I was wondering is there a route to follow which eases you into fighting stronger monsters ( not sure of the names of them sorry lol ) as you gain more experience ? I've only got 6 hearts & have managed to find about 8 Shrines in the Duelling Peak area & completed a few side quests & found 2 memories but i'm not sure where to go next. Any tips would be really appreciated, thanks
I was wondering is there a route to follow which eases you into fighting stronger monsters ( not sure of the names of them sorry lol ) as you gain more experience ? I've only got 6 hearts & have managed to find about 8 Shrines in the Duelling Peak area & completed a few side quests & found 2 memories but i'm not sure where to go next. Any tips would be really appreciated, thanks
I found running away and lots of death were the easiest ways to deal with tougher monsters.
Switch games list,
Legend of Zelda BotW, Human resource machine, NBA Playgrounds, Street Fighter 2, Super Bomberman R, Snipperclips, Overcooked, World of Goo.
@OorWullie Same, I've played for at minimum a few hours every day since launch day, some days over weekends it's been a Zeldathon all day. And so far I've done 2.5 beasts, a little over half the shrines in the game, all towers, and a paltry hundred or so seeds, and I haven't even ENTERED the 3 snow regions yet and I still discover new stables from time to time. I've done all but the last memory though. I've barely done ANY side quests so far (I have a big list of them and others I haven't even picked up), I've been buying armor sets and such, hunting some monsters for parts for upgrades (don't have near the coin to unlock the last fairy), have slain zero dragons (not even sure how yet, I avoided the guide on purpose), I've not entered the castle proper short of Castle Town, and I imagine I still have a looong amount of gameplay remaining give most of the remaining shrines are hidden and/or quest/locked ones and I can still barely take on silver enemies, and barely stand up to black ones. All these people posting about having virtually 100%'d the game 2 weeks ago....just....HOW is that even possible?!
Don't read if you haven't done the story yet. Vah Ruta is easily the best Divine Beast, both the dungeon itself and the part of the story leading up to it. The rest of the dungeons were all pretty good, but Rito Village was pretty bland, and the story leading up to Vah Medoh was utterly forgettable. Plus, Revali is easily the most unlikable character in the whole game IMO. The Vah Naboris part of the story was pretty good because Gerudo Town was interesting, and funny in some parts. The part of the story leading up to Vah Rudania wasn't super amazing, but it was okay, and exploring Death Mountain and Goron City was neat. Daruk was a pretty chill guy, too.
In other news, Aonuma kinda confirmed that the next entries in the Zelda franchise will be similar to BOTW in terms of gameplay. When asked in an interview with Famitsu, how the Zelda franchise will evolve after the 'open-air' structure of BOTW, Aonuma replied – and I'm paraphrasing – ''I think that in the future, this [open-air gameplay] will become a standard.''
@Octane That works for me. A somewhat smaller open world with bigger, more intricate dungeons would be pretty ideal for me. The "Zelda formula" since OoT has always been something of a hindrance to my enjoyment of these games.
Has anyone found an audio or visual tell for the korok balloon locations, the non pin wheel type or is it just a case methodical exploration and dumb luck. Would love for them to make korok seeds visible on the first zoomed out map view having to zoom all the way in makes trying to count how many you've found in each area almost impossible.
@Octane I would really love that. BOTW is a fantastic game, the best ever to me. So if they maintain this formula, with this art-style, gameplay and story-importance i'm happy, obviously doing improvements here and there. I even liked the music, in some games it was too much invasive. In this one everything seems just perfectly dosed to me
@Ralizah Same for me. I think that the Link Between Worlds forest dungeon where it was split between doing the dungeon in the overworld and underworld is an idea that can be built on. SS tried to get into that too but instead made it "everything is the dungeon, there is no overworld", I could see a future game that's open world like BotW/LoZ, and have more intricate dungeons but instead of shrines/dungeons, the dungeon complex spans the map and is entered at various locations from the overworld, kind of a meta-puzzle.
Though it presents a challenge for them overall. They can't quite do "link lost in the uninhabited ruins of a forgotton world" again, they already did that this time, so it would have to be a more lived in world.
@Octane that's... Expected I guess... And mildly disappointing. Guess we gotta wait for open worlds to fall out of favor before they switch it up again
@Ralizah Yeah, I would love a smaller, more dense version of this game. Not like Skyward Sword, but I could live with something smaller. And a return of classic dungeons would be welcome too. Just get rid of some of the old and stupid puzzle mechanics... shooting an eye with an arrow is NOT a puzzle!
@FGPackers Not sure if I agree on all of that. I always liked the change in art style between the games, so I'm all for a completely different look next time. Something more 'cartoony' like Wind Waker, or something more 'realistic' like Twilight Princess.
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