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Topic: The Legend of Zelda: Breath of the Wild

Posts 12,001 to 12,020 of 15,152

SKTTR

Yohooo, one month later I'm still not 100% on Breath of the Wild.

Here some stats:

I have the 120 shrines completed, and also the 42 shrine quests, 76 side quests, 15 main quests, and all memories.

I found only 275 Korok seeds so far, but my weapon bag is fully maxed (it's one full page, 20 weapons). How in the world are we supposed to find all the Korok seeds?

My backpack has 69 different pieces of armor (61 maxed out, 8 still in progress - I love to collect them)
and 148 different kinds of materials.

I have 3 Special horses (Ganondorf/Giant horse, Zelda/Royal/White horse, and Epona) maxed and registered at the stables. I also found the skeleton horse and the "light" horse, but couldn't register them.

I was farming dragon materials and star shards (and tons of other stuff) to max out
almost all pieces of armor to 4 stars, still missing Berserker/Lynnel set. Lynnel is the toughest enemy in the game for me, except for maybe the flying guardian which I haven't engaged yet.

I have only the five Smash Bros. Zelda amiibos and Wolf Link. I got Epona, 2 pieces of Wind Waker armor from Toon Link, Shiek's Mask, and I just got my very first Shadow Link armor piece (the hat) from the Link amiibo today. Also got some exclusive weapons, bows and shields as well, but they break anyway and there is nowhere enough room to store em all so I don't count those to 100%. I also don't count cooked stuff as there's no need to find all recipes as they're not saved anywhere in the game. Also not counting unknown NPC's (NPC's not talked to) for samey reason.

Ocassionally I go treasure chest hunting with the shiekah sensor on.

I'm pretty far into the game, what else can you do for 100% ?

[Edited by SKTTR]

Switch fc: 6705-1518-0990

Eel

Why go with the overused hookshot when you can have the switch hook?

That would be awesome in a physics based 3D open world game.

[Edited by Eel]

Bloop.

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Nicolai

Octane wrote:

In other news, Aonuma kinda confirmed that the next entries in the Zelda franchise will be similar to BOTW in terms of gameplay. When asked in an interview with Famitsu, how the Zelda franchise will evolve after the 'open-air' structure of BOTW, Aonuma replied – and I'm paraphrasing – ''I think that in the future, this [open-air gameplay] will become a standard.''

Source: http://blog.esuteru.com/archives/20011658.html

Untitled
No! Come on, Aonuma, you're the king of making every game different, that's what you're known for! Don't fall into the trap of rehashing the same open-world formula like everyone else does!

Meowpheel wrote:

Why go with the overused hookshot when you can have the switch hook?

That'd be perfect, considering... Nah, I think you guys get it.

[Edited by Nicolai]

Got married.
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Haruki_NLI

That...Digital Foundry video....actually annoys me. Not because the man acts like he can read the output of an engine he has no access to (Really my boy, if you have their engine and can see its output I want in) but because he makes one, pre-GCSE Mathematics error.

Patch 1.11. He says One Point Eleven.

Is it insane that, in all actually honesty, I would fire an employee who works with data for consistently, without fail, mis-pronouncing a decimal?

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Octane

BLP_Software wrote:

Patch 1.11. He says One Point Eleven.

I don't see the issue...

Octane

Nicolai

Octane wrote:

BLP_Software wrote:

Patch 1.11. He says One Point Eleven.

I don't see the issue...

I believe he's referring to the fact that it is actually Patch 1.1.1, not 1.11

[Edited by Nicolai]

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Haruki_NLI

@Octane In decimalisation it is drummed into our heads that, due to how integers work, it can't be said as "eleven", because it isn't. It's less than 1. 0.11 isn't Zero Point Eleven.

In base 10, we have terms for numbers to the left of the decimal, according to the powers of 10 they represent: e.g., 496 is four hundred ninety-six. For numbers to the right of the decimal, however--and also for numbers in bases other than 10--there isn't special terminology, and we simply speak each digit individually.

Patch One Point one one.

And as a man who sits there and criticises numbers all day as a job for this company, the incorrect terminology is unacceptable. You would expect someone who works with numbers and analysis of data, to know how to say things accurately.

Or maybe my standards are too high. I don't know.

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Haruki_NLI

@Nicolaison Hell, I didn't even notice that issue. My issue was the fact he was pronouncing a decimal wrong XD

But yeah, they even got the patch itself wrong. Boy.

@Octane I have a serious issue with how people pronounce base 10 integers like this, because as a programmer, and someone who spends lots of time reading binary, hexadecimal, octal and so on, it's a pain to hear.

It's something that even in GCSE Mathematics (Which said presenter on DF best have as a qualification), you learn, as a standard. how to pronounce and work with base 10.

I do appreciate, in great detail, what DF does, and while I do think they have a habit of reaching sometimes, and doing some things just to fuel comment wars, they are genuinely a good listen.

Until the presenter kills all credibility by getting something so basic incorrect consistently when trying to talk graphs and numbers.

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Nicolai

@BLP_Software I understand using that language around a lab or workplace, but Digital Foundry makes video presentations for the general public. Best to use language that is more clear, fluent, and engaging.

