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Topic: Monster Hunter Rise

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Pizzamorg

If I am understanding it correctly, the new Greatsword Switch Skill auto parries for you. I am all in.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: RingFit Adventure.
PC games currently playing: The Division 2. Monster Hunter Rise. Dark Pictures Anthology. Tiny Tina's Wonderlands.

Snatcher

@Pizzamorg No joke? I will need to give that a shot.

Nintendo are like woman, You love them for whats on the inside, not the outside.

(My friend code is SW-7322-1645-6323, please ask me before you use it)

Pizzamorg

Snatcher wrote:

@Pizzamorg No joke? I will need to give that a shot.

I dunno, the trailer didn't really make it all that clear. And the tweet is worded quite poorly.

It says, "If used while charging, you can quickly parry an attack and then unleash a fierce onslaught afterwards."

That suggests to me the parry has to be automatic, as how can you parry if you are charging?

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: RingFit Adventure.
PC games currently playing: The Division 2. Monster Hunter Rise. Dark Pictures Anthology. Tiny Tina's Wonderlands.

Snatcher

@Pizzamorg It says can, not will, so I must assume you can do it automatically. It if you could that would be sick!

Nintendo are like woman, You love them for whats on the inside, not the outside.

(My friend code is SW-7322-1645-6323, please ask me before you use it)

Pizzamorg

Snatcher wrote:

@Pizzamorg It says can, not will, so I must assume you can do it automatically. It if you could that would be sick!

Yeah, the video just shows the user tanking a hit, if that is all it is, it kinda sucks, as there are already Greatsword Switch Skills in the game that do the same thing.

Then again, a lot of these "new" skills just seem to be more of the same. Both Hammer and Horn seem to basically be getting the same stuff, and all they do is further increase the chance to flinch. This is pretty boring and also problematic as I feel like the identities of the weapons are getting lost. If the HH is as effective as the Hammer at bonking, and also buffs and heals everyone, why would you use a Hammer?

IG gets to like throw the Kinsect like a grenade or something, which I guess is cool, but you can already fire the Kinsect to do damage.

Just stuff like that, pretty whelmed by a lot of this if I am being honest. On the Switch Axe one, I couldn't even tell what was different about that versus what is already in the game.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: RingFit Adventure.
PC games currently playing: The Division 2. Monster Hunter Rise. Dark Pictures Anthology. Tiny Tina's Wonderlands.

JaxonH

@Joeynator3000
Glaive is so good in Rise. It took a while for the community to realize its value. Like how Diving Wyvern damage increases the longer your air combo has been going.

Toward the end of my base game playthrough me and @TeeJay built glaive sets and wrecked shop together for a while.

We both mained glaive in MH4U also. I've also mained Switch Axe and Charge Blade in Rise, so for Sunbreak I want to go with something new. Something fresh.

Something like... GREAT SWORD and HAMMER

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Joeynator3000

@JaxonH Yeah for the expansion I'm gonna try and give the Gunlance a break. That said, with the Charge Blade, how do you do that "ultimate discharge" attack again? Or what am I doing wrong that stops me from using it? I looked at the controls for it and everything and can't figure out why it randomly stopped working for me. >.<

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

JaxonH

@Joeynator3000
Switch Skill swaps Savage Axe for Charged Elemental Discharge (where you hold and charge the sword for a double swing attack) but you should always have the SAED.

  • Build up phials by attacking with sword.
  • Charge phials with ZR+A
  • Morph into Axe mode with ZR+X (or draw attack with ZR)
  • Attacks with A in Axe mode Discharge phials. The 3rd successive A attack will be the SAED, discharging all phials (unless you hold back and X while rearing up for the SAED, which cancels the full Discharge and only uses 1 phial)
  • You can shortcut directly into the Level 3 SAED from Sword mode by using X+A twice in a row during a combo. The first X+A does a shield bash, and if you press X+A immediately after, you Morph into Axe mode and instantly perform an SAED
  • Charge your shield by pressing ZR while performing an SAED. Instead of discharging you will do a spinning Slash that charges the phials into your shield
  • Charge your sword by holding X while charging your phials immediately after pressing ZR+A in sword mode. This only works if Condensed Element Slash Switch Skill is selected. Otherwise, it activates Savage Axe mode, where the axe will spin like a chainsaw if you hold the attack button

Edited on by JaxonH

PLAYING
NS: Fire Emblem Warriors Three Hopes, Monster Hunter Rise Sunbreak, Neon White, TMNT Shredder's Revenge, Sonic Origins, AI Somium Files Nirvana Initiative
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Jesus is Lord.

