Hey guys. I made an animated DK stage i put 4/5 hours into.
It features wooden barrells that fall from the sky due to DKs stomping. Anyone staying on the outside of the main beam may come in contact with them and be fired off stage as there are canon barrells hidden inside them.
Other than that its just a straight forward stage with a giant dk stomping and flailing a bit lol.
I was super tempted to put the DK Rap as the background music but i decided not to. Maybe i missed a beat lol
I made Sabrewulf's stage from the original Killer Instinct, wish I had more to work with with tools and more item use, but this is how I was able to do it, made with a few different references.
The SNES original:
My creation which uses some ideas from the arcade version:
Ok so i added grabbable edges to platforms (nightmare). Made most of dk ungrabbable as you would grab alot of edges unintentionally while moving.
Added gravity to the barrells and platforms for them to move on. They can blast you off stage so collide with them at you're own risk.
I made dks feet smaller and left more space between them and the lower platform as cpus could get high damage whilst in there and it was difficult to smash them out.
Angled and redrew his arms to stop barrells rolling back into his body/getting stuck.
Please check it out. I think its pretty much finished now. Let me know if it's smashable.
Edit : Added wind under DKs feet to stop players camping in the middle where it is hard to get a smash out. So you can throw your enemies into the wind forcing them to the outter part of the stage. Then you can smash them. The AI still tries to go through the wind as opposed to up and over his leg so i set the wind to 60 not 100 to give them a chance.
This plays a lot better with human players.
I plan to do no more work on this as i can't identify any further playability issues and i don't imagine many people will play it lol.
Ugh, how do people draw with this stupid editor? >.<
I'm trying to make something but not only is it not accurate, but it's filling up the meter like crazy.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
@Joeynator3000 use the grid. Also if you're drawing multiple shapes to make one object try to do it using the line draw instead in one motion to draw one shape. It takes up far less. For example a t-shape top rectangle and middle rectangle will fill the metre as two shapes. Drawing it with the line to form one shape will take up less space.
If you check out my DK stage you'll see you can fit a lot on a single stage if you work at it.
Sometimes the grid won't help, especially when trying to draw curved shapes. I still feel like the weight thing is stupid, especially when you compare custom stages to the official ones.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
You could try using a culmination of circles in the back ground to form a rough idea of what the object should look like. Then try to trace that in the fore ground adding necessary detail.
Or you could try drawing small then stretching it. That can help.
But when input isn't accurately read nothing will be perfect i guess.
@Tsurii The DLC spirits don't go away. The normal ones though, I THINK there was a random chance that they could stay though. It happened to me a few times.
Metroid, Xenoblade, EarthBound shill
I run a YouTube/Twitch channel for fun. Check me out if you want to!
Please let me know before you send me a FC request, thanks.
Made a Resident Evil 4 stage: "Salazar Castle".
I tried to replicate the big area with the robot/statue near the end of the castle. However, I couldn't add too much due to the editor limit. Still, I think it looks ok.
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