I just discovered that hot springs heal you.
"Who has two thumbs and loves hot springs? Everyone with two thumbs!"
EDIT: fun fact; you can't cryonis hot springs.
@Som64
[spoilers]surround your text with the following tags[/spoilers]
Except the tag is "spoiler," not "spoilers."
Hey, I thought that whenever you put something inside the [code] tags, it negates all tags inside of it. What happened to that functionality? It was great for explaining tags to people.
UPDATE: I guess it works for other tags, but not spoilers? I wonder why not.
@DarthNocturnal They don't stay down but you can knock them out long enough to breeze through the area. Zelda stealth missions are still too easy but they are a nice change of pace.
Anyway I love the Yiga hideout. Best part is that the freestanding loot respawns! Free Bananas!
I swear this is the game where I feel like a time travel/light world/dark world type mechanic would have been really cool. I would love to either go back to 100 years ago or to 10000 years ago. I have big hopes for the DLC.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Ryu_Niiyama
That would be insane with the size the world is already, but yea, it would be cool.
I think the DLC will allow us to hop back in time only in very certain areas. My main hope is that the DLC isn't some cordoned-off, totally separate thing. I hope it integrates with our current save files and allows us to basically add on to what we already have going.
@rallydefault Oh don't get me wrong I expect that short of them flipping the assets of the current world and adding like four or five towns with a enemy spawn change I would say what I really want would take another year. Since the story DLC is adding only one dungeon last I checked I'm trying to stay realistic but there is so much potential in this world. I'd hate to see Aonuma-san just go jenga on the whole thing.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
I love critical analyses from smart guys like the guy who made this video. He has a lot of fantastic ideas on how to make a future Breath of the Wild successor much better. Be warned, it's an hour and a half long, and spoils just about everything you can imagine, and I wouldn't recommend it unless you've seen just about everything in the game. He goes out of his way to explain the solution of every puzzle he mentions. If you are going to watch it, I suggest skipping to 9:54, as the first ten minutes he spends talking about technical issues we all know.
I definitely don't agree with everything he says, of course. His changes to the durabilty system wouldn't have worked the way he proposed it, and I seemed to have enjoyed the divine beasts a lot more than he did, and appreciated their complexity even if they were a bit short. And I definitely wouldn't be okay with scrapping the tradition of having puzzles in Zelda, and turning it into a dungeon crawlee RPG. But that's just one idea, and he has many others. The idea of axing 50 shrines in favor of some more dungeons that are larger and longer definitely stuck with me. That, and making sure that puzzles with multiple solutions are balanced so that any solution feels just as rewarding as the other.
Yeah, my thoughts are it would be awesome to explore 10,000 years ago in the DLC, using this engine, rather than in a later game in the series with a different art direction. @Ryu_Niiyama
I've got a feeling we're going to see a lot of games make use of this engine in one way or another. I hope to see them do more zelda stuff, two or three games, like this using this engine, the way they pumped out majora's mask after ocarina but then two or three times.
We don't know what the dlc will be, so perhaps it will be on that scale already... I was under the impression the world map would remain the same.
Wow things are getting a little bit complicated: I finished the quests in Gerudo, so i got the Thunder Helm. I did a couple of Shrine quests. The first is the race on the sand, really funny! Even if i was hoping for a "circuit" a little bit more difficult. The second was the drink one. Now i miss only 5 Shrines. I also got the photo of the last giant animal for the side quest, gonna turn it soon. And finally i found the last Great Fairy and...wow. It will get me a little bit of time farming before i can start Central Hyrule!
Yeah, my thoughts are it would be awesome to explore 10,000 years ago in the DLC, using this engine, rather than in a later game in the series with a different art direction. @Ryu_Niiyama
Me too, but I mostly want to see all of the ruined structures and towns before the calamity. Castle Town, Lon Lon Ranch, Royal Ancient Lab, Tabantha Village, Deya Village, Fort Hateno, maybe even the Forgotten Temple! The list goes on! Gatepost Town, the Coliseum...
That amount of development might be prequel worthy, and might be a bit much for DLC.
@Nicolaison I keep thinking the same thing (and just discovered Forgotten Temple last night. Not as much to it as I'd hoped but the art design of the front gave me Link to the Past flashbacks. It was pretty cool.)
But yeah that would be pretty much a whole new MAP other than the geography, I don't see that happening as DLC. Maybe individual locations but that would be mostly a whole new game there. Could be a good BotW II as that second Switch Zelda Aonuma mused about though!
They can't make the pre-Calamity version of any of those locations because they never existed in the first place. They're just copy pasted ruins onto which we are projecting the implications of the names they threw on the map. They were never designed to serve any grand purpose or have anything beneath the surface.
