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Topic: Fire Emblem Warriors

Posts 621 to 640 of 761

Beedrill4Smash

Star Emblem episode II: Attack of the Robins

Beedrill4Smash

roy130390

@Meowpheel Yup and on 60 fps even with 3d on

Pfft, I'm failing the Shadow Elimination (Lyn's sprite) on Noble Lady of Cailin. I don't die or anything, Frederick simply decides to abandon my fortress when I'm distracted doing the many objectives that mission has...

Eh, maybe I'm too tired right now, I'll try again tomorrow .

Switch Friend Code: SW-3916-4876-1970

yokokazuo

Been playing a lot recently leading up to the Shadow Dragon DLC.
Navarre is a favourite of mine so I had been looking forward to it for awhile. Already got his Wo Dao and the winged spear for Caeda. A bit underlevelled for the last couple battles on Devil Mountain so it might be a bit longer before I pass that.
I really want the new costumes!

yokokazuo

Beedrill4Smash

Real talk- Hero Navarre might be my favorite designed character in the whole game.

Beedrill4Smash

Grumblevolcano

This doesn't sound right, can Falcon Knights use staves in the main games (I don't remember)? Also can Adventurer Niles use staves in Conquest (haven't promoted him yet in my playthrough)?

Grumblevolcano

Eel

Ok forget the new characters, now you don't need to hear "Is that ok?" (Yes) "Success!!!!" for every badge you make.

This is the kind of content I wanted.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Kimyonaakuma

Meowpheel wrote:

Ok forget the new characters, now you don't need to hear "Is that ok?" (Yes) "Success!!!!" for every badge you make.

Did they really fix that!? That's amazing!
I would have paid for that as DLC because it has made me quite angry before...

Kimyonaakuma

Eel

They added it as an option in the game settings menu.

Now it just makes the badge button press, no comments, no questions <3

Also it seems now characters capable of healing have an obvious icon next to their face to show they can heal.

And now you can change costumes for characters in the map deployment screen, without having to go through hoops.

And it seems mission targets have an obvious target symbol in the list of units.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Cynas

Meowpheel wrote:

Ok forget the new characters, now you don't need to hear "Is that ok?" (Yes) "Success!!!!" for every badge you make.

This is the kind of content I wanted.

Thanks for mentioning this, don't think I would have checked otherwise. Usually I have to mute the TV whenever I go to the crest market. I hope they do the same thing for the blade skill trees and using consumables in Xenoblade Chronicles 2. I don't mind the battle narration but these can really get to me.

Cynas

Switch Friend Code: SW-5466-6715-6498

Late

@Xaldin They already updated Xenoblade Chronicles 2. You can't completely turn them off but you can press B to interrupt the talking and continue what you were doing. Merc Missions menu is considerably faster when you don't need to wait for each line of dialogue.

Late

Cynas

@Late Didn't know that. Thanks for letting me know!

Cynas

Switch Friend Code: SW-5466-6715-6498

RR529

WOOT! Just completed the main story on Normal! Pretty exciting because it's the first Musou I've managed to clear the main quest on, which gives me hope for my chances at Hyrule Warriors (I've played both Samurai Warriors 2 Empires & Samurai Warriors Chronicles before this with no such luck).

I'll definitely try my hand at the History Maps, at least until I hit a wall or get bored (hopefully I can get Lyn). Right now Camilla is lvl 56. Lucina, Sakura, and Lianna are lvl 40 or higher. Most everyone else is around lvl 30 (some a bit lower, others a bit higher).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Beedrill4Smash

I've recently gotten more into this game for the second time, and I've been focusing on getting the character's weapons/scrolls/opuses. Because of this, I have to tear into the History maps. For the most part, it's been a lot of fun coming back to this game, but one thing. I am sick and tired of fighting the final boss. I just hate fighting him, I don't think he's hard, but very repetitive and boring. What's thrown me over the edge was finding him in a random, non final/sub-space, level!

Beedrill4Smash

Beedrill4Smash

Yeah, awakening absolutely breaks him, but after the 8th or 9th time, I'm over fighting him.

Beedrill4Smash

Grumblevolcano

Wow, the Shadow Dragon DLC history maps are rough.to 100%, a lot harder than the base history maps and the Fates DLC history maps which means the Awakening DLC history maps are going to be even more rough. It kind of reminds me of those adventure map levels in Hyrule Warriors when you're forced to use bad weapons like Zelda's Baton or Lana's Summoning Gate.

[Edited by Grumblevolcano]

Grumblevolcano

RR529

Tried my hands at a few of the History Map missions (just in the first History Map). Seems interesting. In addition to full scale battles, some missions are time attack and boss gantlet type stuff.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

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