@Socar because it's not a bad thing if they take a thing or two from western RPGs and use it for the game.
Believe it or not but Zelda has never been very original. That starts with very basic, "safe" stories and extends all the way to gameplay that's incredibly easy for anyone to pick up and play.
You can be "unoriginal" and still create something very unique.
Nintendo have proven time and again that they can craft pretty immersive experiences with incredibly simple concepts and contrary to what some hipsters will tell you there hasn't been an inherently bad Zelda game so far without them ever doing something completely new.
They always took existing concepts and ideas and added their own quirks to them.
This whole talk about "innovation" is BS.
No. Zelda was one of the first games to have an open world. It revolutionized the industry with Ocarina of time not to mention Majora's mask.
Even the DS games were very original for what they incorporated such as using dual screen gaming, having to close you're system to solve a certain puzzle etc.
If you think innovation is a waste of time ranting, then answer me this. How unoriginal is Kid Icarus Uprising? How unoriginal is Link Between Worlds?
Heck, what about Splatoon then? And lastly, what about Rhythm Heaven and Brain Age. All of those games were done through innovation and Nintendo is literally about innovation.
This new game while I'm not saying is bad, looks unoriginal and seems to just copy paste existing ideas from who knows where Nintendo got them from.
I'm not getting into this, still enjoying my popcorn and Mt. Dew!
Don't make me get into this, it's a long drawn out fight that's ends up going nowhere and anyone trying to change someone else's mind and or opinion usually ends up frustrated!
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
This new game while I'm not saying is bad, looks unoriginal and seems to just copy paste existing ideas from who knows where Nintendo got them from.
How is that an issue? Using elements from previous games is not a bad thing, and a game can be perfectly fine without the need of a huge new "innovative" addition to it. Many of the previous Zelda games such as WW and TP are perfectly indicative of this with them reusing the same overall formula as OoT and not bringing much "innovation" to the table. The only reason you see it as an issue is because you have it in your head that the game being "unoriginal" will innately lead to Nintendo giving up being "innovative". Like, seriously, you're basically trying to fear monger.
Believe it or not, this game is actually quite a big change for the current Nintendo, considering that they're finally shifting 3D Zelda back to its roots instead of using the same old formula that they've been reusing since OoT.
This new game while I'm not saying is bad, looks unoriginal and seems to just copy paste existing ideas from who knows where Nintendo got them from.
How is that an issue? Using elements from previous games is not a bad thing, and a game can be perfectly fine without the need of a huge new "innovative" addition to it. Many of the previous Zelda games such as WW and TP are perfectly indicative of this with them reusing the same overall formula as OoT and not bringing much "innovation" to the table. The only reason you see it as an issue is because you have it in your head that the game being "unoriginal" will innately lead to Nintendo giving up being "innovative". Like, seriously, you're basically trying to fear monger.
Believe it or not, this game is actually quite a big change for the current Nintendo, considering that they're finally shifting 3D Zelda back to its roots instead of using the same old formula that they've been reusing since OoT.
Its an issue because its a sign indicating that Nintendo is running out of ideas. The way this game is being compared to western RPGs is a sign that they simply can't figure out what to do next. That's the reason F-Zero is being dormant because they can't think of anything else to do with the IP.
Also, Look at Link Between Worlds. You not only have the option to rent items to use them on dungeons but you also have the ability to cling on walls and side walk on them to solve puzzles. That's being innovative.
Where's that innovation here in Botw when its just Witcher 3 except that its slapped with Zelda characters in it and only making it more light hearted?
You say that its not an issue copying and pasting ideas from other games? Well then what about the 2D recent Mario games then? What about Kirby? What about the rant that people still have towards 3D world not being anything fresh like how bolt loves to rant that about?
I can say those games are innovative but I know you won't because to you, they don't do anything new. But here, when its based off on a different set of games from the west, its not something to be down on because of it being accepted that its a big change of the Zelda series. And that's a good thing?
Its an issue because its a sign indicating that Nintendo is running out of ideas. The way this game is being compared to western RPGs is a sign that they simply can't figure out what to do next.
No, it legitimately doesn't. That's just you being a fear monger, and telling yourself that's what it mean by jumping to conclusions in your head.
Also, Look at Link Between Worlds. You not only have the option to rent items to use them on dungeons but you also have the ability to cling on walls and side walk on them to solve puzzles. That's being innovative.
So this is a case of "innovation" but the other examples of change in BotW aren't, despite the game using a variety of new items so far and using physics-based puzzles.
Where's that innovation here in Botw when its just Witcher 3 except that its slapped with Zelda characters in it and only making it more light hearted?
And Zelda themes, elements, combat and world... You can cry in the name of "innovation" but you can't deny it being a Zelda game, when it so clearly is. Despite Aonuma's claims that the game is breaking conventions it still carries the basic themes of Zelda. Especially considering this game is based on the basic concept of the original Zelda.
You say that its not an issue copying and pasting ideas from other games?
It's not copying and pasting, and it's not an issue. Using successful elements from previous games is in no way a bad thing as long as it functions and contributes to the overall game.
Well then what about the 2D recent Mario games then? What about Kirby? What about the rant that people still have towards 3D world not being anything fresh like how bolt loves to rant that about?
What about them and Bolt. They're not representative of everyone, and not to mention that you're comparing entirely different things. A game series reusing the same mechanics time and time again is not the same as a game series using mechanics from separate games, for the simple fact that the later one introduces an entirely new thing to the series while the former one is just getting old.
The issue here Socar is that you see some people dislike or rant about a game and come in and assume that everyone must, in turn, feel the same.
