They're not called Resurrection Towers. They're just 'X Tower' individually and 'Sheikah towers' as a group. 'Resurrection Tower' was only the translated name for the Great Plateau Tower back during E3 2016, and even that got renamed by the Switch event because they decided differently.
It's strange, even going back to 2005-2006 with Twilight Princess (when the Twilight was still grayscale and Midna had sherbet-colored hair), a lot of stuff changes in Zelda games right up until release. There are a decent amount of new translations / objects on the Great Plateau, and it's pretty easy to see how The Wind Waker could have been a much better game if it had gotten another year and a couple more dungeons.
@TNGYM Lynels remind me more of Rajangs, personally. Maybe it's the shape of their horns, the way they both look when they charge straight at you, their mouth weapons, resistances to elemental damage, swinging combos, descriptions of their throbbing inner organs (and descriptions in general, "creature that is rarely sighted and seldom survived")... heck, the one "mandatory" Lynel encounter in Zora's Domain is even known for using shock attacks. Main difference is that Lynels trade some of the speed for durability (relatively speaking).
Part of me wishes they'd actually use their shields as, well... shields, instead of just an awkward extra sword.
@TNGYM Lynels remind me more of Rajangs, personally. Maybe it's the shape of their horns, the way they both look when they charge straight at you, their mouth weapons, resistances to elemental damage, swinging combos, descriptions of their throbbing inner organs (and descriptions in general, "creature that is rarely sighted and seldom survived")... heck, the one "mandatory" Lynel encounter in Zora's Domain is even known for using shock attacks. Main difference is that Lynels trade some of the speed for durability (relatively speaking).
Part of me wishes they'd actually use their shields as, well... shields, instead of just an awkward extra sword.
LMAO!!!
The Rajang was actually the other monster i was actually debating about comparing! They are both pretty feirce, and use lightning! And those horns definately bear a resemblance.
Although i think the Rajang is more challenging.... I think in the end it was the air of personality they exude that affected my choice. The zinogre is proud and dignified which Is a feeling i get from the Lynels... When a Zinogre nails me, I dont even get mad, im like "Your blow struck true proud warrior! Come let us wage mighty war, let us carve the proof of our existence upon the world with the awesome might of our fevered pitch! Recieve the truth of my axe, and rejoice, for all who will look upon the land of our battle will know we fought, and therefore we were!"
And with the Rajang its more like "Oh you damn dirty cheapo monkey. You secondvrate Goku you- Oh, you think thats funny? Oh im a funny guy? THATS IT! Youre goin down!"
Just there,I was on Floria Bridge with my unregistered steed who I was going to call John.After getting the Korok seed,I walked back to John and one of those squirrel things (I think that's what they are?I've never killed one yet) ran in front of me,I swung with my Dragonbone Boko Club thinking "hah,finally got you" but I missed,striking John in the process.John in pain and panic,jamp off the bridge and landed on a branch below.Floating down to make an attempt to somehow save him,John leaped into the water below,made a splash and disappeared. I set off from the stable with Paul but he got electrocuted.Now I've only got slow Ringo and average George left.
@OorWullie Guardians, Monsters, Ganon and the great land itself are dangers. Hyrule is no paradise for horses. Rip John and Paul. May they Frolic in the greens fields of horse heaven.
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@Eric258 Agreed. I barely take Epona out because every time I look something is running out trying to attack her. She didn't have to deal with this back in OoT. Even a time traveling horse needs a break.
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Ironically I think the Yiga hideout is one of my favorite parts of the game. It's one of the few areas that actually felt like a regular Zelda area. Linear, strong enemies (too strong, 1HKO led to much raging), and the boss was very satisfying and fun to fight, although it was rather simple. I wish there were more areas like that.
Also, following that girl on the sand seal was pretty annoying. I got zapped a couple of times.
It seems this game has affected my ability to play other 3D zeldas.
In WW I've been accidentally using the boomerang instead of the sword and then I tried to exit out of first person mode with X... Which resulted in wasting a bomb.
SeaBiscuit also wouldn't fit because it's 10 characters.
And even playing the Splatoon beta — where the jump button is on B because of course it would be — is clunky since it's switching back and forth.
I think I've told you all that I've beaten the game and gotten all of the shrines and armor. Well, I just got over half way with the Korok seeds. My compendium is coming along to the point where my camera frame is almost never orange, and my total completion percentage is at 62%.
This game really needs Metroid Prime entries or something to keep things going through all of the exploration, re-exploration, and enemy / bug / fish farming.