EDIT: Though I guess saying "one point one one" isn't that hard. But "one point one point one" would be tough to do numerous times.

But boy, this takes me back to my AP Chemistry class in high school. You're right, "one point eleven" would imply that the 1st decimal's value is greater than 10, and would give the number a value equal to 2.1, I believe...

[Edited by Nicolai]

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Haruki_NLI

@Nicolaison "Video presentations for the general public. Best to use language that is more clear, fluent, and engaging".

And incorrect?

Plus, clear language? Half the stuff they talk about I could put in front of tech nerds I know and they'd have no idea. DF is an enthusiast thing, sadly. The general Joe Blow doesn't give a toss or know how many FPS their game runs at, what V-Sync is, or anything about frame pacing and buffering.

I don't know. I have high expectations for a group that prides itself on coming across all smart and giving out enthusiast knowledge. I guess I expect better on the more basic things?

One point One Point One might have been a bit much, but that's just how patches work. It's sure as hell not One Point Eleven, because that makes it...I think 2.1? At least in base 10.

If we do it in binary it goes all many weird ways, more so if we convert it.

[Edited by Haruki_NLI]

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Nicolai

@BLP_Software Well, that's media for you. If you sound like you know what you're talking about, people will believe you.

They've got that fancy machine that shows framerates on a graph, and that's really what everyone wants to see anyway.

[Edited by Nicolai]

Got married.
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TNGYM

Jen10 wrote:

I was wondering is there a route to follow which eases you into fighting stronger monsters ( not sure of the names of them sorry lol ) as you gain more experience ? I've only got 6 hearts & have managed to find about 8 Shrines in the Duelling Peak area & completed a few side quests & found 2 memories but i'm not sure where to go next. Any tips would be really appreciated, thanks

Honestly I wouldnt even worry about it. I put all my shrine orbs into stamina at first, so i was running around with 3 hearts for a while. Theres more than enough food for making up for a lack of hearts, and the game seems to have a really good scaling system in place.

The more you fight, the tougher the bad guys get.... The more of a certain kind of enemy you beat, the more their stronger counterparts start appearing in their groups and the better equipped they become. All the better for you to take. This is also what scales the loot you get in chests, the more you beat up on baddies, the stronger and longer lasting the loot you find is.

Also many enemies you defeat get upgraded when they revive.

TNGYM

SharkAttackU

@Octane Fine by me. They have a great base to work with. If they add some things (cave systems, underwater exploration, large themed dungeons, beefier side quests, grappling hook ala Arkham games) it will be on another level.

SharkAttackU

Octane

@BLP_Software @Nicolaison A patch number isn't a value. The point in a patch number isn't even a decimal point, so the rules don't apply here. Some patches are called 1.0.2, or 1.0.1b. The software version of OxygenOS on my phone is currently 3.2.8. Those numbers aren't values, they're just a sequence of numbers and sometimes letters.

Despite all of that, as someone who works in the field of biology, I wouldn't hesitate to call 18.34 °C eighteen point thirty-four instead. It's easier and you're getting the same point across. In the context of history, the year 1945 is often pronounced as nineteen forty-five, and not nineteen hundred forty five. Same applies. So even if patch numbers were actual values, I wouldn't criticise them for pronouncing it as 'point eleven'.

Octane

Henmii

@Eric258 and @Octane,

Lol, I know! But I am a completionist, though that may be a bit sadistic with this title. Ah well, I don't have to to this in one sitting. I can always come back a few months (or even years) later. Whatever floats my boat!

[Edited by Henmii]

Henmii

FGPackers

Nice things happened this morning, even if not that relevant Finally i finished the snowy zone right north of Gerudo Desert. While doing that i fought 2 white lynels and consumed almost everything i cooked, so i had to make new meals. I reached 103 Shrines and 330 Korok Seeds, and now i'm at the entrance of the Gerudo Desert zone to start it!

FGPackers

Eric258

I wish there was a way that I could wipe my memory so I can play this entire game again. I played it so much that I barely need to look at the map anymore. I've put just over 205 hours! (wow, I really don't have a social life! XD) I want to be amazed and wowed again! Hopefully the dlc will help with this. I'm also hoping the hard mode won't require the user to overwrite their previous save, cause that would suck!

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SKTTR

@FGPackers
Gerudo City /Desert was my last area as well, And I'm pretty happy with my path through the game:
Plateau, Kakariko, Hateno, Fisher village, Phirone, Zora (1. titan), Ranelle (flying ice boss), Goron (2. titan), Akkala, Orni (3), Gerudo (4) and then everything else.

I guess any path would be nice. I can easily see myself going a totally different path on a next playthrough. I could switch fire resistance with cold resistance and visit Ornis first. Or go to Gerudo first even though I think that area, sidequests, and titan may be unnecessarily hard with just a few hearts.

I guess just like in my playthrough, the Zora titan will be most people's first titan to visit. I think the main story kinda leads to it because it's the closest area, after you visit Kakariko and Hateno and find out that the south (Phirone) is a deep and dangerous jungle full of rivers and waterfalls with a hard to climb tower and lightning thunderstorm weather 80% of the time. I'm however glad I found Zora's first. They give you better swimming and healing abilities which proved very useful to have early on.

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