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Topic: The Legend of Zelda: Breath of the Wild

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spizzamarozzi

I must say, I really liked the ending. It was quick and unceremonious. When you play an action game for 50 or 100 hours, the last thing you want is beating the game and having to sit down and watch a 25 minute cutscene about stuff nobody cares about. It seems that the more they strip away those elements of epicness from TLoZ, the better the installments become.

That said, I wouldn't be surprised if the DLC has an alternative ending, because they need to sell these things.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

Nicolai

@Maxz I don't know how much that post was directed at me... I guess I didn't mean to come across as angsty and "edge-splaining," whatever that means. I had hoped that post #12126 had properly explained that I understood that I was simply feeling let-down, and that after thinking rationally, it wasn't really fair for me to judge other people's perfect scores. I understood that Nintendo never came out and said "Hey guys, this ending is the best we've ever done, you have to see it!"

If it wasn't directed at me, than my apologies for being overly paranoid

@-Green- Nintendo's Never had stellar story-telling, but I'd argue that it's generally been better than this. In fact, let's (skip over the infamous Triforce Heroes and) take a look at the last three (singleplayer) Zelda games. To grossly oversimplify, ALBW had Ravio's surprise reveal and a heartwarming gesture of kindness at the end. Skyward Sword had a beautifully paced romance, and a lot of really sad and moving moments at the end. Spirit Tracks had the colorful zelda and a character that turns good in the end. BotW, on the other hand, admittedly did a good job of humanizing Zelda and creating some likeable characters, but spent the smallest amount of time on each one and ended the game in the most basic way possible. I feel like any other Zelda game would have at least had each of the champions send their regards before departing, but they instead just left without anyone even noticing save Zelda's curious look into the air. I guess Ocarina of Time did that too, but the sages were never that interesting of characters to begin with. And it still did the game more justice..
@spizzamarozzi, holy cow, I couldn't disagree more! After beating a game, I want to be rewarded with an epic conclusion! Plus, after all of that stressful fighting, I just want to put the game down and watch the TV for a bit.

[Edited by Nicolai]

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-Green-

@Nicolaison That's more so a difference in story telling method and tone. It's comparable to how MM ends. Link does his thing, crisis averted, no one cares/notices and life goes on. In actuality, some of the story and interactions within this game are similar to those of MM. I wouldn't say it's innately worse, but it may just not be a style that's to your liking.

[Edited by -Green-]

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Eric258

Loving this game. I honestly don't think I may be able to go back to 'traditional' Zelda. I do miss larger dungeons and then having specific themes, however the way this game has made me feel is just amazing. It gives me the same feelings as when I played twilight princess for the first time (first Zelda game and one of my first games) . I just feel so immersed and I'm constantly trying to explore more and more of the world. It just feels so good being able to solve puzzles without first having to find a specific item and the physics based puzzles are probably some of the best I have ever experienced in the series. I'm surprised people are missing items so much. Tbh I found it very frustrating in previous Zelda games where you would find an cool item (e.g. The spinner) but it wouldn't have much use, if any after that dungeon (besides puzzles in the overworld). And speaking of overworld puzzles, it's so nice finding a puzzle in the overworld and actually being able to attempt it right away rather than wait to find a specific item. Also loving the towns and all the characters present. Feels nice having several villages that actually feel alive. Character design is also top notch. I often find myself just using the camera to look at npcs and their clothing and animations. The music is also honestly maybe my favourite in the series. Idk, it just sets the tone so well and it really stands apart from other Zelda music. I am a little sad that there is a lack in variety in enemies, however I'm glad that there was a much larger focus on enenmy AI since it made every battle unique and you had to adapt with different strategies. Still haven't faced Ganon yet. Planning on 100% before facing him. Found just over 350 korok seeds, 108 shrines and have completed the majority of side quests (I think at least XD) . It's been a while since a game has really awoken a sense of wonder and imagination within me. Thank you Nintendo! (Just next time, don't announce a release date before you know it will come out on time. My heart was already shattered several times! XD)

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Late

After a long wait, I finally received my copy of BotW for Wii U. Over 3 weeks after being sent from Denmark. I was going to go through the Great Plateau quickly since I've seen most of what it can offer but after 2 hours of play time, I've only beaten the Magnesis shrine.

