The brilliance of the Witness is not recognised by all I see...
Snarky response: Appreciating the Witness and spelling "recognized" right are mutually exclusive. #BornThisWay
Actual response: I like block puzzles better.
Anyway, I noticed a weird backstep and clean 1H sword jump attack in this video: youtu.be/JpyFrsKUrvU?t=1h10s The backstep is different from a backflip and the jump attack more reminiscent of the jump attack from past titles, as opposed to the two-stage jump attacks normally seen in Breath. There're a few interesting contextual animations in this game, like the weird jump spin/slash that's the fourth attack in a combo in WW and TP. Or the sprinting spear thrust and an attack where Link whirls around after switching enemies, tracking the enemy's movement and stretching the attack animation to follow it.
For as lofty of a title as Skyward Sword professed to be, it sure did run its soundtrack into the ground. Listening to the sky theme now is a nails-on-a-chalkboard level aural offense. I'm glad Breath is at least dodging that particular bullet.
I loved it! They really need to make more Zeldas with SS's audio quality.
Don't worry, Haru simply defaults to "hate" whenever it comes to Skyward Sword.
Yeah yeah, whatever—old news.
But presently, I solved my first puzzle in the new Zelda game! In this video (youtu.be/JpyFrsKUrvU?t=1h9m40s) there's an incomplete stone circle and one outlier stone. They try to bomb the center Ocarina-style, but it doesn't do anything. You have to pick up the stone and use it to complete the circle. Then either a korok will pop out or you'll have to bomb the center to reveal a hole. These new puzzles could be kinda cool if they build on knowledge from past Zeldas like this.
I read that most of the puzzles will be scattered across these tiny dungeons rather than larger ones. Which, honestly, I'm not too fond of. I suppose if they're making this game the different one, everything about it will be different, even the puzzle structure. Sucks, but I'll give it to them, they wanted to be different and they are definitely sticking to it. Where before Aonuma would always talk about changing up the formula and not really doing much.
I think it'll be alright if there's puzzles in the world as well as in the shrines. I hope the shrines function as tutorials to give you the items and teach you their basic functionality, before letting you explore the world and find more complex puzzles.
Of course we need a good 4-6 proper dungeons too. Clever ones.
But presently, I solved my first puzzle in the new Zelda game! In this video (youtu.be/JpyFrsKUrvU?t=1h9m40s) there's an incomplete stone circle and one outlier stone. They try to bomb the center Ocarina-style, but it doesn't do anything. You have to pick up the stone and use it to complete the circle. Then either a korok will pop out or you'll have to bomb the center to reveal a hole. These new puzzles could be kinda cool if they build on knowledge from past Zeldas like this.
Thats pretty cool! I just hope they don't use the same somewhat clever puzzle over and over across the overworld. I mean, a simple bomb circle would be fine, but if they all had one stone missing it would be tedious... unless the stone was the puzzle itself. Like you find a semi complete circle and you know the last rock is around somewhere and you have to find it. That would be great because the puzzle wouldn't become stale nearly as quickly.
I don't think this indicates that there will be any more stone circles. Note the other outdoor puzzles on the Great Plateau: lighting campfires, chopping down a tree to bridge a gap, climbing tall cliff faces without running out of stamina by resting at ledges, shooting down a rope drawbridge with arrows, using stasis to knock a boulder off of a treasure chest, using bombs to blow up rock walls, cutting down trees to get to a raft, using the korok leaf to sail the raft across the river, using magnesis to bridge gaps with metal planks, and fishing metal treasure chests out of the water.
I'd argue that the stone circle is the most involved / least face value of the bunch. Which, I think, bodes well for a variety of different and complex puzzles throughout the world.
I didn't realize swapping 's's for 'z's was an American English thing. It registers simply as a mistake in spell check :/
The letter z is a mythical creature in British English. You occasionally encounter one in the wilderness but they're generally avoided for fear of what might happen.
The letter z is a mythical creature in British English. You occasionally encounter one in the wilderness but they're generally avoided for fear of what might happen.
Change the thread title! The Legend of Selda: Breath of the Wild.
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