DreamlandGem

@JaxonH That's such a good idea! I have always been die-hard IG since the weapon came out but I switched over to HH in Rise. Really enjoyed playing something new, might take the same approach as yourself & change it up with each new game/expansion I'd love to arrange some form of Nintendo Life community hunts when Sunbreak launches, thought it would be a good way for us all to play together!

DreamlandGem

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JaxonH

@DreamlandGem
Oh for sure. We always hunt together when a new MH drops, going aaaaall the way back to MH3U and MH4U on 3DS. When base Rise released, it was a party in this thread.

You'll see all sorts of people crawl out from under the woodwork who normally don't post in this thread, but always show up for a new MH title. @TeeJay will be here, @FattyWhale_42 and @Ralizah and plenty more. We'll definitely get some hunts in, don't worry about that!

PLAYING
NS: Fire Emblem Warriors Three Hopes, Monster Hunter Rise Sunbreak, Neon White, TMNT Shredder's Revenge, Sonic Origins, AI Somium Files Nirvana Initiative
STEAM: Monster Hunter World
XSX:
PS5:

Jesus is Lord.

Joeynator3000

JaxonH wrote:

@Joeynator3000
Switch Skill swaps Savage Axe for Charged Elemental Discharge (where you hold and charge the sword for a double swing attack) but you should always have the SAED.

  • Build up phials by attacking with sword.
  • Charge phials with ZR+A
  • Morph into Axe mode with ZR+X (or draw attack with ZR)
  • Attacks with A in Axe mode Discharge phials. The 3rd successive A attack will be the SAED, discharging all phials (unless you hold back and X while rearing up for the SAED, which cancels the full Discharge and only uses 1 phial)
  • You can shortcut directly into the Level 3 SAED from Sword mode by using X+A twice in a row during a combo. The first X+A does a shield bash, and if you press X+A immediately after, you Morph into Axe mode and instantly perform an SAED
  • Charge your shield by pressing ZR while performing an SAED. Instead of discharging you will do a spinning Slash that charges the phials into your shield
  • Charge your sword by holding X while charging your phials immediately after pressing ZR+A in sword mode. This only works if Condensed Spinning Slash Switch Skill is selected. Otherwise, it activates Savage Axe mode, where the axe will spin like a chainsaw if you hold the attack button

x_X
I thought the Condensed Spinning Slash was the chainsaw mode, that's my favorite part about that weapon in Rise. >.< lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

JaxonH

@Joeynator3000
I meant Condensed Element Slash

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Jesus is Lord.

Joeynator3000

@JaxonH Okay, never mind then. xD

Chainsaw mode is the only reason why I messed with the Charge Blade here. lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

meleehunter

Pizzamorg wrote:

Snatcher wrote:

@Pizzamorg It says can, not will, so I must assume you can do it automatically. It if you could that would be sick!

Yeah, the video just shows the user tanking a hit, if that is all it is, it kinda sucks, as there are already Greatsword Switch Skills in the game that do the same thing.

Then again, a lot of these "new" skills just seem to be more of the same. Both Hammer and Horn seem to basically be getting the same stuff, and all they do is further increase the chance to flinch. This is pretty boring and also problematic as I feel like the identities of the weapons are getting lost. If the HH is as effective as the Hammer at bonking, and also buffs and heals everyone, why would you use a Hammer?

IG gets to like throw the Kinsect like a grenade or something, which I guess is cool, but you can already fire the Kinsect to do damage.

Just stuff like that, pretty whelmed by a lot of this if I am being honest. On the Switch Axe one, I couldn't even tell what was different about that versus what is already in the game.

