If Epona's indeed stuck on the Great Plateau, then you will see the horse icon on there.
Get to her, and... well, my idea is, kill her, run her off a cliff or something. If she is not there anymore, maybe she dissolved already, and you have just bad luck getting another one with your amiibo.
If you're able to kill Epona (mind, I never had a dead horse), I guess %chances are higher to get a new Epona. So try using the amiibo to get a second Epona when the first Epona one is dead.
Or, do what makes most sense, resurrect dead Epona at the Great Horse Fairy. Maybe that way you can get her to re-spawn outside of the Great Plateau. But since she isn't registered at a stable I don't know if that works.
@FX102A I did that section with much less problems than any other stealth mission just using a pair of stealth elixers, BUT for the "last enemy" you have to sneak past, I agree, I ended up checking online myself and never thought about the solution. @DarthNocturnal above had the solution Remember for enemies NOT standing in front of a door you can stealth kill them from behind if you must. Most can be avoided. The last one you DO have to go through the door behind him and he never leaves the door. What Darth was saying was that if you take a bunch of bananas, and thrown them somewhere in front of him where he can see them (preferably from above), he'll get distracted and leave the door to go grab the bananas and you can slip past him. That's one of those classic "Nintendo somehow thought this specific process was intuitive when it's anything but" moments.
In response to all, I knew what had to be done and I know I'm slightly biased due to my general dislike of stealth sections, but what annoys me is that if you make a small mistake and are seen, you may as well just reload your last save. My infuriation comes from stealth sections that make it next to impossible to get through if you are spotted.
My first attempt ended in failure as I immediately tried the Ocarina of Time method and thought arrows would knock the enemies out.
After that catastrophe I decided that since I was pretty well buffed with 15 hearts and good armour plus defence boost I could take at least the first enemy on. Nope, 1 hit kill and your fairies or Mipha's Grace won't work.
After realising that the creators had basically abandoned the whole element of "freedom" in this section of the game, I donned my stealth suit and began using bananas as advised. Unfortunately in the final room, I miscalculated his field of view when distracted by bananas and he caught a glimpse of me out of the corner of his right eye
Immediate whistle, 5 large enemies plus two smaller ones all of which teleport. I basically spammed bombs to disorientate them and when one decided to teleport, I used a thunder spear to stun and get a few hits in.
Like I said, my biggest gripe was how the stealth was forced fully and failure to go that route resulted in you being punished for it by unnecessarily overpowered enemies whose sole design makes them the antithesis of the game's very element of freedom of choice in approaching the game's challenges.
I thought it was a fun section. It felt pretty Assassin's Creed-esque to jump over a crate, sneak up behind a guy, and stab him.
I don't really think forcing you to use stealth is a bad thing, either. 5-10 minutes of almost mandatory stealth compared to potentially hundreds of hours of gameplay where you're allowed to do whatever you want isn't really a big deal IMO. I really didn't use stealth that much in general anyway, so it was a nice change of pace to not be able to just run in slaughtering everyone.
Having the game not save your progress in that area is frustrating, but the game was intended to be semi-hard anyway.
It also helps that it incorporates mechanics present throughout the game (even the ''dropping food to distract enemy'' bit. Haven't personally done so, but according to Bokoblin description more than possible).
Yiga's line-of sight makes sense (they turn their heads as they patrol, giving them wider view and making approaching from the side difficult), and sound can be mostly nullified with maxed stealth as long as you don't sprint.
@Tsurii Master, did you know you can throw things. Did you know there are bananas. Master, would you like me to tell you how you can throw bananas?
Somehow the hint about the bananas never clicked with me. I think because at that point in the game if you're doing that quest early on you're not accustomed to, concious of the mechanic that you can take items out of your inventory and put them on the ground. Cooking and campfires is about all you use that for and early on you're not really thinking about the latter, not really until you get into Tabantha do you really grasp campfires IMO. And almost never outside a few specific quests do you put something on the ground in the middle of nowhere. So that hint kind of goes over a lot of people's heads, you're thinking "oh, bananas....strength potion....but I don't want to fight, I want stealth!" Not "Oh I should throw fruit at everyone" @KirbyTheVampire It isn't mandatory stealth. If you walk in with 20 hearts and Lv3/4 armor you can tank your way through I'm certain. It's mandatory stealth around when most people find it though But is it mandatory stealth or a difficulty gate?
@DarthNocturnal I do agree with your points on stealth missions though....I cringe in stealth and escort missions because it's where bounding boxes, invisible stats, RNG, and smoothed over game systems tend to break the illusion of reality in the game (and often end up frustrating.)
NOTHING will be as frustrating as the Ocarina Gerudo camp. Nothing.
Every Zelda game has one or two stealth sections. Especially when Gerudo locations are in the game, that's when you know there's a stealth section nearby.
Though BotW makes it very easy with the NPC telling you what you need to do right before that section and spamming you with the item you need, and even when you're being discovered, you're not instantly failing, or put to jail, or being thrown out of the area - no - you're getting a chance fighting your way out. So, even in that regard I think BotW has more freedom than other Zeldas.
Personally, I don't like stealth sections either, but it helped a lot that this section is extremely small (2 small rooms and 1 big room) and it's easy to win if you know what you're doing.
@Nicolaison I think what @Octane meant was that you can easily bypass the majority of the stealth sections by using the high structures in the room. For the first portion you can just climb around the centre pillar and in the third (final) section, just climb around the wall on the second floor (where the mother load of bananas is located XD) and drop onto the rafters. That way you only need to deal with the Yiga clan member at the doorway and you can just drop some bananas from this position. For the second portion just use the bow to shoot down the bananas.
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I actually made it all the way through the stealth section without being seen, and then went back for a huge battle royale. It was fantastic. All the pillars made it a bit too easy though. Any time i felt over whelmed i just ran off, jumped a wall or short pillar and fired off some slow mo head shots. Still tons of fun.
I've discovered something rather interesting in this game but I'm not sure if it's spoilers or not. It has something to do with the final boss but it's nothing about the boss itself but what's around it. I'm wondering how I can mark my text so it won't show up for anyone until they click it. In that way I can share what I have discovered without anybody reading spoilers.
I'm a huge Mario fan (with a lot of Super Mario Odyssey hype)
I currently have 100+ Mario games (I never thought that I had so many...)
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