Great. I was doing the Eventide Island quest and had two orbs, then I used my axe to destroy some boxes and there was a Yellow Chuchu inside. It electrocuted me to death as soon as it appeared (I had 4/4 hearts). Kind of a cheap death if you ask me though I'm not sure if this quest is something I should even be doing yet when I have barely started the game. I just happened to come across it and now I want to beat it. The only problem right now is the Hinox. I've tried multiple strategies but none have brought great results. Can't give up. I shall be victorious!
How weird of it that Breath of the Wild ditched the roll attack when dodge rolls are at the height of their popularity and instead kept the contextual sidestepping and backflipping and mapped it to jump?
And with the Rajang its more like "Oh you damn dirty cheapo monkey. You secondvrate Goku you- Oh, you think thats funny? Oh im a funny guy? THATS IT! Youre goin down!"
Still better than Blangongas.
Mostly I only use horses as a middleground between regular and fast travel. Stick them to the roads.
I tried to use stasis on the orb and shoot it with an arrow to get it off but I couldn't use stasis on the orb. I also tested how much damage it took from lightning and other stuff. Now I decided to try how hard it is to defeat it and I noticed that it had really stupid AI and I just bombed it to death while standing almost next to it. It couldn't get up a small ledge. I talked with my friend afterwards and I heard I could've just shot the necklace. Oh well...
@LateYou can use your paraglider to glide on top of him, grab the orb and run away. Alternatively, you can also sneak up to him, climb onto his hand and when he scratches his belly, you can jump off and land on his belly, grab the orb and run.
I'm surprised people don't really like the dungeons in this game. If you're talking about the length of the dungeon, yes it's disappointing that they aren't longer, however in terms in content, these are probably the best dungeons of the series. They don't require a singular solution and you don't need to grab a item so that you can actually complete it. Idk, I just feel as if they challenge the player as the game basically tells you "you have the tools, now figure it out" rather than following some linear path throughout the dungeon that's disguised well enough to not make it seem linear. I better way to understand this is to watch the series named Boss Keys by Mark Brown, in which he breaks down the formulas used in several Zelda games. It really is worth a watch!
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For me, the reason why I don't like them is complicated. Because I kinda do like them, but then I don't.
In terms of the puzzle aspect, I think the elephant and the bird are truly enjoyable. Really, really fun and clever. The salamander and camel are way too similar in terms of the "special" thing you can do, and honestly the camel was just super frustrating. Because like you said, there may not be a "specific" way to solve some of the puzzles, but to me, that also translated to some things feeling kinda sloppy and I just got lucky in the way a ball rolled or the way my character somehow pathed. For me, that's not rewarding, that just feels messy.
And the other thing I didn't like is how they ALL share the same aesthetic. I really miss the old themed dungeons of water, fire, forest, etc. I miss finding the big items inside the dungeons like the hookshot, the mirror shield, the gust jar, etc. Those were cool moments. And the way that the dungeons kept adding their puzzles in layers because you had more items as the game progressed. The final dungeons would throw really neat puzzles at you that necessitated smart thinking with most of your items. To me, that's what Zelda is really about. But my favorite Zelda will always be A Link to the Past and not the absolute original. I also miss fighting enemies in the dungeons to the point where you actually had to watch your hearts and be concerned about some of the rooms.
All of this is just me, but maybe that can give you a perspective on why some people may not enjoy them as much.
@OctaneI considered those options but I was afraid it would kill me as soon as I touch it. I hadn't encountered Hinox before so I didn't know they'd be so slow. Once I started fighting I thought I might as well see how far I can go and I happened to kill it. It seems I didn't get to keep the things I got out of it.
@rallydefault Yeah, I can see where you are coming from. I just feel that previous Zelda puzzles always had a linear path, where you hit a road block, find the correct item, and then use that item to finished the dungeon. It didn't seem like puzzle solving to me, but rather like a key which u would grab just to unlock the door. Another problem is that after several Zelda games, it's gets extremely easy to see the solutions to puzzles. Idk, if I'm maybe tired of the Zelda formula or not. Right now I'm playing ocarina of time for the first time and I'm just finding it boring. I don't feel like I'm actually thinking about how to solve puzzles but rather "oh there's the obvious block with the obvious purpose, okay done!" in a matter of seconds. Whilst in BOTW, I have to experiment and think about what is the best solution I can try and if this method of solution is worth it. I do also miss dungeon themes, but the dungeons themselves were very atmospheric with their music and imagery and the thought of actually being in a beast consumed by malice was tense and exciting. Btw I've only played TP, ALBW, MM and a third of OOT. My favourite puzzles (before BOTW) were in ALBW.
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