Switch Axe has never had anything even close to ressembling a block or counter up until this point (Frontier aside).

I don't see what the problem with Hammer here. It is a weapon meant solely to do huge amounts of impact damage, it doesn't want or need anything else. As for the Hunting Horn, they've tried to let it be it's "complex" self for 4 generations straight and it was the most consistently least used weapon in every game. The stars had to align to not only get someone who used it but also didn't just do stuff like the dreaded "corner horning" to pretend to be useful. Rise's HH complements hammer by being more of a consistent DPS output compared to the powerful burst of the latter. But that also means you have to be more aggressive with a HH to match the more opportunistic Hammer, and no amount of attack buffs the former can potentially give will change that.

I do understand your concerns, back in 4 Ultimate there was a sentiment that Charge Blade was making Hammer obsolete with how easily Impact UAEDs could get KOs while still doing cutting damage for those tails. But at that point the Hammer had barely gotten any updates at all, it was true case of power creep.

Which makes it all the funnier that people think the new Switch skills for Charge Blade are lame. To me it's just proof the weapon is just so loaded on a fundamental level there isn't much you can do to it without making it over the top again.

In the end, we're all we got.

My Nintendo: meleehunter

JaxonH

@meleehunter
I'm a charge blade and Switch axe main, and the new moves are going to fundamentally change the way I play (I'll main a new weapon but I always fall back on these two weapons as comfort food).

A Switch axe counter is an absolute game changer. That was a mic dropper there. Don't even care about the other one.

And charge blade getting a second counter that allows you to go right into Savage axe or sword mode, that's faster to execute and recover from, is going to be extremely useful mechanically. If this were base Rise it would have to be a choice vs another useful skill but, thanks to the new Switch Skill mechanic, we can have our cake and eat it too. CPP with Savage Axe in one mode, and the new counter with that new Elemental move that combos into elemental sword mode and lands a blow that jabs a charge onto the monster and which detonates with the Axe.

And, now we don't have to choose between things like Savage Axe and Condensed Elemental Discharge. Or Axe Hopper and CPP, or the move that wirepulls you across a distance to close a gap, and combos into a Level 2 axe swing or SAED.

As for hammer, I've never mained it, but I have mained Horn, and it has a completely different playstyle and identity. If you're just going for "max damage per second" then it doesn't matter- you're just gonna pick whatever weapon gets the fastest speed runs. But that's not me, nor is it most hunters. So having completely different playstyle approaches and move sets is enough to differentiate the two. Just because one weapon got one "somewhat similar but not exactly the same" move doesn't mean the two suddenly play alike. Hammer is about building charges, spinning attacks, that massive meteor slam from the air, and switching modes between yellow and blue. And now you also can switch between Switch Skill sets. That's 4 different combinations of attack modes and switch skills, which is going to make hammer an incredibly agile weapon in terms of playstyle.

I fully intend to main hammer this time behind Great Sword.

PLAYING
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Jesus is Lord.

JaxonH

@DreamlandGem
Oh and btw, picking a new main for each release really helps make the experience feel even more fresh, and that's especially true for Ultimate versions that still have all the monsters and maps from the base game.

It's tradition. New Monster Hunter? Gotta learn a new weapon ūüėÄ Eventually, you'll learn every weapon that way.

PLAYING
NS: Fire Emblem Warriors Three Hopes, Monster Hunter Rise Sunbreak, Neon White, TMNT Shredder's Revenge, Sonic Origins, AI Somium Files Nirvana Initiative
STEAM: Monster Hunter World
XSX:
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Jesus is Lord.

Pizzamorg

meleehunter wrote:

Pizzamorg wrote:

Snatcher wrote:

@Pizzamorg It says can, not will, so I must assume you can do it automatically. It if you could that would be sick!

Yeah, the video just shows the user tanking a hit, if that is all it is, it kinda sucks, as there are already Greatsword Switch Skills in the game that do the same thing.

