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Topic: The Legend of Zelda: Breath of the Wild

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Socar

Bsham wrote:

Socar wrote:

@jump @Octane Ok, I think I need to rephrase that statement.

Now everyone claims that Nintendo is copying western rpgs that come from western third parties.

Are they? Zelda did open world in the very first game. Very early open world example I should add. Open world games are just simple evolutions of games. If Zelda is being blamed for copying then every open world game ever has copied Elite and GTA not RPG's. No one cares though.

EDIT: I should also mention Porsche copied horse-carts by having 4 wheels. Conclusion: Saying something copied something could go on forever.

It doesn't matter if no one cares. The point is that gamers will use this new Zelda game as a rant that Nintendo lacks in creativity and originality that Nintendo just rehashes games over and over again from third parties and this irritates me for good reasons because not only does it act as trolling users but it gives gamers wrong reasons why they shouldn't buy Nintendo games that's worth purchasing.

The fact that people are comparing this game to the likes of Witcher 3 proves that they don't even know that the first Zelda game even exists.

@Dezzy Except there are games before Skyrim that have done this open world thing for RPGs....... Like um...oh idk, Ultima?

Also, Zelda isn't an RPG series....why oh why would that be considered copying from an RPG series?

[Edited by Socar]

After so long...I'm back. Don't ask why

X:

Haru17

Socar wrote:

So now that everyone is claiming that this game is copying third party RPG games like Witcher 3, I wonder what rants you guys will give next for Nintendo's lack of creativity.

"Skyrim! Obviously I play other games, and I'm curious what Zelda fans like about the Skyrim experience. Maybe there are some Zelda fans who are looking for something similar out of a Zelda game.

But I don't look at the technology that made these games possible. I don't look at what's happening in the game, but how it made me feel, what in the game moved me, and how I can bring out those same emotions in players who play my games. My intent isn't to copy them, but those are the things that stay with you as a player.

It's not what you see but how the game makes you feel that makes you feel closer to the experience. It's more about the feeling and expression of emotions in the game, and I do take that into consideration when working on my own projects." —Aonuma to Eurogamer

"I just wanted to say, I’ve been a bit surprised by the focus on my comments about Skyrim. I started playing Skyrim because the name was so close to “Skyward Sword” and I wanted to see what that was about. [laughs] I didn’t pick it up because it was popular or because it was getting good reviews or anything like that. I just wanted to take a look at it. “Oh, okay, this is what this game’s about. There are some things in here that are sort of Zelda-esque and maybe some things that aren’t.”

But there was no inspiration taken from Skyrim. It didn’t impact what I was thinking about for future Zelda titles. I’m always thinking about, “Okay, next time, what are we going to do with the next one?” As a producer, whenever I can find more time to play games, I’m taking that free time to go out and play other games just to play them and see what’s out there.

As far as whether or not those are inspiring me or influencing my decisions, I guess it’s probably the same way as when I talk to young developers or new people on our staff, or when I read interviews with other people saying, “Yeah, this game was influenced by my experience playing Zelda as a kid.” Or, “Zelda really impacted my design decisions going forward.” I think the problem with that is that everything you play influences what you’re thinking, but I’m not looking at other games to try and find inspiration. If it happens, it’s a natural process."
—Aonuma on another occasion.

Now, this would suggest that Aonuma hasn't taken direct inspiration from Skyrim, however...

"I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised." —Aonuma again.

So these comparisons to western games aren't coming from nowhere. No one's saying anyone's 'copying' anyone else, but you can obviously see parallels between different games throughout time. You don't get Witcher 3 without Morrowind, nor Morrowind without Ultima.

Also, not for nothing, Zelda is an RPG now.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

jump

Socar wrote:

irritates me for good reasons

There is no good reason.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Socar

Haru17 wrote:

Also, not for nothing, Zelda is an RPG now.

I am happy that you have given me those quotes from Aonuma-San. However, Zelda is not an RPG.

Inorder for it to be RPG, it needs to have decisions like how Witcher 3 has which doesn't seem to be what Nintendo is aiming to do in this game. Also, you need leveling up your main unit inorder to call it an RPG because that's called character progression and without that, you don't have RPGs.

Since Link barely has any personality and since there's no leveling up in any of the Zelda games(except II but that game doesn't count because of it not exactly being an RPG) no....as of now, Zelda will always be action-adventure and it always has been.

