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Topic: The Legend of Zelda: Skyward Sword HD

Posts 581 to 600 of 921

Quarth

I'm not sold on the controls, or more specifically when swinging the sword, both with motion and button controls. But I guess one gets used to it?

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NintendoByNature

Mine was supposed to be delivered today but now FedEx is saying 7/22. Ughhhh...

NintendoByNature

Eel

Eh amazon hasn't even taken my money yet, I'm expecting my preorder to arrive late next week tbh

[Edited by Eel]

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Zeldafan79

Wow this game looks so gorgeous in HD! The button only controls are a little weird but I'm adjusting. I'm just glad more people will play it now.

So any first timers falling in love with this game yet? If not are you at least having a good time?

"Freedom is the right of all sentient beings" Optimus Prime

Dezzy

I bet it actually sells more on Switch than it did on the Wii. It only sold about 3 million on the Wii.

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Tendo64

Zeldafan79 wrote:

So any first timers falling in love with this game yet? If not are you at least having a good time?

First time playing it when I picked it up yesterday, and I effortlessly put in around 7 hours of play time. I don't do that unless I'm engrossed, so yes, enjoying it so far (but yet to fall madly in love XD).

Had come straight off binging on BOTW for the last month and a half, so I've got to be careful of measuring Skyward against that, as obviously not every game, or very few could reach those heights.

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Buizel

Only played about an hour so far, but damn I forgot just how charming this game is. As much as I love Breath of the Wild, I feel like the first hour of SS oozes as much charm as all of BotW in terms of character, setting and overall aesthetic.

Played mostly with button controls and agree holding L for the camera control takes a bit of getting used to. It's a shame you can't swap it with the sword controls such that L+right stick controls the sword.

Motion controls are spot on though. I never had problems with them in the original and they feel perfect here. Unexpectedly much more precise than the analogue stick as well.

[Edited by Buizel]

At least 2'8".

Zeldafan79

@Tendo64

Well If you do fall in love don't try to hop into bed with it right away. Whine it and dine it first. It's the sensible thing to do. 😜

[Edited by Zeldafan79]

"Freedom is the right of all sentient beings" Optimus Prime

skywake

JaxonH wrote:

I've played countless games on Switch with Gyro and while Gyro can drift slowly over time, it more affects games where you're using it as a pointer without the analog (Pikmin 3, Mario Galaxy). For just swiping, it should be fine. Just gotta learn proper technique, which has always been the number one hindrance for ppl with motion in my experience.

Generally yes but they do lean pretty heavily on precise controller position in Skyward Sword. Two things I've found frustrating so far with the motion controls I don't remember having issues with in the original. There's an enemy you have to defeat by slicing sideways and then stabbing, for the life of me I couldn't get the stab to register so in the end I just picked up the Pro Controller for that one enemy.

Even more than that, you do use "pointer controls" for things like the slingshot and dowsing. Pretty much every time I swap to them I don't know that the controller has drifted and it starts turning. Which does kinda slow you down a bit. With the Wii you (or at least I) could always rely on centre being centre because it would constantly be calibrating itself to the sensor bar, which it would find because it was instinct to point at the TV when aiming

blaisedinsd wrote:

I don’t get some reviewers whining about camera control in button only mode. You don’t even need camera control in this game, you lock on to enemy’s to face them you don’t rotate the camera while you are fighting. I never thought the game was lacking for not having camera control when I played it a few times all the way through on Wii.

That's true but once you have camera control it's a bit of a step back to go without it. The L + stick combo is serviceable but it's not exactly instinct. I personally find myself not moving the camera at all when using button controls. Or worse going to control the camera and instead swinging the sword. The motion controls win here.

blaisedinsd wrote:

And really recalibration because of no sensor bar I don’t foresee being annoying. I find it freeing to not have to point at the tv and to be able to just press the calibrate button to center no matter where I am pointing

I don't really agree that it's more freeing not having the auto-calibration of the sensor bar. With the sensor bar it was always resetting so assuming you regularly had the TV in view of your controller drift didn't happen. And you were pointing it at the TV for aiming so you never had to think about it (I mean it was 10 years ago so maybe I'm misremembering). With the JoyCon I find I'm having to hit Y a fair bit, especially before using any of the aiming weapons.

