In other news, Aonuma kinda confirmed that the next entries in the Zelda franchise will be similar to BOTW in terms of gameplay. When asked in an interview with Famitsu, how the Zelda franchise will evolve after the 'open-air' structure of BOTW, Aonuma replied – and I'm paraphrasing – ''I think that in the future, this [open-air gameplay] will become a standard.''
@Octane That works for me. A somewhat smaller open world with bigger, more intricate dungeons would be pretty ideal for me. The "Zelda formula" since OoT has always been something of a hindrance to my enjoyment of these games.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Has anyone found an audio or visual tell for the korok balloon locations, the non pin wheel type or is it just a case methodical exploration and dumb luck. Would love for them to make korok seeds visible on the first zoomed out map view having to zoom all the way in makes trying to count how many you've found in each area almost impossible.
@Octane I would really love that. BOTW is a fantastic game, the best ever to me. So if they maintain this formula, with this art-style, gameplay and story-importance i'm happy, obviously doing improvements here and there. I even liked the music, in some games it was too much invasive. In this one everything seems just perfectly dosed to me
@Ralizah Same for me. I think that the Link Between Worlds forest dungeon where it was split between doing the dungeon in the overworld and underworld is an idea that can be built on. SS tried to get into that too but instead made it "everything is the dungeon, there is no overworld", I could see a future game that's open world like BotW/LoZ, and have more intricate dungeons but instead of shrines/dungeons, the dungeon complex spans the map and is entered at various locations from the overworld, kind of a meta-puzzle.
Though it presents a challenge for them overall. They can't quite do "link lost in the uninhabited ruins of a forgotton world" again, they already did that this time, so it would have to be a more lived in world.
@Octane that's... Expected I guess... And mildly disappointing. Guess we gotta wait for open worlds to fall out of favor before they switch it up again
@Ralizah Yeah, I would love a smaller, more dense version of this game. Not like Skyward Sword, but I could live with something smaller. And a return of classic dungeons would be welcome too. Just get rid of some of the old and stupid puzzle mechanics... shooting an eye with an arrow is NOT a puzzle!
@FGPackers Not sure if I agree on all of that. I always liked the change in art style between the games, so I'm all for a completely different look next time. Something more 'cartoony' like Wind Waker, or something more 'realistic' like Twilight Princess.
Yohooo, one month later I'm still not 100% on Breath of the Wild.
Here some stats:
I have the 120 shrines completed, and also the 42 shrine quests, 76 side quests, 15 main quests, and all memories.
I found only 275 Korok seeds so far, but my weapon bag is fully maxed (it's one full page, 20 weapons). How in the world are we supposed to find all the Korok seeds?
My backpack has 69 different pieces of armor (61 maxed out, 8 still in progress - I love to collect them)
and 148 different kinds of materials.
I have 3 Special horses (Ganondorf/Giant horse, Zelda/Royal/White horse, and Epona) maxed and registered at the stables. I also found the skeleton horse and the "light" horse, but couldn't register them.
I was farming dragon materials and star shards (and tons of other stuff) to max out
almost all pieces of armor to 4 stars, still missing Berserker/Lynnel set. Lynnel is the toughest enemy in the game for me, except for maybe the flying guardian which I haven't engaged yet.
I have only the five Smash Bros. Zelda amiibos and Wolf Link. I got Epona, 2 pieces of Wind Waker armor from Toon Link, Shiek's Mask, and I just got my very first Shadow Link armor piece (the hat) from the Link amiibo today. Also got some exclusive weapons, bows and shields as well, but they break anyway and there is nowhere enough room to store em all so I don't count those to 100%. I also don't count cooked stuff as there's no need to find all recipes as they're not saved anywhere in the game. Also not counting unknown NPC's (NPC's not talked to) for samey reason.
Ocassionally I go treasure chest hunting with the shiekah sensor on.
I'm pretty far into the game, what else can you do for 100% ?
In other news, Aonuma kinda confirmed that the next entries in the Zelda franchise will be similar to BOTW in terms of gameplay. When asked in an interview with Famitsu, how the Zelda franchise will evolve after the 'open-air' structure of BOTW, Aonuma replied – and I'm paraphrasing – ''I think that in the future, this [open-air gameplay] will become a standard.''
No! Come on, Aonuma, you're the king of making every game different, that's what you're known for! Don't fall into the trap of rehashing the same open-world formula like everyone else does!
That...Digital Foundry video....actually annoys me. Not because the man acts like he can read the output of an engine he has no access to (Really my boy, if you have their engine and can see its output I want in) but because he makes one, pre-GCSE Mathematics error.
Patch 1.11. He says One Point Eleven.
Is it insane that, in all actually honesty, I would fire an employee who works with data for consistently, without fail, mis-pronouncing a decimal?
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@Octane In decimalisation it is drummed into our heads that, due to how integers work, it can't be said as "eleven", because it isn't. It's less than 1. 0.11 isn't Zero Point Eleven.
In base 10, we have terms for numbers to the left of the decimal, according to the powers of 10 they represent: e.g., 496 is four hundred ninety-six. For numbers to the right of the decimal, however--and also for numbers in bases other than 10--there isn't special terminology, and we simply speak each digit individually.
Patch One Point one one.
And as a man who sits there and criticises numbers all day as a job for this company, the incorrect terminology is unacceptable. You would expect someone who works with numbers and analysis of data, to know how to say things accurately.
Or maybe my standards are too high. I don't know.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@Nicolaison Hell, I didn't even notice that issue. My issue was the fact he was pronouncing a decimal wrong XD
But yeah, they even got the patch itself wrong. Boy.
@Octane I have a serious issue with how people pronounce base 10 integers like this, because as a programmer, and someone who spends lots of time reading binary, hexadecimal, octal and so on, it's a pain to hear.
It's something that even in GCSE Mathematics (Which said presenter on DF best have as a qualification), you learn, as a standard. how to pronounce and work with base 10.
I do appreciate, in great detail, what DF does, and while I do think they have a habit of reaching sometimes, and doing some things just to fuel comment wars, they are genuinely a good listen.
Until the presenter kills all credibility by getting something so basic incorrect consistently when trying to talk graphs and numbers.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@BLP_Software I understand using that language around a lab or workplace, but Digital Foundry makes video presentations for the general public. Best to use language that is more clear, fluent, and engaging.
EDIT: Though I guess saying "one point one one" isn't that hard. But "one point one point one" would be tough to do numerous times.
But boy, this takes me back to my AP Chemistry class in high school. You're right, "one point eleven" would imply that the 1st decimal's value is greater than 10, and would give the number a value equal to 2.1, I believe...
@Nicolaison "Video presentations for the general public. Best to use language that is more clear, fluent, and engaging".
And incorrect?
Plus, clear language? Half the stuff they talk about I could put in front of tech nerds I know and they'd have no idea. DF is an enthusiast thing, sadly. The general Joe Blow doesn't give a toss or know how many FPS their game runs at, what V-Sync is, or anything about frame pacing and buffering.
I don't know. I have high expectations for a group that prides itself on coming across all smart and giving out enthusiast knowledge. I guess I expect better on the more basic things?
One point One Point One might have been a bit much, but that's just how patches work. It's sure as hell not One Point Eleven, because that makes it...I think 2.1? At least in base 10.
If we do it in binary it goes all many weird ways, more so if we convert it.
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