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Topic: The Legend of Zelda: Breath of the Wild

Posts 12,221 to 12,240 of 15,166

SKTTR

@berzerker99:

If Epona's indeed stuck on the Great Plateau, then you will see the horse icon on there.
Get to her, and... well, my idea is, kill her, run her off a cliff or something. If she is not there anymore, maybe she dissolved already, and you have just bad luck getting another one with your amiibo.

If you're able to kill Epona (mind, I never had a dead horse), I guess %chances are higher to get a new Epona. So try using the amiibo to get a second Epona when the first Epona one is dead.
Or, do what makes most sense, resurrect dead Epona at the Great Horse Fairy. Maybe that way you can get her to re-spawn outside of the Great Plateau. But since she isn't registered at a stable I don't know if that works.

[Edited by SKTTR]

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NEStalgia

@FX102A I did that section with much less problems than any other stealth mission just using a pair of stealth elixers, BUT for the "last enemy" you have to sneak past, I agree, I ended up checking online myself and never thought about the solution. @DarthNocturnal above had the solution Remember for enemies NOT standing in front of a door you can stealth kill them from behind if you must. Most can be avoided. The last one you DO have to go through the door behind him and he never leaves the door. What Darth was saying was that if you take a bunch of bananas, and thrown them somewhere in front of him where he can see them (preferably from above), he'll get distracted and leave the door to go grab the bananas and you can slip past him. That's one of those classic "Nintendo somehow thought this specific process was intuitive when it's anything but" moments.

NEStalgia

FX102A

In response to all, I knew what had to be done and I know I'm slightly biased due to my general dislike of stealth sections, but what annoys me is that if you make a small mistake and are seen, you may as well just reload your last save. My infuriation comes from stealth sections that make it next to impossible to get through if you are spotted.

My first attempt ended in failure as I immediately tried the Ocarina of Time method and thought arrows would knock the enemies out.

After that catastrophe I decided that since I was pretty well buffed with 15 hearts and good armour plus defence boost I could take at least the first enemy on. Nope, 1 hit kill and your fairies or Mipha's Grace won't work.

After realising that the creators had basically abandoned the whole element of "freedom" in this section of the game, I donned my stealth suit and began using bananas as advised. Unfortunately in the final room, I miscalculated his field of view when distracted by bananas and he caught a glimpse of me out of the corner of his right eye

Immediate whistle, 5 large enemies plus two smaller ones all of which teleport. I basically spammed bombs to disorientate them and when one decided to teleport, I used a thunder spear to stun and get a few hits in.

Like I said, my biggest gripe was how the stealth was forced fully and failure to go that route resulted in you being punished for it by unnecessarily overpowered enemies whose sole design makes them the antithesis of the game's very element of freedom of choice in approaching the game's challenges.

FX102A

FGPackers

I found that part fun just because it was totally different from the rest of the game. It is really the only pure stealth part of the game

FGPackers

KirbyTheVampire

I thought it was a fun section. It felt pretty Assassin's Creed-esque to jump over a crate, sneak up behind a guy, and stab him.

I don't really think forcing you to use stealth is a bad thing, either. 5-10 minutes of almost mandatory stealth compared to potentially hundreds of hours of gameplay where you're allowed to do whatever you want isn't really a big deal IMO. I really didn't use stealth that much in general anyway, so it was a nice change of pace to not be able to just run in slaughtering everyone.

Having the game not save your progress in that area is frustrating, but the game was intended to be semi-hard anyway.

KirbyTheVampire

TuVictus

If anything I loved it because it actually felt like a Zelda game. At least the linearity of it did. It was nice having a clear, structured goal.

TuVictus

meleebrawler

It also helps that it incorporates mechanics present throughout the game (even the ''dropping food to distract enemy'' bit. Haven't personally done so, but according to Bokoblin description more than possible).

Yiga's line-of sight makes sense (they turn their heads as they patrol, giving them wider view and making approaching from the side difficult), and sound can be mostly nullified with maxed stealth as long as you don't sprint.

Alone, a force. Together, a force of nature.

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NEStalgia

@Tsurii Master, did you know you can throw things. Did you know there are bananas. Master, would you like me to tell you how you can throw bananas?