But here, when its based off on a different set of games from the west, its not something to be down on because of it being accepted that its a big change of the Zelda series. And that's a good thing?
Yes, it is a good thing. Zelda at one point was the pinnacle of open world adventure games, but over time, it fell behind the curve. BotW is a good way for Zelda to begin to catch up and for it to develop.
No, it legitimately doesn't. That's just you being a fear monger, and telling yourself that's what it mean by jumping to conclusions in your head.
Tell me then, what can Nintendo do to expand F-Zero further? Because at this point and I said it again, how on earth can they do a new Zelda game after this?
So this is a case of innovation but the other examples of change in BotW aren't, despite the game using a variety of new items so far and using physics-based puzzles.
Items aren't new. The only new thing here is using a variety of weapons, Every thing else is based off on previous Zelda games which is fine, but the problem being that its more like Witcher 3 instead. I don't understand why they even bothered implementing physics too much here since its not that much needed.
And Zelda themes, elements, combat and world... You can cry in the name of "innovation" but you can't deny it being a Zelda game, when it so clearly is. Despite Aonuma's claims that the game is breaking conventions it still carries the basic themes of Zelda. Especially considering this game is based on the basic concept of the original Zelda.
The reason its a Zelda game is because its an IP. You can slap Xenoblade here and it won't make any difference whatsoever. And yeah, I get that its based on the original Zelda.....but does it do anything different than the original? Because so far, this looks like a reboot of the original game.
It's not copying and pasting, and it's not an issue. Using successful elements from previous games is in no way a bad thing as long as it functions and contributes to the overall game.
If copying and pasting isn't an issue, explain the Metroidvania style games then. The same thing over and over again which is exploring areas, getting specific items and beating bosses. It doesn't do anything new here and while you can say that innovation doesn't necessarily mean that it won't be good, it lacks in uniqueness.
What about them and Bolt. They're not representative of everyone, and not to mention that you're comparing entirely different things. A game series reusing the same mechanics time and time again is not the same as a game series using mechanics from separate games, for the simple fact that the later one introduces an entirely new thing to the series while the former one is just getting old.
The issue here Socar is that you see some people dislike or rant about a game and come in and assume that everyone must, in turn, feel the same.
Umm...its the same thing. Copying and pasting mechanics to new installments is the same as copying and pasting existing ideas on paper only doing them in a different artstyle. This is what is the negative drawback of games. Are you seriously not able to see the similarities of various FPS games out there namely Battlefield and CoD?
What. lol. Just another example of how you like to project your issues/fears onto others.
Yeah, I'm paranoid because this change is the biggest and what it will end up with in future is really making me nervous indeed because there is no way that people will want a linear Zelda game after this and there is no way we will see another Zelda game like this for a long time either. I personally love two Zelda games which are linear and while they are handheld games, I would rather play them over and over if Nintendo were to make new Zelda games take like months to beat.
Yes, it is a good thing. Zelda at one point was the pinnacle of open world adventure games, but over time, it fell behind the curve. BotW is a good way for Zelda to begin to catch up and for it to develop.
Then why is it being compared to other games instead of people not realizing that its based on the original game? That clearly shows that people aren't aware that the first Zelda game existed at all.
Its an issue because its a sign indicating that Nintendo is running out of ideas. The way this game is being compared to western RPGs is a sign that they simply can't figure out what to do next. That's the reason F-Zero is being dormant because they can't think of anything else to do with the IP.
It's got nothing to do with running out of ideas. They've said multiple times they did that because that's what a lot of people were asking for.
Same way they made Twilight Princess after lots of people complained about a childish art style.
Tell me then, what can Nintendo do to expand F-Zero further? Because at this point and I said it again, how on earth can they do a new Zelda game after this?
First of all, F-Zero is irrelevant to the discussion at hand, and I'm not representative of Nintendo.
Secondly, your second question is stupid, since the answer is common knowledge. They will simply do what all game companies try to do, which is improve on the game in its next iteration. No game is without flaw and It's not the be all end all.
Items aren't new. The only new thing here is using a variety of weapons, Every thing else is based off on previous Zelda games which is fine, but the problem being that its more like Witcher 3 instead. I don't understand why they even bothered implementing physics too much here since its not that much needed.
Some of the items are new, hunting is new, complete stealth is new, all around climbing is new. And, despite you not caring for them, the physics-based puzzles are new.
And yeah, I get that its based on the original Zelda.....but does it do anything different than the original? Because so far, this looks like a reboot of the original game.
Of course, it does something different. Like what. Put gameplay images of both games next to each other and see for yourself.
If copying and pasting isn't an issue, explain the Metroidvania style games then. The same thing over and over again which is exploring areas, getting specific items and beating bosses. It doesn't do anything new here and while you can say that innovation doesn't necessarily mean that it won't be good, it lacks in uniqueness
There is nothing to explain because they are perfectly fine. They share common traits from one another because they belong to the same genre of video games.
Umm...its the same thing. Copying and pasting mechanics to new installments is the same as copying and pasting existing ideas on paper only doing them in a different artstyle.
No, it's not. One introduces a fresh new aspect to a series and another just treads the same ground. It's not difficult to understand.
This is what is the negative drawback of games. Are you seriously not able to see the similarities of various FPS games out there namely Battlefield and CoD?
These games are similar because they are FPS but nonetheless contain separate aspects and mechanics.
Then why is it being compared to other games instead of people not realizing that its based on the original game? That clearly shows that people aren't aware that the first Zelda game existed at all.
Wait...maybe because BotW is far more advanced than the original and shares aspects with recent games and not to mention the original is like 30 years old. Common sense really.
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