I really want Wolf back. He was already different enough from Fox and Falco with way better Smash attacks and an even weaker recovery than Falco... alas.
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@Haru17 I know a lot of people don't like Federation Force, but let's not pretend it doesn't exist when considering Nintendo "letting the series rot".
By that logic all of the Resident Evil fans were completely satisfied when Capcom put out Umbrella Corps. They're not RE games, they're not Prime games — they're multiplayer shooter spinoffs.
Anyway, did Star Fox: Zero even redesign the characters? That game looked shockingly similar to the N64 game not just in fidelity.
@EvilLucario I'd say that Wolf (and the entire SF franchise in general) hasn't been relevant enough to warrant a comeback. They can also ditch Falco if they decide to bring in the four champions from Zelda. One birdman is enough
@Octane Well Smash 4's first big batch of DLC was Ryu and 2 characters whose games haven't been localized. At least Roy's game stands a chance at being localized as Intelligent Systems said they want to remake it if Shadows of Valentia did well enough. Mother 3 localization on the other hand ended up as a bunch of rumours that came to nothing
@Grumblevolcano I suppose that's true. Personally I'd like to see them keep about one character for each franchise if possible (Fox in this case), but they can swap the others for some more relevant characters. Sheik, Zero Suit Samus, Palutena, Dark Pit, Wii Fit Trainer, Dr. Mario, some of the Pokemon characters, all those FE characters. We can do without them IMO!
petitions doesn't do much, sadly. would be neat though.
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There's nothing inherently wrong with the Subspace Emissary. Just don't nerf character abilities (rip Captain Falcon and Sonic's speed), add more Nintendo characters to beat up, and have actual interesting level gimmicks like the first level you get to play as Donkey/Diddy Kong.
Mix the good parts of Subspace with Adventure Mode from Melee, make the mode just FUN to play through, and you got a killer single-player campaign. It doesn't have to be uber long like Subspace, just make it fun and worth replaying because it's fun.
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@EvilLucario I don't remember run speed being nerfed in Subspace Emissary, there's very few normal levels that let you run uninterrupted for long anyway plus, of course, you only get Sonic at the very end.
Anyway, the core gameplay of that mode works and I'd argue actually is fun, the uber length you mentioned actually is it's biggest problem, it just plain overstays it's welcome, not to mention the whole thing being pretty much Kirby Super Star: Smash Edition. Pretty much all the "gimmicks" found in Subspace (cannons, invincible mine carts, sliding launch pads) can be traced back to the former, up to and including The Great Maze Offensive.
We are likely at the point where a big overarching plot including all characters is probably too hard to pull off successfully, some characters are inevitably going to end up shafted or overexposed in the grand scheme of things, not to mention the modern-day potential DLC. Something more like classic fighting games where each character has their own small story to play through, perhaps with some mild randomization or path-choosing kind of like 3DS Classic could work.
Adventure Mode is probably Smash's best option for significant single player content at this point as the focus was franchises, not characters. Mario could have 2 levels (1 based on Super Mario Maker and 1 based on Odyssey), Zelda could have 1 based on BotW, Kirby could have 1 based on Super Star or Planet Robobot, DK could have 1 based on Tropical Freeze, etc.
I don’t really care if there’s another Subspace or not. If it’s there, cool. If it’s not, ok. I’ve never been one for single player campaigns in multiplayer focused games, something always just feels off, I can’t put my finger on it though. I will say Brawl was a nice departure from normal fighting game single player campaigns, your actualy doing stuff instead of just fighting the AI over and over. It was more so the levels themselves I wasn’t a fan of. So if it’s in the next game, that’s fine. If it isn’t, then I won’t be upset.
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@TheTetrisGuy Fighting AI over and over probably is that feeling of emptiness you're describing. They just don't adapt and react the same way humans do, leading to tedium once you've got their patterns all figured out. There's a reason most "bosses" have to break the rules in some way to be a challenge.
Single-player that leans more towards Adventure Mode is our best bet in all honesty. Subspace barely worked with ~35 characters, with over 50 and counting that ain't happening with another attempt at Subspace. But I would still love stuff taken from Subspace, like an actual story. Perhaps have multiple different stories for different franchises? Idk how feasible that is though.
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