[Edited by Socar]

After so long...I'm back. Don't ask why

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Sinister

@jariw Yes they really need to do this. Most companies in the gaming industry could use some help in that depantment.

3DS FC: 4553-9946-1131

Haru17

RPGs never used to be choice-based and they don't need to be now. Moreover, Monster Hunter has no leveling and it's an RPG. The progression in that game is all through gear and skill, as it is in Breath.

Don't hate me because I'm bnahabulous.

Octane

Socar wrote:

jump Octane Ok, I think I need to rephrase that statement.

Now everyone claims that Nintendo is copying western rpgs that come from western third parties.

And then people will rant that Nintendo still ain't doing something different which will then eventually come from you guys as well as how Nintendo is recently copying concepts from the western culture and not using their own culture as their own inspiration or whatever.

I mean heck, even the Nintendolife writers are claiming that the idea is loosely based on modern third party rpg games like witcher 3.

I bet that this game won't please the dedicated fans because well...fans will never be happy because they follow the Zelda cycle which is kinda like the Sonic cycle.

I think you should rephrase your entire comment, because you're still not making sense. Who cares that they copied some ''western'' RPG elements? You're the only one. If that means this game will be the best of both worlds, then that's a good thing.

Also, spoilers, but the Zelda cycle doesn't exist.

Octane

Socar

@Haru17 Wrong. Monster Hunter is an action RPG which is what it is an action rpg which incorporates action and rpg elements. Leveling up is done by getting better equipment which is required inorder to beat the game because you need decent stats inorder to do so.

In Zelda, you don't need better equipment to beat the game. The equipment that forces you to use them to beat the Zelda games are key items that are not only required for game progression but also required to make some sense to the stories in all Zelda games.

In RPGs, the key items that you use only act as to sacrifice gameplay to enhance the story not the opposite and since Zelda games aren't very story driven and since again, there's no character grinding or progression, no Zelda is not an RPG. Never has and never will be.

If you still claim it to be an RPG, then kindly tell me the difference between action-adventure and RPG since they are very much the same thing unless you disagree with my statement that Zelda is not an RPG.

After so long...I'm back. Don't ask why

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Haru17

RPGs have stats, equipment, loot, and number-based damage. Zelda has that now. You can't beat the guardian unless you have the absolute best gear the demo has to offer (or perhaps even more than that).

But by all means: keep making things up if you don't like what I said. It's not like empirical information has ever stopped anyone in politics.

Don't hate me because I'm bnahabulous.

Socar

Haru17 wrote:

RPGs have stats, equipment, loot, and number-based damage. Zelda has that now. You can't beat the guardian unless you have the absolute best gear the demo has to offer (or perhaps even more than that).

But by all means: keep making things up if you don't like what I said. It's not like empirical information has ever stopped anyone in politics.

Ok the new game is now an RPG. But the previous games weren't so whether Nintendo will continue moving Zelda in this from here on is to be seen but as of now, only this game is an RPG. The previous games aren't.

After so long...I'm back. Don't ask why

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jump

^What about Zelda 2 then?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Dezzy

Arguing about definitions WITHOUT ME?

It's dangerous to go alone! Stay at home.

Haru17

Dezzy wrote:

Arguing about definitions WITHOUT ME?

Untitled

Dezzy Stormcrow!

Don't hate me because I'm bnahabulous.

Haru17

I HAVE BEEN LAX IN MY WEBSITE SLEUTHING AND MUST REPENT!

Untitled

Edit: Because of the background color and type of arrow, I think these two are a set: Untitled

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Socar

Octane wrote:

Socar wrote:

jump Octane Ok, I think I need to rephrase that statement.

Now everyone claims that Nintendo is copying western rpgs that come from western third parties.

And then people will rant that Nintendo still ain't doing something different which will then eventually come from you guys as well as how Nintendo is recently copying concepts from the western culture and not using their own culture as their own inspiration or whatever.

I mean heck, even the Nintendolife writers are claiming that the idea is loosely based on modern third party rpg games like witcher 3.

I bet that this game won't please the dedicated fans because well...fans will never be happy because they follow the Zelda cycle which is kinda like the Sonic cycle.

I think you should rephrase your entire comment, because you're still not making sense. Who cares that they copied some ''western'' RPG elements? You're the only one. If that means this game will be the best of both worlds, then that's a good thing.

Also, spoilers, but the Zelda cycle doesn't exist.

