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Topic: The Legend of Zelda: Breath of the Wild

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Haru17

@-Green- Well of course, I mean ideas for Breath of the Wild. Sort of what happened with the shrines and ~4~ items.

Anyway, I think the armor is just meant to add value since, if you think about it, there are no other new models added in the first DLC. They need something for you to actually look at. It's just weird because they're also adding armor through amiibo.

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Yasaal

I suppose the Wii U file size is bigger because maybe Nintendo doesn't wanna compress sizes anymore as it costs money... Either that or it's a ploy to get Wii U owners to buy a Switch for those who didn't.

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Octane

Yasaal wrote:

Either that or it's a ploy to get Wii U owners to buy a Switch for those who didn't.

If that's the case, then it's the worst business move yet. Nobody's going to buy a Switch just because the file size of the DLC is too big...

Anyway, I'm not interested in the DLC yet. I'm not going to pay for a hard mode or a trial, I feel those should've been part of the main game. And if the first DLC pack is anything to go by, the second won't be worth getting either.

But anyway, for €20, I don't know what to expect from the DLC. Blood and Wine was €20, but I highly doubt this will be anywhere near the scale of that expansion.

Octane

Yasaal

@Octane I agree. There isn't much worth spending 20$ on. If it was around 10 or so I would've thought again, but 20 is too much of an asking price for just a hard mode and a mini-Eventide Island mode that already exists. Like you say, the DLC should've been part of the game. All we can do is hope that after a few months the DLC becomes a redeemable reward on MyNintendo then.

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Grumblevolcano

@Octane It may not be enough to get someone to buy a Switch but it is probably enough for a Switch owner to buy the Switch version of BotW as BotW on Switch is cheaper than an external hard drive.

Grumblevolcano

Yasaal

Grumblevolcano wrote:

@Octane It may not be enough to get someone to buy a Switch but it is probably enough for a Switch owner to buy the Switch version of BotW as BotW on Switch is cheaper than an external hard drive.

Yeah that's what I was originally thinking.

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Nicolai

Octane wrote:

Yasaal wrote:

Either that or it's a ploy to get Wii U owners to buy a Switch for those who didn't.

If that's the case, then it's the worst business move yet. Nobody's going to buy a Switch just because the file size of the DLC is too big...

The little things tend to add up.

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Eel

My only guess is that maybe they'll add some kind of infrastructure required to support the dlc that the switch version already had. Or something like that.

Or maybe it comes with a 50 minute video on why you should buy a switch.

[Edited by Eel]

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rallydefault

@Haru17
I actually do think Zelda and the Champions will be playable in DLC 2. My thinking is that the entire DLC "adventure" (as they are calling it) will rest heavily on Zelda as the main playable character, but the Champions will be playable for short snippets. Maybe just for a quick mini-game in a case or two, but still playable nonetheless. And it's not releasing until Holiday, right? They've been working on all of this DLC for quite some time, perhaps approaching nearly a year, so I see it as entirely feasible.

On a side note, lately I've been pretty much as negative on the game as you have. When I think about it in my mind, I think about it as an "ok" game, NOT a Zelda game AT ALL, that just rehashes too much of the boring crud that is killing console gaming (crafting, cooking, skinning random animals, scale that tower because map, generic/inexplicable "bullet time," REPEAT FOREVER).

HOWEVER, I am for some reason looking for to DLC 1. I look forward to a fresh playthrough in the harder mode, and I am intrigued for the Trials or whatever.

But man, when I keep thinking about the dev team's comments that this is the new direction Zelda will continue to go, I get really sad. They kinda ripped the soul out of what it means to be a Zelda game. Yea, it has the "open world" of the very first game, but that's about it. Without the items and bosses and actual dungeons, it's just missing so much of the heart of what it means to be Zelda. <I'm gonna go play Link to the Past now to feel better lol>

[Edited by rallydefault]

rallydefault

Undead_terror

So whoever thought that Majora's Mask would help blend in with enemies was correct, now to find it in the new Trails thing, and before that even we gotta download the DLC....so anyone know what time that comes out?

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-Green-

My opinion on the game has improved over time tbh. I find myself annoyed by certain things but enjoying mostly everything about it.

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KirbyTheVampire

@rallydefault I think this format can work for Zelda, as long as they downsize everything and add more linearity to the story. They also need to bring back dungeons, or at least dungeons that are more like the old dungeons than the shrines and Divine Beasts are.

It also needs way better side quests. Those are terrible in BoTW.

[Edited by KirbyTheVampire]

KirbyTheVampire

Octane

And remove the climbing, or restrict it in some way. It kinda breaks the game.

Octane

-Green-

Actually I wouldn't mind them keeping the climbing. It was awesome and I'm sure they could design with it present. If necessary the could just make certain surfaces unclimbable like in the shrines by making them too sleek.

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rallydefault

@KirbyTheVampire
Yes, I think bringing back "real" dungeons can go a long way to making it feel like Zelda again. In the next BotW-style iteration, I would accept that as a huge improvement, and I really hope they do it.

But man, they gotta bring items back. Using all of those cool/crazy/baffling (gust jar? lol) items to solve puzzles is what really makes a Zelda game, going all the way back to the original (even the black sheep Zelda II had some).

I think they can tone down the sheer size of the world they give us. I'd also prefer a more classically fantasy setting; I've never been a big fan of sci-fi in Zelda, but that's just me.

rallydefault

Octane

@-Green- Maybe limit the distances you can climb? And remove the stamina healing potions, or the ability to use them while climbing, so that it makes it a bit easier to place physical barriers without making them a million miles tall. I recall those goddess statues, there was one in Faron, I approached it from the north, dropped down near the statue, and only later I discovered the path you were meant to take, with all the Lizalfos. It was kinda weird entering one of those blessing shrines without really accomplishing anything. It just broke the game a little too much.

Octane

-Green-

@Octane Hmm, that's true. I guess they could have also just designed the area a bit better, with the enemies spread out more, and more tactically placed. Having more of them placed on perches along the mountain side to alert others to your presence and so on. I've noticed this too, where they only really placed the enemies in a single portion making it obvious and easy to get around them. Maybe design the areas more like actual enemy strongholds instead of just placing the enemies along the one area and hoping you go that direction.

[Edited by -Green-]

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