Late

Octane

I did a bit of math.. and I've got my stamina upgraded all the way. You can't get two full rows of hearts, right? Or are there other ways to find the remaining pieces of heart?

Octane

Jhena

I think one of the most genius things about this game is the lack of icons on the map which tell you exactly where to get something. I think it feels good in Assassins Creed which is fast paced and more on the action site. Gonna have to try the next AC without it if possible.

Though i know basically where to find something already im still curious how Zelda plays with the icons which we´ll possibly get in the next dlc.

But for now i say keep the icons away for the next iteration.

Jhena

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Jhena

@BigBadJohn I think Witcher 3 got that part right. You basically just followed the mainquests and other quests which told you which level you need. Because if im honest no open world game has interesting stuff to do besides this. Zelda is the same. Besides this stuff and the shrines you can collect Korokseeds. The seed collecting was far from the stuff id call fun activity.

What i want to say open world is better just used for aesthetics.

Jhena

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Maxz

@Nicolaison The post wasn't directed at you at all. If anything, I was agreeing with you on the main point; it's important to be able to make your feelings and concerns felt, but when you get to a point where you're only counting what the game isn't, then that's basically self indulgent wallowing. Which, to reinstate, I don't think you were doing.

I felt your concerns were genuine and you were simply expressing them, rather using than using a game as platform to demonstrate how much higher your standards were than it could possibly achieve.

People feeling disappointed or let down from their experiences is natural. People acting as though the game is an insult to them, however, is a choice; one usually made in the name of self-aggrandisement. It's that which I find irksome - the "look how crap everything is and how awesome I am for saying so" style posturing.

It doesn't allow any room for discussion, which is basically whole point of a forum. It's just "swallow my edgy-sounding declarations or go home".

I feel it undermines the more moderate, level-headed, and earnest discussion in the forum, so it'd be ironic if I were trying to gag you for doing just that. I certainly don't want to turn this into some sort of 'mandatory happiness' club. There's just a certain type of post found across the internet that discusses the negatives ad nauseum and without tact or balance, and it doesn't do anything for anything but their own ego.

[Edited by Maxz]

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Jeronan

BigBadJohn wrote:

It's really difficult to tell a compelling and all encompassing story in an open world game. A rigid storyline with specific triggered events and surprising reveals don't work when you've got the freedom to do what you want when you want. If I'd have followed the directions of certain npc's then I would have gone after Ganon a week ago, instead I'm up in the mountains looking for diamonds. Your free, go create your own stories.

Exactly. Skyrim also had a fantastic story. You were free to follow the Direct, more linear path and be continuously engolved into a fantastic storyline, but you would miss out on one of the other, even better side storylines like that of The Companions (my favorite).

Zelda Breath of the Wild has an amazing story to tell and you are in the smack middle of it and you can progress it at your own pace and decide which side stories to pickup along the way or not.

That is what I like about more Open World games. When correctly done, like Zelda:BotW and Elder Scrolls games like Skyrim.... it offers you an immersive world to explore in.

Jeronan

Eel

Octane wrote:

I did a bit of math.. and I've got my stamina upgraded all the way. You can't get two full rows of hearts, right? Or are there other ways to find the remaining pieces of heart?

You can't max out both hearts and stamina. You'd need another 12 shrines or 3 dungeons or a combination of the two.

DLC, maybe?

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Octane

Meowpheel wrote:

Octane wrote:

I did a bit of math.. and I've got my stamina upgraded all the way. You can't get two full rows of hearts, right? Or are there other ways to find the remaining pieces of heart?

You can't max out both hearts and stamina. You'd need another 12 shrines or 3 dungeons or a combination of the two.

DLC, maybe?

I figured as much. Well, that's stupid then...

Octane

Ryu_Niiyama

@Octane I think it is like the seeds. You don't need max hearts and stamina to beat the game comfortably. Plus given the size of the world and the average gamer attention span I think they figured the majority of folks wouldn't bother.