Somehow the hint about the bananas never clicked with me. I think because at that point in the game if you're doing that quest early on you're not accustomed to, concious of the mechanic that you can take items out of your inventory and put them on the ground. Cooking and campfires is about all you use that for and early on you're not really thinking about the latter, not really until you get into Tabantha do you really grasp campfires IMO. And almost never outside a few specific quests do you put something on the ground in the middle of nowhere. So that hint kind of goes over a lot of people's heads, you're thinking "oh, bananas....strength potion....but I don't want to fight, I want stealth!" Not "Oh I should throw fruit at everyone"
@KirbyTheVampire It isn't mandatory stealth. If you walk in with 20 hearts and Lv3/4 armor you can tank your way through I'm certain. It's mandatory stealth around when most people find it though But is it mandatory stealth or a difficulty gate?

@DarthNocturnal I do agree with your points on stealth missions though....I cringe in stealth and escort missions because it's where bounding boxes, invisible stats, RNG, and smoothed over game systems tend to break the illusion of reality in the game (and often end up frustrating.)

NOTHING will be as frustrating as the Ocarina Gerudo camp. Nothing.

NEStalgia

KirbyTheVampire

@NEStalgia True. That's why I said "almost".

I think it was really intended to be solved by stealth and not combat, though. Still, it's cool that you can fight your way through if you want to.

KirbyTheVampire

Nicolai

I wouldn't even call it mandatory. I ended up blitzing my way through the thing toward the end.
Sorry, that point was just covered.

[Edited by Nicolai]

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

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SKTTR

Every Zelda game has one or two stealth sections. Especially when Gerudo locations are in the game, that's when you know there's a stealth section nearby.

Though BotW makes it very easy with the NPC telling you what you need to do right before that section and spamming you with the item you need, and even when you're being discovered, you're not instantly failing, or put to jail, or being thrown out of the area - no - you're getting a chance fighting your way out. So, even in that regard I think BotW has more freedom than other Zeldas.

Personally, I don't like stealth sections either, but it helped a lot that this section is extremely small (2 small rooms and 1 big room) and it's easy to win if you know what you're doing.

[Edited by SKTTR]

Switch fc: 6705-1518-0990

Nicolai

@DarthNocturnal ...I don't think that's true. I'm quite certain guards shot in OoT's Gerudo Fortress stand back up after about 20 seconds.

[Edited by Nicolai]

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TuVictus

They definitely do get up if you leave them alone long enough

TuVictus

Octane

You are all forgetting that you can climb everywhere. You can bypass all of the stealth sections.

Octane

Nicolai

Octane wrote:

You are all forgetting that you can climb everywhere. You can bypass all of the stealth sections.

No, the Yiga Clanmaster won't appear if you climb over the hideout.

[Edited by Nicolai]

Got married.
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Octane

@Nicolaison Not talking about avoiding the entire hideout... You can still climb the walls inside the hideout.

Octane

Eric258

@Nicolaison I think what @Octane meant was that you can easily bypass the majority of the stealth sections by using the high structures in the room. For the first portion you can just climb around the centre pillar and in the third (final) section, just climb around the wall on the second floor (where the mother load of bananas is located XD) and drop onto the rafters. That way you only need to deal with the Yiga clan member at the doorway and you can just drop some bananas from this position. For the second portion just use the bow to shoot down the bananas.

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Nicolai

@Octane @Eric258 Ah, I see. The clan member at the doorway was always the hardest part anyway.

[Edited by Nicolai]

Got married.
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Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

TNGYM

Or you can just freeze him with stasis.

I actually made it all the way through the stealth section without being seen, and then went back for a huge battle royale. It was fantastic. All the pillars made it a bit too easy though. Any time i felt over whelmed i just ran off, jumped a wall or short pillar and fired off some slow mo head shots. Still tons of fun.

TNGYM

Som64

I've discovered something rather interesting in this game but I'm not sure if it's spoilers or not. It has something to do with the final boss but it's nothing about the boss itself but what's around it. I'm wondering how I can mark my text so it won't show up for anyone until they click it. In that way I can share what I have discovered without anybody reading spoilers.

I'm a huge Mario fan (with a lot of Super Mario Odyssey hype)
I currently have 100+ Mario games (I never thought that I had so many...)

My YouTube channel with no content

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