@Ralizah That is the only quest from the beginning of the game that I'm still completely unable to complete. It hurts that they won't accept anything a bit smaller in size, and you basically can only complete it if you find an alpha of the species or something.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight I have, like, five or so 2'7 Buizels. But no, that extra inch is so important. Can't be a 2'7 Buizel. Only 2'8 Buizels are acceptable for that diva.
It's funny, because there was an outbreak, and I caught ten of the things in one go, and still no good!
Currently Playing: Yakuza 0: Director's Cut (NS2); Corpse Factory (PC)
@VoidofLight The game is already a wreck due to stating battles and having the opponent attack three times before you can move but that has nothing to do with adding abilities back. If anything it just made the mid tier pokes weaker by not having abilities.
Lol, I am glad this happened to you as well. The trainers in this game feel like real players because it feels like they absolutely cheese the system. I'll use a strong style move and then they'll use a combination of quick attack and agile moves to attack me four times in a row. The system is completely broken. I am not surprised they removed player v player battles, as it'd be like the equivalent of an online fighting game where someone stun locks you in the corner and spams the same combo over and over.
Also, speaking generally, I think the bias to Legends is super funny. People who like this direction for the Pokemon franchise seem to have convinced themselves Legends is the future because of good sales records and a good initial review round up. But you know what also had that? Sword and Shield. And we still haven't had another mainline entry yet, for all we know, it'll be exactly like Sword and Shield again.
Like, it is fine if you like the Legends approach, but I've seen some people (not really here, but elsewhere) be quite aggressive about how anyone critical of Legends (like me) should just "deal with it as this is the future now" but the basis of their reasoning is inherently flawed.
Hell, if anything history shows that Gamefreak will likely abandon almost all innovation in this title for the next one, for new misguided novelties, as they have done throughout.
What they should do in the next Legends game is to let you access your Pokémon at all times, without having to go to a base or pastures. It's very annoying when I'm trying to evolve all my Pokémon, and I have to run back and forth to get evolution stones or switch them in the field while I'm leveling them up.
@Pizzamorg Oh, the next entry is going to be like Sword and Shield. They're probably keeping Legends separate, unless they axe the Legends stuff entirely like they did with Let's Go. I genuinely believe they'll do what they do with other pokemon titles, and just abandon all the gameplay improvements added to Legends, going back to the same old tired formula, with the same old hallway level design. Heck, I bet even Sword and Shield's ability to skip the tutorials won't return for the next big Generation of the series.
I'd probably hate Gen 9 if they go back to the same old approach that they've been heading down since Gen 5 (yes, even though I love gen 5, I can admit that's when the series started the trends that made it awful.), and they'll probably continue making games that aren't actually that fun to play, all because they don't have the time, and they still have to cater to competitive.
I'm expecting for Gen 9 to be a massive step down, and I won't be surprised if it'll become one of the most hated in the series, if it is.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
They should do a Gen 5 again with Gen 9.
Have us only have access to the new 151 Pokémon, and you can't get old Pokémon until after you have beaten the game. And the story and region needs to be fun and interesting.
@TommyTendo I don't even really want a good story. Pokemon's never been known for their story, even with Gen 5. I just care about the gameplay, and want it to be more involved than running down a series of hallways, only to be stopped every five seconds and told basic information I already knew, or getting a tutorial on something that had already been talked about before. I want more than just a story and then an hour long post-game. I want more to do outside of the main story, rather than just going from gym to gym over and over again and again.
Also, it's a pipe dream to think they'd ever make 151 new pokemon ever again. We're lucky to get around 80 species now, given that the developers don't want to reach 1,000 species so quickly. It's the reason why we have regional variants.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@TommyTendo I don't even really want a good story. Pokemon's never been known for their story, even with Gen 5. I just care about the gameplay, and want it to be more involved than running down a series of hallways, only to be stopped every five seconds and told basic information I already knew, or getting a tutorial on something that had already been talked about before. I want more than just a story and then an hour long post-game. I want more to do outside of the main story, rather than just going from gym to gym over and over again and again.
I actually thought about this a lot while gathering my thoughts for why Legends didn't work for me and it made me come to the realisation that I am very easily brainwashed by games.
Technically, Legends has more interesting core gameplay mechanics than Sword and Shield, battle initiation, gyro aim etc etc but - especially in the first half - it is like raw gameplay. You get about a sentences worth of story, dropped into a semi open location and your only goal, really, is to make a number go up. You get it high enough and you go and do that somewhere else.
In say a S/S, you also have effectively a number goes up loop, but it is disguised and dressed behind a structured adventure. I'm not saying a good adventure, but I am just saying that I always felt like I had purpose and momentum, because each action had a responding development. A new town, a new gym, some sort of story development, each piece of gameplay was threaded together into a cohesive whole.
And Legends showed to me, that a story and gameplay even of a mediocre level need to exist together in tandem. That if you have one strong area and a weaker other, or a non-existent other, the overall game suffers for it, even if it's parts may be stronger.
Legends completely barebones construction made me aware of the grind, of the repetition, that I feel like no game should. And for sure there is definitely more treadmill in Legends in general, but that is the thing, Legends is the foundation of a game, waiting to be finished with DLC.
And if anything, Legends kinda proves this. I would argue the best stretch of the Legends campaign is the last few hours, because there you are sent to very specific locations with very specific goals interacting with characters for more than one sentence every few hours. Once those goals are achieved, there is some immediate story wrap up and you are propelled into the next goal straight away (should you choose to do so).
These goals aren't necessarily good, and the final boss imo is kinda terrible, but the tandem of story, context and clear goals drove this section of the game with a sense of momentum, basically none of the rest of the game had, for me.
So really, for me, Legends exists as this fascinating case study as to why Pokemon needed the 10 year old beats every gym leader in the land structure all along, because no matter how much you innovate on the gameplay, it needs some sort of connective tissue, some kind of framework, to hang it on and keep it held together.
I think Gen 9 will have some QoL things from Legends Arceus given how Sword/Shield had some QoL things from Let's Go (e.g. Let's Go removed random encounters and Sword/Shield continued that) and all 3 are mainline (Let's Go, Sword/Shield, Legends Arceus).
I just wish they would give the player more weapons.
Like, instead of just projectiles, you could use a dagger or something for close combat as well.
I'd love a Monster Hunter style game where you don't pick weapons, but monsters of different classifications and initiate different moves with different combos to fell giant, enraged, alpha Pokemon.
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