA ON THE CHALLENGES OF MAKING A DAY/NIGHT CYCLE IN LEGEND OF ZELDA: BREATH OF THE WILD

Coming from an Eiji Aonuma interview with EDGE...

  • implementing the day/night cycle has been “extremely hard”

“We didn’t want to create something that was dark and scary. I’ve been up a tall mountain at night and seen the stars; it was completely dark, but the starlight made it brighter. I wanted our nighttime environment to be something like that. And when it’s dark, there are elements in the environment that glow, so the player can use those to find their way.”

http://gonintendo.com/stories/263214-aonuma-on-the-challenges...

SLIGEACH_EIRE

Tyranexx

Meowpheel wrote:

They should replace all the Koroks with Tingle

This would be both awesome and terrifying at the same time.

What if you had an option of having Tingle as your companion, and he had a grass-cutting role like in The Legend of Kusakari?

Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)

"Love your neighbor as yourself." Mark 12:31

Haru17

I still think the moonlight is a bit too shiny.

Don't hate me because I'm bnahabulous.

EOTW

AONUMA ON THE CHALLENGES OF MAKING A DAY/NIGHT CYCLE IN LEGEND OF ZELDA: BREATH OF THE WILD

Coming from an Eiji Aonuma interview with EDGE...

  • implementing the day/night cycle has been “extremely hard”

“We didn’t want to create something that was dark and scary. I’ve been up a tall mountain at night and seen the stars; it was completely dark, but the starlight made it brighter. I wanted our nighttime environment to be something like that. And when it’s dark, there are elements in the environment that glow, so the player can use those to find their way.”

Coming from the guy who put the skeletons of dead children all over Hyrule field at night just because. Honestly though, the woods at least should be scary at night. Have you ever been deep in the woods at night? It's freaky.

3DS FC: 3222-5568-3578
NNID: EOTW93
NX HYPE

Eel

I have been on pitch dark woods at night (it was a firefly tour... But the fireflies weren't so into it) and I'd rather have whimsical glowing forest orbs and cute bioluminescent mushrooms to guide my way.

That feeling of seeing someone walking next to you when there's no one there because darkness and trees mess with your peripheral vision is not nice.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Satomii

I'm really looking forward to Breath of the Wild. Everything I've seen on it so far just looks like pure gaming bliss!

Satomii

kkslider5552000

Something I've been thinking for a while, and I don't blame this game for this, but even though I'm sure the dungeons will make up for it, this is in many ways abandoning the traditional Zelda formula. Which I'm fine with but outside of the occasional handheld Zelda, where else am I supposed to get something like that? No where, because why use one of the best formats for video games when you can just desperately try to be Skyrim or Assassin's Creed?

There's a million things you can do with this and like 4 or so franchises in the history of 3d video games have done anything with it. What?!

So especially with 3D Zelda taking a different direction, until I am proven otherwise, the rest of the game industry clearly does not want my money.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
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