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Topic: The Legend of Zelda: Breath of the Wild

Posts 7,261 to 7,280 of 15,166

Eel

I don't think Link will be too interested in buying Hyrule.

Doesn't seem like a good neighborhood.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Haru17

Let's just appreciate how good it feels to have a Zelda game with a day/night cycle again after the terrible, terrible, unspeakably heinous calamity that was Skyward Sword.

Untitled

Zelda is back... baby!

Don't hate me because I'm bnahabulous.

EOTW

Can we just step back and appreciate what is happening here? I mean compare this game to Skyward Sword. I don't think I was the only one looking forward to a vast sky-world to explore only to be disappointed by the lack of... anything. But then they come up with ^that^. Its almost like they're actually listening to the fans. What a quaint concept, eh? Disclaimer to SS fans: Not trying to dis SS. Its just... no yeah I'm just dissing SS sorry.

Also looking at that gif I noticed that the cloud shadows are moving exactly like the clouds are. I don't know if they actually align, but its still neat. But the best part is the grass and trees are blowing in the same direction as the clouds.

[Edited by EOTW]

3DS FC: 3222-5568-3578
NNID: EOTW93
NX HYPE

Haru17

EOTW wrote:

Also looking at that gif I noticed that the cloud shadows are moving exactly like the clouds are. I don't know if they actually align, but its still neat. But the best part is the grass and trees are blowing in the same direction as the clouds.

I didn't notice that! If they're not real time shadows, then the cloud map is certainly pretty close. I'd say this world looks just about perfect, save for how hazy land in the distance appears. A little less fog where there isn't actually fog, please.

Just look at this gif with heightened contrast: It looks very similar to the Wii U Zelda tech demo, no? I'd like something darker like this, but for lands in the distance.

Untitled

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

DylanMcGrann

@EOTW

That's a really cool detail, that breeze blowing the grass and trees correlates to cloud movement. I just love the level of coherence in this game.

@Haru17

I do like the bumped contrast. Though I don't have a problem with the default contrast most of the time, I do wish nighttime and some of the shrines had higher contrast to get deeper shades of black. As far as distant lands though, it would be less naturalistic. As you probably already know, objects tend to get bluer and lighter the further away they are (called 'Rayleigh scattering' in physics and 'aerial perspective' in art). More humid (or polluted) air produces lighter shades over even shorter distances (called 'Mie scattering'). Nintendo could choose to forgo some realism as they have in many other places, but their current implementation is pretty naturalistic as is. Plus, bumping the contrast on distant lands would make features more legible, and I kind of like that faraway objects are difficult to make out accurately.

I am interested to see what this game looks like on NX. The art is really good in this game. Definitely pretty. But the Wii U's hardware does hold it back in some areas.

If the NX is within range of the Xbox One and PS4 or better, I think we can safely expect the game to be up-resed. Higher native resolution, higher resolution textures and shadows, solid frame-rate performance, and better draw distance would be simple enough to accomplish. If we're lucky they'll implement better lighting effects too. I'm kind of hoping they go a little farther though and do the work to actually enhance some of the graphic effects even more and maybe even some of the modeling, textures, and foliage. But that would be even more work, and taken too far, might contradict Aonuma's 'same content/experience' comment.

[Edited by DylanMcGrann]

DylanMcGrann

X:

ZeldAlice

Haru17 wrote:

EOTW wrote:

Also looking at that gif I noticed that the cloud shadows are moving exactly like the clouds are. I don't know if they actually align, but its still neat. But the best part is the grass and trees are blowing in the same direction as the clouds.

I didn't notice that! If they're not real time shadows, then the cloud map is certainly pretty close. I'd say this world looks just about perfect, save for how hazy land in the distance appears. A little less fog where there isn't actually fog, please.

Just look at this gif with heightened contrast: It looks very similar to the Wii U Zelda tech demo, no? I'd like something darker like this, but for lands in the distance.

Untitled

That's really beautiful! I hope the Wii U will look like that too!

[Edited by ZeldAlice]

ZeldAlice

Haru17

I don't care that objects grow foggier in the distance IRL: The entire breadth of Hyrule is less than even half of the distance to the mountain I live near. Games don't operate in those distances. It's the pursuit of draw distance and loading, not verisimilitude, that's causing the game to look subpar from afar.

Don't hate me because I'm bnahabulous.

EOTW

Subpar from afar... in a jar. Are there going to be bottles in this one?

3DS FC: 3222-5568-3578
NNID: EOTW93
NX HYPE

Tyranexx

EOTW wrote:

Subpar from afar... in a jar. Are there going to be bottles in this one?

If there are, it would be fun to fight things with them!

Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)

"Love your neighbor as yourself." Mark 12:31

Haru17

EOTW wrote:

Subpar from afar... in a jar. Are there going to be bottles in this one?

10/10 transition.

Don't hate me because I'm bnahabulous.

Eel

Bottles will be just as rare as they have always been.

But this time around they also have a single use. Because Link breaks everything he touches.

Use them wisely.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Haru17

@Meowpheel Well, cooking potions creates a consumable bottle to carry them, so I think that the bottle feature is regrettably gone. It'd be cool to have to find bottles in houses, but I think not.

In terms of bottle contents that I'd like to see return, I hope water makes a comeback (he said in sincerity). I always really loved all of the puzzles about spring water: melting ice and growing plants.

Of particular relevance to Breath is the growing plants part. Imagine if you could carry around saplings and use a rune to instantly grow trees whenever you needed firewood or, well...

Untitled

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Dezzy

The downside to this dynamic weather and lighting that you're all impressed with is that some scenes look a lot better than others. And some times of day look better than others. Same problem with Xenoblade X and Witcher 3.

This scene: Untitled

looks a lot better than this scene: Untitled

Largely due to the difference in lighting. If someone didn't know these were the same game, you could probably convince them that the top version was a next-gen remaster of the bottom version.

ZeldAlice wrote:

That's really beautiful! I hope the Wii U will look like that too!

You can change just the contrast on your TV!

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Haru17

A brief history of lens flares in 8th gen sequels of long-running Japanese franchises.

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Untitled

(with bonus 6th gen doggie tail flare courtesy of https://twitter.com/min0min6)

Untitled

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Dezzy

Lol someone in Japan played Mass Effect 2 and it blew their mind.

It's dangerous to go alone! Stay at home.

gcunit

@Dezzy Couldn't it be said that what you've said about the lighting applies to real life too? That's why photographers go to efforts to take outdoor photos in early morning or late afternoon - the natural lighting is just more interesting at those times. So this game just reflects that, deliberately or otherwise.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

erv

"This game so real, most places are ugly and boring!"

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

gcunit

@erv Not the places, dude, the lighting.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Nicolai

Honestly, the fact that the game can look so different just from the time of day is really cool in my book.

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

ZeldAlice

Nicolai wrote:

Honestly, the fact that the game can look so different just from the time of day is really cool in my book.

Couldn't agree more!

ZeldAlice

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