Wrong, its a bad thing if its good from here on because I can predict that Nintendo will have a creative block after this game and it will make the Zelda series dormant from here on like how F-Zero GX was the ultimate F-Zero game and that series has remained dormant ever since because Nintendo has a creative block over that series.

Why? Because they looked at western games and decided to do a slice of that in this one and that's not good because not only are they restricting their freedom in doing something original but the fact that if this is the best of the series, how can it move on from here then?

It was easy to do in previous installments because they only needed to tweak some things here and there. Here, nothing needs to be tweaked for the next game after this because this will be the new road that Zelda will take. So it will either be if it ain't broke don't fix situation or that it remains dormant.

And overall its bad for Nintendo if they move over from originality to copying because not only does it ruin their image but also gives them no reason to make games in the first place.

@jump: Zelda 2 sold poorly and is considered the black sheep of the series so that can't count.

[Edited by Socar]

After so long...I'm back. Don't ask why

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iKhan

Tsurii wrote:

@iKhan can't be because we're looking at another Ganon appearance.

He didn't technically exist at that point in the timeline because Ganondorf didn't transform into him yet and Ganon as a "concept" seems to work slightly different in the child timeline/TP anyway because TP'dorf can willingly change back and forth between the forms.

I still think it's going to be set after TP tho. The general geography fits, the bridge is obviously the same and that one in particular only ever appeared in TP, the "temple of time" can't be the actual temple of time because the master sword would sit in a pedestal inside its ruins, which isn't the case here as far as we can tell from what they had shown, Ganon is the villain so it has to be set after a game with 'dorf and Hyrule isn't flooded, Wind Waker's end established that old Hyrule will never again dry up and they already said we're looking at that place and not New Hyrule, I doubt they'd just retcon that when the game marked the begin of them working with a timeline (I'm not going to post that one for the millionth time, look it up yourselves)

Now, we obviously don't know if it can't be set in the Fallen timeline because we don't know if the bridge across lake Hylia existed in Zelda 2 (Zelda 1 didn't have any bridges but BotW can't be set right after that anyway with Link sleeping 100 years and Adventure of Link being set shortly after Zelda 1 as well) so that's still possible, but I feel that structure, which is the only real hint at when the game might be set besides Ganon being the villain, points towards the child timeline.

We don't know if it's human or pig Ganon. All we see is a black shade in the shape of pig Ganon, but that could be some manifestation of his power. And WW referred to human Ganon as Ganon.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iKhan

Haru17 wrote:

RPGs have stats, equipment, loot, and number-based damage. Zelda has that now. You can't beat the guardian unless you have the absolute best gear the demo has to offer (or perhaps even more than that).

But by all means: keep making things up if you don't like what I said. It's not like empirical information has ever stopped anyone in politics.

This is definitely the closest Zelda has been to an RPG, but I haven't seen enough to say whether it's an RPG or not. Ultimately, I think what sets an adventure game apart from an RPG is the way you acquire attacks and how said attacks affect how you interact with the world. In an RPG, attacks don't change the way you fight enemies. They just do more damage, inflict status, etc. You usually learn these through some sort of controlled growth mechanic like leveling up.

In an adventure game, the abilities you learn change the way you interact with enemies and bosses in a major way. In Wind Waker, you literally cannot beat Molgera without a hookshot, and in Twilight Princess, combat with helmasaurs is completely different once you get the clawshot.

We know you can beat the final boss from the beginning of the game, but we don't know exactly how that will be executed. If different items allow you to interact with the boss differently to expose the weak point, that's more characteristic of an adventure game.

[Edited by iKhan]

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Octane

Socar wrote:

Haru17 wrote:

RPGs have stats, equipment, loot, and number-based damage. Zelda has that now. You can't beat the guardian unless you have the absolute best gear the demo has to offer (or perhaps even more than that).

But by all means: keep making things up if you don't like what I said. It's not like empirical information has ever stopped anyone in politics.

Ok the new game is now an RPG. But the previous games weren't so whether Nintendo will continue moving Zelda in this from here on is to be seen but as of now, only this game is an RPG. The previous games aren't.

Moving the goalposts, eh? The argument was never about the other Zelda games.

Octane

Haru17

"There is no greater folly than attempting a to define RPGs." —Sun Tzu

"Trying to define RPGs will leave the whole world blind." —Confucius

这对。

Don't hate me because I'm bnahabulous.

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