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meleebrawler

Gameplay is the focus. I feel as if there's a smattering of ideas (and references) from other Zeldas. The story is basically OOT bad future abridged, is as free-form as Zelda 1, has a jump command like Zelda 2, NPC routines and threatening moon from Majora's Mask, shifting wind from Wind Waker, horseback combat from Twilight Princess (and item combining to a degree), stamina from Skyward Sword and readily accessible inventory from A Link Between Worlds.

I honestly prefer these mostly simpler sidequests. There's a lot less stress in accepting them, only to find it to be much harder or tedious than anticipated. With the way loot is handled, you rarely feel like you're going to miss out on anything crucial or one-of-a-kind, so you're free to ignore the quests that bore you.

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Octane

@Ryu_Niiyama It's different from the seeds, there are 900 of them, you only need 400 or so to max everything out. You can't do that with your hearts and stamina.

Octane

Nicolai

@-Green- What version of Majora's Mask did you play? You made it sound like nobody in Clock Town realizes what you did and none of it mattered, but everyone was there at the end to see the moon disappear! The mask salesman tells you you've made a lot of people happy. You get to make friends with skull kid, and they allude to the stories you hear from Grannie with the giants and the imp. Anju Wedding, etc. Even so, Majora's Mask didn't exactly have the best ending, but the side-quests more than made up for it in story. Still beats botw's story to me.
@Eric258, agrees all around. Plus I just found this awesome secret in the Lomei Labyrinth in Akkala that blew me away. Made me forget all about the ending. Go check it out if you haven't.
@Maxz, lol, sorry about that. I just know I'm getting a little heated about this, so I' just wanted to make sure I'm not offending anyone.

[Edited by Nicolai]

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Eel

Well, to max both hearts and stamina would make both health and stamina increasing foods completely useless.

Edit: wait no, only the health ones.

You can always switch which one is maxed with the evil statue. It's just three units.

[Edited by Eel]

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-Green-

@Nicolaison I'm talking about the general populace. Not just certain story related characters.

Edit: It's a purposely anticlimactic ending.

[Edited by -Green-]

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FGPackers

@Meowpheel @Octane considering food and climbing set (that you can complete really soon after starting the game), only need for stamina is the bullet time while using the glider. After you have 2 full stamina circles you can go all Hearths without any issue, really

FGPackers

KirbyTheVampire

meleebrawler wrote:

Gameplay is the focus. I feel as if there's a smattering of ideas (and references) from other Zeldas. The story is basically OOT bad future abridged, is as free-form as Zelda 1, has a jump command like Zelda 2, NPC routines and threatening moon from Majora's Mask, shifting wind from Wind Waker, horseback combat from Twilight Princess (and item combining to a degree), stamina from Skyward Sword and readily accessible inventory from A Link Between Worlds.

I honestly prefer these mostly simpler sidequests. There's a lot less stress in accepting them, only to find it to be much harder or tedious than anticipated. With the way loot is handled, you rarely feel like you're going to miss out on anything crucial or one-of-a-kind, so you're free to ignore the quests that bore you.

Gotta disagree about the sidequests. Simple is one thing, but they're so simple that they're utterly forgettable, to me at least. I was hoping for some legitimately interesting ones with interesting characters and little "mini stories", but it turned out they were all mostly just fetch quests, go-here-kill-this quests, go-take-picture-of-this quests, etc etc. Standard open world filler, basically. I was expecting SOME of the side quests to be that way, but not basically all of them. I think they put so much emphasis on the open world and exploration that those aspects of the game were pretty mediocre, and that was disappointing for me. I still love the game a lot, don't get me wrong, but the side quests were definitely a snore-fest for me. I do see how it makes the game easier to digest for people, though, and it does make it more chill/relaxing to not have big, crazy side quests that you need to get really involved in. They were just way too simple for me, and as someone who's a big open world game fan, I've seen plenty of these filler side quests in other games, so to have the entire game filled to the brim with them was really disappointing IMO.

[Edited by KirbyTheVampire]

KirbyTheVampire

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