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Topic: The Legend of Zelda: Breath of the Wild

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Haru17

If you look closely, you'll realize that the Master Sword was in a cave, not a deep forest.

[Edited by Haru17]

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ZeldAlice

Haru17 wrote:

If you look closely, you'll realize that the Master Sword was in a cave, not a deep forest.

Where is this pic of the Master Sword?

ZeldAlice

GrailUK

@Haru17 Awww there goes my theory of a dungeon being a very dense wood being chased by guardians. It reminded me so much of the image of the master sword in the manual of LttP

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Dezzy

So to go back to the nerdy tech stuff temporarily. We talked about the clouds previously. How about the grass?

The grass in this game is very impressive. Each blade of grass animates independently: https://www.youtube.com/watch?v=pFNAWpVgcvU

That's pretty rare in games. Most either use a billboarding technique (Xenoblade, Xenoblade X, No Man's Sky) or a criss cross mesh (Dark Souls, Bloodborne, Uncharted, Witcher 3). Neither of which allows for individual blades to move independently.

Can anyone find an example of an open world game where the blades move independently? The only other game I can think of that does this is Flower. Which is pretty much just grass in its entirety.

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Haru17

GrailUK wrote:

It reminded me so much of the image of the master sword in the manual of LttP

Yeah, I think that was what they were going for, lol. Their veiled appeals to nostalgia aren't too veiled.

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Haru17

Flower, for reference: Untitled

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Haru17

I wonder if, when you catch air while shield surfing, drawing the bow and arrow will initiate bullet time like normal.

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EOTW

Haru17 wrote:

If you look closely, you'll realize that the Master Sword was in a cave, not a deep forest.

Are you sure about that? It looks to me like it's at the base of a really huge tree. Or a group of really huge trees. 0.0 What if the Lost Woods / Sacred Grove has the biggest most ancient trees in the game? What if it's a massive expansive forest with giant trees?! Jeez I just made myself giddy! XD

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Haru17

I guess it could be a tree. It's an arching brown surface with moss growing upon it, so either cave or giant tree. I just assumed that it was a cave because that seems like a good way to keep players from just randomly finding the Master Sword.

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Gultigargar

Cave? I just prefer Nintendo to hide the Master Sword in the hidden temple than a large cave. Just perhaps, the Temple of Time was buried due to the mass cover of trees and dirt. That would be a great reference to Ocarina of Time.

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Haru17

Meowpheel wrote:

Except that same temple of time is one of the first places you can visit in the game.

I'm telling you, that Goddess Statue is going to

Untitled

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EOTW

@Haru17 Hmmm... What if they did let the player randomly find the Master Sword?

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Haru17

Well, I guess I'd rather the Master Sword be just a piece of equipment than a major plot point yet again. But if it is a major plot point, then finding it randomly is poor structuring for a story.

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Blast

I wonder if Link's grandma and sister will be in the game....

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EOTW

Well it is a more open ended structure, right? So maybe there is a plotpoint pointing to the sword which comes with clues and helpful tips for the journey. Finding it on your own would be very difficult but still possible, and it would cause a slight shift in the way the story is told. There are plenty of games that pull off open ended story telling really well. The recently released Zero Time Dillema for example. You start off anywhere you want in the plot and piece things together bit by bit. That could work really well in an "open air" structure if done correctly.

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Haru17

"Time Dillema." Let's please not do the time travel thing again. It worked as little nods in Wind Waker and Twilight Princess, but Skyward Sword just felt like it was reaching with it.

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EOTW

Agreed, but time travel wasn't what I was getting at.

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Haru17

EOTW wrote:

Agreed, but time travel wasn't what I was getting at.

But doesn't that play into the narrative structure you were talking about?

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