Also I'm fairly sure there was a button or button combo on the Wii version for manually realigning the controller. I think it was one of the 1 or 2 buttons? Not sure but again, never really needed to use it.

tl;dr:
If they released a software patch that allowed you to use the original WiiMote? I'd be using the original WiiMote for this game. Camera controls are nice but I can live without them. The recalibration however is really missed. Also despite my whine I'm really enjoying replaying it and do prefer the motion controls

[Edited by skywake]

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Zeldafan79

The camera control update for this version is actually a pretty nice feature! I never knew how much i needed that. I was playing ocarina of time again recently and it's really strange having to constantly center the camera behind Link. I don't recall the camera system of previous games but now it bothers me when it never did before.

Is skyward sword HD the first time a 3D zelda had that feature?

"Freedom is the right of all sentient beings" Optimus Prime

Eel

Free camera movement? It’s been on most 3D style Zelda games since Wind Waker.

I think the only ones that didn’t have it after that were the ones on the Wii, and Ocarina of Time 3D.

(Though curiously OoT3D had kind of a precursor version of the camera system present here when playing without motion controls, there you could tilt your 3DS around while holding L to move the camera around, though it was still pretty restrictive)

[Edited by Eel]

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Zeldafan79

@Eel

Oh so anything since wind waker. I forgot but it is a welcome feature with skyward sword.

"Freedom is the right of all sentient beings" Optimus Prime

jedgamesguy

I tried out the stick controls for the cave section on Skyloft and it took one swarm of Keese to convince me to switch back to normal motion controls. I’m glad it’s there for people who want or need it but I’m playing the whole game with Joy-Cons.

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NintendoByNature

I feel like a child checking the tracking info on this every hour for an update lol. Unfortunately, still showing 7/22.

NintendoByNature

JaxonH

There’s just no better way to do camera with stick controls. The stick can’t do the sword and camera at the same time. The solution they have implemented is the best choice imo. And while I did have some trouble adjusting to it, by the time I left work yesterday I had gotten into muscle memory to hold L whenever turning the camera. Just takes some practice.

I’m now playing with motion and I love it. I’m almost as far as I got in the Wii version already. I’m so glad this game came to Switch. It’s such a unique game, and I really wanted to experience it on this system.

I’m having tons of fun.

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1UP_MARIO

Love button controls. I’ve already adjusted. Not a problem with the pro controller but when playing with the joy cons I hate that the minus button is so close to the left stick when I need to access the map. Still great. This game would’ve been perfect on the Wii u with the map on the gamepad.

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Dezzy

Eel wrote:

I think the only ones that didn’t have it after that were the ones on the Wii, and Ocarina of Time 3D.

Oh yeah I totally forgot that was one of the launch appeals of the New3DS, and how it was adding camera controls to Majora3D, which Ocarina didn't have. They really should've gone back and patched them into Ocarina3D as well!

[Edited by Dezzy]

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Zeldafan79

I'm finding myself torn between the controls. Neither is really ideal. I'm more used to motion but at the same time I feel the fad has fizzled. Swinging Your sword with the analog stick kinda sucks. Flying with the loftwing by swinging the remote always felt rediculous so that's better with buttons. The first dungeon boss murdered me on my first try with the button setup. With motion i never lost that fight. So conflicted about which is better.

"Freedom is the right of all sentient beings" Optimus Prime

Mr-Fuggles777

How much stick flicking is required?
I'm worried about drift as I have a Lite, having to flick the stick every time I want to cut grass/smash a jar/kill an enemy doesn't fill me with confidence.

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