I came the closest I have been to actually being insulted by a Zelda game when I saw the 'Arbiter's Grounds' ruins on the map, only to approach to find... more desert pillars. Like, fine, I wasn't expecting to puzzle through the Arbiter's Grounds hundreds of millennia later, but why even call it that if it's not going to even be a mere nod?
There wasn't a single unique asset there, compared to the spinner tracks, braziers, clockwork mechanisms, bugs,
spikes, and skulls that probably numbered stronger than 100 for the Twilight Princess iteration (i.e. the only version,
for the reasons I have laid out). Just... why?
I honestly don't know what to expect from the DLC now that the main game is out. One would assume it would be more enemies, more weapons, more areas, another boss, and a full-length dungeon, but who knows if they'd be able to pull that off with a diminished, DLC-sized team if there wasn't even a proper dungeon in the main game?
@Haru17 My reaction was similar when I saw that name on the map. I get that some people like them as ''easter eggs'', but if they're nothing more than names, why even include them in the first place? It's as if they had to name every group of pillars/ruins/rubble that you could find. But without the name, you wouldn't even recognise it as the thing it's pretending to be.
I've got a feeling we're going to see a lot of games make use of this engine in one way or another. I hope to see them do more zelda stuff, two or three games, like this using this engine, the way they pumped out majora's mask after ocarina but then two or three times.
We don't know what the dlc will be, so perhaps it will be on that scale already... I was under the impression the world map would remain the same.
Im pretty sure this is a modified version of the xenoblade engine.
They probably ditched the old zelda engine after the initial unveiling when the the game went dark for over a year and they brought on all the monolithsoft staff.
I think it would be cool in an upcoming DLC if they let you pick what kind of plants you want around your house and maybe be able to put fish in your pond and pick your tree, more house customization.
Yeah, what I'd have liked to have been able to do with the house customization, is to be able to build it up so that you had enough slots to store one of each weapon in there (kinda like the Hyrule Compendium, but as a physical retrieval system). That way you could stash weapons for later when you need them for specific side-quests, etc, just by coming back to the house to grab appropriate ones at specific times. This would have given Link's house a much more useful function in the game. (and would have been alot more fun building it).
Without it though, what I tended to find was that even though I had plenty of carryable weapon slots,
as many of them I was saving for later for specific things, it meant I was down to only a couple I could actually use, so that I didn't break the important ones on menial things like rock smashing, and fighting regular enemies, etc. So if I was able to store more of the cooler ones in the house, I could have carried alot more of the more menial weapons, and wouldn't have even cared whether they break or not so much.
So I've finally started using Epona instead of walking and climbing everywhere. I really, really like the horse back riding. I think I'll ramble around and find another 30 shrines (only at 60 lol) and then just ride to get to the majority of them. the riding feels a bit weighty and while obviously not 1 to 1, it feels more like actual horseback riding to me.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Ryu_Niiyama Yeah, horse back riding is really fun. I now try to take horses wherever I can. It feels nice that it's kinda organic and that you don't directly control the horse, you simply guide it. Idk, it makes me happy seeing the horse happy whenever you praise it after jumping. Also I love feeding my horses. Whenever they get hurt or when I've ridden a good while with them, I would always feed them. And for some odd reason, whenever it's raining I usually try to find shelter for both me and the horse. I guess that since you don't technically have a companion character my horses became them. I even imagined different personalities! One of mine is a hippy and another is a dumb lovable ! XD
Nintendo Switch Friend Code: SW-2601-9990-4610
Super Mario Run Friend Code: 1391-4403-4742
Fire Emblem Heroes Friend Code: 1332698932
Twitter: @Eric258kip
@Eric258 Agreed on the taking shelter in the rain. Link just looks so miserable and I can't do that to Epona, so I always rush to find a dry spot. It is funny how seeing the NPCs react to rain sparked a visceral reaction in myself as well. I do miss the Yiga ambushes when on horseback though.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Ryu_Niiyama It's weird but in this game I'm purposely changing the way I play due to the way I imagine things to happen. Again with the rain thing, whenever i rained, I would make sure to put on the hood, but when it was sunny, I would make link wear the topaz earrings instead. Kinda similar instances in towns where I would remove my weapons. I guess I tried to immerse myself even further. I haven't tried to do anything like this since playing twilight princess or super mario galaxy for the first time. I guess I just felt like a kid again and just liked using my imagination. It's weird cause ya a feeling that haven't felt for a while but yet felt so familiar.
Nintendo Switch Friend Code: SW-2601-9990-4610
Super Mario Run Friend Code: 1391-4403-4742
Fire Emblem Heroes Friend Code: 1332698932
Twitter: @Eric258kip
Forums
Topic: The Legend of Zelda: Breath of the Wild
Posts 12,241 to 12,260 of 15,166
Please login or sign up to reply to this topic