Then again, a lot of these "new" skills just seem to be more of the same. Both Hammer and Horn seem to basically be getting the same stuff, and all they do is further increase the chance to flinch. This is pretty boring and also problematic as I feel like the identities of the weapons are getting lost. If the HH is as effective as the Hammer at bonking, and also buffs and heals everyone, why would you use a Hammer?

IG gets to like throw the Kinsect like a grenade or something, which I guess is cool, but you can already fire the Kinsect to do damage.

Just stuff like that, pretty whelmed by a lot of this if I am being honest. On the Switch Axe one, I couldn't even tell what was different about that versus what is already in the game.

Switch Axe has never had anything even close to ressembling a block or counter up until this point (Frontier aside).

I don't see what the problem with Hammer here. It is a weapon meant solely to do huge amounts of impact damage, it doesn't want or need anything else. As for the Hunting Horn, they've tried to let it be it's "complex" self for 4 generations straight and it was the most consistently least used weapon in every game. The stars had to align to not only get someone who used it but also didn't just do stuff like the dreaded "corner horning" to pretend to be useful. Rise's HH complements hammer by being more of a consistent DPS output compared to the powerful burst of the latter. But that also means you have to be more aggressive with a HH to match the more opportunistic Hammer, and no amount of attack buffs the former can potentially give will change that.

I do understand your concerns, back in 4 Ultimate there was a sentiment that Charge Blade was making Hammer obsolete with how easily Impact UAEDs could get KOs while still doing cutting damage for those tails. But at that point the Hammer had barely gotten any updates at all, it was true case of power creep.

Which makes it all the funnier that people think the new Switch skills for Charge Blade are lame. To me it's just proof the weapon is just so loaded on a fundamental level there isn't much you can do to it without making it over the top again.

Yeah, I mean I mained HH for a while in Rise. I tried it in World when people told me it was made easier to use and it was still horrible to play. Rise was the first time they made the HH actually fun to use, so I am definitely not against HH's evolution. I think almost every change Rise made to the weapons was for the better, I just feel like the Hammer also needs to evolve further, to once again carve a true niche for itself.

In regards to the Charge Blade, I have to be honest, seeing the skills side by side, I could barely tell a difference. But like I say, I have felt like that about most of these so far. Like I guess with the Switch Axe one, a lot of these new skills appear to be for the base fundamentals of the weapon, rather than giving you some new big flashy move. I guess this avoids flat power creep, as the power of these moves will correlate more with the person using them, but it just makes it hard to get super excited about this. And I know I'm not alone, as a quick scroll under most of these on Twitter you will find people going 'errr... what does that new skill even do?'.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: RingFit Adventure.
PC games currently playing: The Division 2. Monster Hunter Rise. Dark Pictures Anthology. Tiny Tina's Wonderlands.

meleehunter

@Pizzamorg In all due respect, even the flashiest, most hyped up moves in marketing can be disappointing if the numbers turn out to be low, with or without walls of texts describing benefits in minute detail. With the absurd amount of variations in things like stats and hitzones it's almost impossible to provide a good frame of reference.

Also I'm pretty sure the main thing the marketing team wants you to be super excited for is the monsters. Everything else is gravy.

In the end, we're all we got.

My Nintendo: meleehunter

Pizzamorg

meleehunter wrote:

@Pizzamorg In all due respect, even the flashiest, most hyped up moves in marketing can be disappointing if the numbers turn out to be low, with or without walls of texts describing benefits in minute detail. With the absurd amount of variations in things like stats and hitzones it's almost impossible to provide a good frame of reference.

Also I'm pretty sure the main thing the marketing team wants you to be super excited for is the monsters. Everything else is gravy.

Sure, but I don't work by that logic, if I was gonna split hairs like that over everything, I wouldn't be able to get excited for anything.

But yeah, the main focus of MH will always be the monsters and what parts you can carve off of them to wear or kill their children with.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: RingFit Adventure.
PC games currently playing: The Division 2. Monster Hunter Rise. Dark Pictures Anthology. Tiny Tina's Wonderlands.

JaxonH

Magma Almudron armor looking hot.

All the armor so far has been on point.

Untitled

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Jesus is Lord.

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