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Topic: Pokémon Scarlet & Pokémon Violet

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FroZtedFlake

Hmm, I actually am a fan of that design. It's pretty dang chaotic, but in a good way.

Games I'm playing right now:
OoT N64
DK64 N64
Lego LotR Wii
Spirit Tracks DS
TotK Switch

VoidofLight

I dunno if I'm exactly a fan of the design, but it looks like a first stage, so I'll wait and see how things go. The thing that sort of bothers me is just how it looks like it's wearing a hood, as well as the eyes and little tufts of hair sticking out of the hood itself. Doesn't really feel all that much like a pokemon to me honestly. I do find it funny though that it looks as if it's flipping people off due to it having a longer middle finger that it uses to paint.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Kermit1

Smeargle now has an evil twin.
Untitled
Untitled

[Edited by Kermit1]

dysgraphia awareness human

VoidofLight

@Kermit1 My thinking is despite the games being developed at the same time, they didn't know how well Legends would be received, hence why tons of the changes Legends introduced aren't going to be in these games. It could also end up being that the two teams didn't have much in terms of crossover with one another.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Kermit1

@VoidofLight that was my thought too. Maybe next itme.

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Octane

@VoidofLight ''What will people think of improved battle animations?''

''Let's not implement them just in case people don't like it.''

''Brilliant idea!''

Octane

VoidofLight

@Octane I was talking more about how Legends implemented things in general. If I had to guess with the battles, it's probably just how the two groups of developers see things at the current. If I had to bet, Gen 10 will probably have the animations from Legends.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Snatcher

VoidofLight wrote:

@Kermit1 My thinking is despite the games being developed at the same time, they didn't know how well Legends would be received, hence why tons of the changes Legends introduced aren't going to be in these games. It could also end up being that the two teams didn't have much in terms of crossover with one another.

Makes the most sense tbh.

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Fizza

@Octane Not trying to defend them in any way about it because yikes it's hard to go back to that style of attack after PLA showed us the light, but I think it's probably like that not just because it was developed separately from Legends, but also because it's going for a much larger scale in terms of the world than what Legends did (at least in how it's now seamless rather than zone-based). Couple that with creating an entire new Pokedex worth of mons, an entirely new competitive mechanic that applies to every single one of said mons in addition to everything else required to make an open-world game function and, like the previous game, they probably thought highly intricate attack animations were of the lowest priority. It's still not great because there is absolutely some whiplash coming off of how much detail (FOR A POKEMON GAME) Legends had in it's animations but it's by no means a deal breaker for me. Not that much of anything would actually constitute as a deal breaker for me in this series but hey it's still something.

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Octane

@Fizza It's not an "intricate" attack animation. It's literally just the Pokemon moving forwards. There's hardly any animation present, it's incredibly simple, but at least sells the concept of physical attacks more than showing it as a weird range attack.

Octane

Anti-Matter

The attack animation on Pokemon Scarlet / Violet was like old Final Fantasy attacks.
Meanwhile, the attack animation on Miitopia looked better.
Gamefreaks should learn a lot from other developers.

[Edited by Anti-Matter]

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Fizza

God I cannot wait for tomorrow's trailer.

They've really kicked into overdrive with these trailers as of late haven't they. We've had 4 within the span of a month at this point and, when we were in such a long drought between February to either June/August (depending on how substantial you view the June trailer), it's quite surreal honestly. As for my predictions, I hope we get more Paldean forms and the reveal of the potential evil team. If I can get either of those I'll be a happy man.

Also, I actually won't be able to watch it live since I'll be at school at the exact same time so lose your minds for me if you don't mind until I get back around about 4:30 XD

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Kermit1

@Fizza I take a nap and wake up to hear this! I need to nap more. I cannot wait for tomorrow's trailer!!!

dysgraphia awareness human

Kermit1
Untitled

dysgraphia awareness human

VoidofLight

Honestly, this trailer made me a bit more excited for the game. It feels like this is the first genuine home console mainline pokemon game, especially given that the special edition switch is an actual switch, and not just the lite.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Anti-Matter

I hope Quaxly will not turn into Donald Duck.

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FroZtedFlake

@Anti-Matter He definitely will, I heard that Sprigatito evolves into Nia from xenoblade 2, and Fuecoco evolves into a bad guy from skylanders too

[Edited by FroZtedFlake]

Games I'm playing right now:
OoT N64
DK64 N64
Lego LotR Wii
Spirit Tracks DS
TotK Switch

Kermit1

Should I buy both versions? I decided I want to but I don't know if I should since they are the same game with only a few differences (and after looking at some of the leaks there are less version differences in these games).

dysgraphia awareness human

Pizzamorg

The game is graphically super ugly (no point pretending it isn't anymore) and it is shame all these years later battles still appear to be mostly just Pokemon standing on the spot with limited effects BUT I really liked the energy of this trailer, at least based on the trailer this game seems like it's gonna be weird AF and I am here for this. Also while it isn't graphically very pretty, I do think some of the art direction in this seems really nice.

I am really intrigued to see how the co op and go anywhere, do anything, aspects will work. Pokemon games have always been a very controlled experience, so I dunno how you balance this? Will everything just scale off the player? I hope that isn't the case, I like being slightly over levelled in a JRPG, putting in the work to make something easier for myself. But I assume you can't do that here? As if everything has a set level, the go anywhere do anything thing wouldn't be true.

[Edited by Pizzamorg]

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