@Meowpheel@FGPackers Yeah, I know. But it's just stupid to be left with either an incomplete stamina bar, or missing hearts, even after you've done everything. None of the previous games did this.
@-Green- When the moon disappears, the members of clock town are watching. But I suppose not everyone was there when Link woke up... I just kinds assumed everyone left cuz they didn't want to wait around, and assumed that they all saw that he did it. But it's not like Link is a total ghost to all of these people.
Anyway, it's beside the point. It's not like having everyone in Hateno Village witnessing the fall of Ganon was a must for me. I just thought something more meaningful might have happened.
[MM & BotW spoilers]
(Gosh dangit, these spoiler tags are hard to handle!)
@KirbyTheVampire, the side-quests are varied. There's literally one where you follow an old man as he runs from Kakariko to a nearby location, and then he gets to tired and makes you go take a picture of it and show him. [snore]
By stark contrast, there's one where you save four adventurers from bokoblins atop precarious scaffolding. And I've rarely been disappointed by Shrine Quests, too, especially if it involves solving one of Kass's riddles.
@Octane, Zelda One kinda did this, sort of. You always have the option of always choosing heart pieces, since potions are consumable. But if you choose a potion, the heart piece is gone forever.
@Nicolaison It's been a while since I played MM, but iirc most people don't seem really to care about Link or the impending doom from the moon. Most of his actions are attributed to the people he wears.
Im sure that like Skyward Sword but not to that extent (because botw is really a good game) this Zelda will get more and more negative opinions over time. You cant stand up to Witcher 3 and not get flagged.
The first 3-4 days i was hypnotised by the looks and atmosphere of botw. Then the tolerance to it came to effect and i was left with the gameplay and story.
SPOILERS ahead.
The story was basically optional (at all if you just want to beat Ganon) with the Zelda Reminiscense scenes. But its no secret that im no friend of downers. Though i get that they depict the dead past which is dead. Still show me hope besides Link which is his trademark.
The rest was the real good part of the story but four times the same slightly variated. Link saves his old campanions from their loss. I really liked the old ones and their future incarnations if you so will. Mipha (her german voiceover is so nice and loveable^^) is the lover, the new zora guy is the best friend (that big brotherly smile^^), the old Orni guy is the best rivale ( besides Falco) you could wish for and the new Goron is just cute.
But the only part i liked was the Zora part because it was my first and still fresh. And getting into Gerudo town because it was initially funny ( yeah Link is cute as a woman). Seriously the clothes are just beautiful there regardless which genderstyle you wear.
The sidequests were just aweful and boring to play. I watched so much animuh that i cant stand wannabe sugar without real character or sympathy. Their (positivity) just feels so forced and unreal. The main story was nice in that department but only between the companions.
The rest of the game were shrines and korok seeds. Great puzzles but i just couldnt do more than fifty or so. I dont even need to comment on the corok seeds.
Im in the boat that you can heavily critice a game and still think its good. I even paid 400 Euro for it. But for todays standards this game is mostly just beautiful and highly polished.
Health increasing foods are useless by the end anyway, because hearts max out at 30 and waste all of your +20 hearts gourmet food. You just make them at minimum potency for a full heal after you get to 26 hearts. It bugs me a lot that you can't max out everything.
Most of the "complaining" about this game really boils down to "I dislike this genre therefore the game is bad." Pretty much all of the people that generally dislike it don't say they dislike it because it's it's a bad example of its genre, they say they dislike it because they don't actually like its genre. The game had a genre shift. It's not the first time the series had a genre shift. The first game was an open world action adventure. The second game was an RPG-action-adventure. The third game was the start of the "zelda-metroid-vania-esque" format that the series stuck with for a long time. Now it's shifted back to an open world action adventure like how it started. The people that started with Ocarina or ALttP might be upset with the genre shift back to open action adventure because they wanted more of the same, but after 20 years of that format, it's nice to get the first real sequel to the 30-year old format using modern innovations in the genre. It has set the bar higher for this genre and is now the go-to example for the genre. That's huge. Disliking the genre doesn't lower it's ranking as the top of its genre.
By that logic, I despise horror, so The Last of Us, Resident Evil 7, and Eternal Darkness are all bad games that don't deserve great review scores because they're all flawed from how I define a perfect game.
And there's a lot of "the newer story driven games were what defined Zelda, and this leaves behind everything that Zelda games are. No they weren't, they were the deviation. I was there for the first one. BotW is everything a Zelda game is to anyone that started there. It was the other ones that went in a different direction! There's room for both formats, so everyone can be happy, but this time we can safely say we went back to origins.
Bottom line is when you have one of the ONLY 30+ year old franchises in gaming there's going to be a lot of changes in the series, and it's going to not please everyone. But that doesn't and shouldn't affect an evaluation of it's actual quality as a stand-alone title.
It's really difficult to tell a compelling and all encompassing story in an open world game. A rigid storyline with specific triggered events and surprising reveals don't work when you've got the freedom to do what you want when you want. If I'd have followed the directions of certain npc's then I would have gone after Ganon a week ago, instead I'm up in the mountains looking for diamonds. Your free, go create your own stories.
That's fine. I can understand that weaving the story throughout an open-world game can be difficult. But there is no excuse for the ending being as bad as it is.
@NEStalgia I read that argment often that Zelda brings the open world to a new height.
Its trying to (climb^^) like 50 meters because the weather has an effect on the world. Yeah its good to climb everwhere you want to but i reached every point of the world i wanted to since Morrowind.
Seriously thats everything new.
People are just slowly realising that they experinced almost everything else better in other open worlds.
But one new thing doesnt make up for the majority of polished mediocricity.
@NEStalgia The problems I have with this game isn't about the open world structure, cause I love those if they're executed well. They're just some weird game decisions that baffle me, and I guess the story and side quests are a little more disappointed than I expected. Anyway, I can say that and still like the game, I definitely don't think it's a bad game at all, just far from perfect in my opinion. Breath of the Wild does some thing really well, better than most games, but that only highlights its shortcomings even more.
That's fine. I can understand that weaving the story throughout an open-world game can be difficult. But there is no excuse for the ending being as bad as it is.
Maybe a tad nitpicky on my part, but endings being lacking or anticlimactic are totally justifiable depending on the narrative. They can serve huge purposes in writing.
I'm sorry to say so, but i really don't get how this topic went so negative in the last hours. Am i odd and weird if i like the side quests in this game? And don't judge me because there's obviously a reason to it. But i don't get how side quests in this game and in TW3 can be compared. We all know that's impossible because they are different type of games that most of all focus on REALLY different aspects
That's fine. I can understand that weaving the story throughout an open-world game can be difficult. But there is no excuse for the ending being as bad as it is.
Maybe a tad nitpicky on my part, but endings being lacking or anticlimactic are totally justifiable depending on the narrative. They can serve huge purposes in writing.
I... see where you're coming from, but I don't think that's an escape route for BotW's case. I just think its ending was straight-up bad. It kinda left a bad taste in my mouth, to be honest. I'm still playing it to get everything, like I said, but bleh... it just bummed me out.
@FGPackers I'm not comparing them to TW3, cause anything falls short in comparison to TW3's side quests. But when Zelda starts throwing fetch-quests at me, I'm out. ''Get me 55 mushrooms and maybe you get 20 rupees as a reward when you're done with that.'' No, thank you. There's no point in doing side quests, besides just ticking off another task in your inventory. The reward have been pretty lacklustre in my opinion. Some side quests are obviously better than others, but when you're nearing the end of the game, you're left with all those fodder quests in your quest log.
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