Forums

Topic: Fire Emblem: Three Houses

Posts 341 to 360 of 1,007

darkfenrir

if I bought it (still uncertain), probably will go with phoenix-easy :v

I will play it for the story, with some try on gameplay, but beyond that... I just want the story haha

darkfenrir

Grumblevolcano

Probably Normal Classic like every other Fire Emblem though a bit wary due to the DLC story.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

DarthNocturnal

Normal Classic. Casual will be for any future “chill“ playthroughs, where I don't have to be super defensive with my moves.

"Sometimes, I just don't understand human behavior" - C-3P0

Luna_110

I’ll go hard/classic. I like a good challenge, and it seems normal mode is just way too easy.

For those interested, you can tune down the difficulty in game if you start in hard mode and start having too much problems. What you can’t do is go from normal to hard or change from casual to classic (and viceversa).

I have a chronic lack of time, for everything.

Now playing: Okami HD, Mario Kart 8 Deluxe.

Switch Friend Code: SW-8536-9884-6679 | 3DS Friend Code: 0877-2091-1186 | Nintendo Network ID: Luna_cs

Ralizah

I've played Hard/Classic since Awakening, and I don't intend to stop that now. I even did a Hard/Classic run of Conquest, which got... hairy at times. This is supposedly not a terribly difficult game, though, so it probably won't present too many challenges.

Current Games:

Astral Chain (Switch)

DOOM 3: BFG Edition (PC)

Paper Mario: The Origami King (Switch)

LzWinky

Ralizah wrote:

I've played Hard/Classic since Awakening, and I don't intend to stop that now. I even did a Hard/Classic run of Conquest, which got... hairy at times. This is supposedly not a terribly difficult game, though, so it probably won't present too many challenges.

Which is why Casual is the way to go...

I only say this because F*** RNG bulls*** where my character dies to some random critical

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

MsJubilee

LzWinky wrote:

my character dies to some random critical

Ahh, this brings back Darkest Dungeon memories.

I don't enjoy suffering alone. However, I don't mind making others suffer alone.

I'm reading Nijigahara Holograph, Hellboy, and A Girl on the Shore.

Thoroughly enjoying Far Cry Primal. Punishing myself with Days Gone

Switch Friend Code: SW-5827-3728-4676 | 3DS Friend Code: 3738-0822-0742

Ralizah

@LzWinky Oh yeah. This particularly sucks with regard to boss encounters, which have never been done well in any of the FE games I've played.

My problem with casual is that I have no incentive not to take huge risks with my units, which conflicts with the way these games are designed. You wouldn't get AW-esque game design with a game that's not built around disposable units, for example. On the other hand, in your favor, Awakening would keep certain characters alive for story purposes even if you couldn't use them, which conflicts with the whole permadeath thing.

I do wish there were some milder penalty for a character being defeated. It'd be cool if, say, a character were hospitalized for a couple of battles after being defeated. It'd still incentivize careful play, but also wouldn't harshy punish the player for a random roll of the dice that turned out poorly, so to speak.

Current Games:

Astral Chain (Switch)

DOOM 3: BFG Edition (PC)

Paper Mario: The Origami King (Switch)

Heavyarms55

@JaxonH Having played since the GBA titles, casual still feels a bit like sacrilege to me. But then again, I never play higher than normal, and even then sometimes I struggle. lol

@Ralizah I actually really like the idea of the hospitalized thing. I could see a whole series of sub-mechanics of needing to get or maintain sources of supplies, and even special option missions to get medicines. I'd like to see something like Valkaria Chronicles style, where if you get to a defeated unit in time, you can evac them, rather than them just dropping dead on the spot.

Then again, if I cut your head off, there ain't a darn thing anyone can do to fix that! lol

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55 / SW 4867-2891-2493#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

Ralizah

@Heavyarms55 Death in FE games is always very vague unless it's a prominent story beat, though. And if the game is unwilling to kill a character off for story purposes, then I should absolutely be allowed to continue using them in battle.

I also really like how Valkyria Chronicles handles the whole character death thing. Granted, I think it should penalize you more harshly for a unit's HP falling to zero, but I love that I can retrieve my unit before it dies permanently. It's a reasonably elegant system.

Current Games:

Astral Chain (Switch)

DOOM 3: BFG Edition (PC)

Paper Mario: The Origami King (Switch)

BruceCM

Heavyarms55 wrote:

Then again, if I cut your head off, there ain't a darn thing anyone can do to fix that! lol

Um, it's a game... So, stick it back on with super-glue & they be fine I personally had no problem resetting older games, so I like casual mode

SW-4357-9287-0699
Gamertag: BruceCM

Late

Probably going with Classic - Hard. That's what I did with Birthright and Echoes.

@Tsurii I will. I never understood why people reset as soon as someone dies. Kind of defeats the purpose. Some say it makes the game harder but I fail to see how. I'd say it's much more difficult to actually try to keep everyone alive but prepare for the worst and have a backup plan if someone dies.

I was against the turnwheel in Echoes too at first but then they introduced the witch enemy. In my first battle against them, both teleported from the other side of the map next to one of my units on first turn and killed them. There was absolutely nothing I could have done to prevent that from happening. The whole turnwheel was probably added just because of those enemies...

Late

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Spanjard

Late wrote:

I was against the turnwheel in Echoes too at first but then they introduced the witch enemy. In my first battle against them, both teleported from the other side of the map next to one of my units on first turn and killed them. There was absolutely nothing I could have done to prevent that from happening. The whole turnwheel was probably added just because of those enemies...

This reminds why I’m hesitant buying these games. You have these cheap moments where up until that point you’ve been super careful and strategic and all that fun stuff, but then suddenly without warning a couple of enemy units get spawned right behind you and kill a member of your team. It makes me never want to think ahead again because what’s the point?

SW-7849-9887-2074

3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

JaxonH

There is no Phoenix mode. That's gone. Not that it's really needed. Normal casual (with a turn wheel at that) should be plenty easy enough.

And correct me if I'm wrong, but I heard people saying you can lower difficulty, not raise it (only at the mid point?) but I also heard someone confirm that was not the case in Echoes and there's been no mention of confirmation for this game.

PLAYING
NS: Trails of Cold Steel 3, Catherine Full Body
PC: Trails of Cold Steel 1, Persona 4 Golden

MOST EXCITED FOR 2020
NS: Paper Mario Origami King, Trails of Cold Steel 4, Ys 9
PC: Vampire: Masquerade- Bloodlines 2, Cyberpunk 2077

Jesus is Lord.

darkfenrir

Oh dang no Phoenix mode? Hopefully there's easy then...

Also it seems there's spoilers for Three Houses in FEH, so if some of you play FEH and want to play 3 Houses, skip the dialogues in FEH

darkfenrir

Heavyarms55

@Tsurii Oh please. Everyone resets. The challenge is beating levels without losing anyone. Beating the whole game without losing anyone is absurd.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55 / SW 4867-2891-2493#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

BougieBeetle

I'm a normal/casual boy. I just like to enjoy games, ya know? Fire Emblem can be so frustrating with perma-death, both for story reasons and gameplay reasons. I want to know what happens to a character, and I want to be able to use a useful character on future maps. The older games are still fun, but I hate having to reset a map due to a lucky crit or a reinforcement spawning behind me.

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

Late

@Heavyarms55 You don't have to beat the game without losing anyone though?

I lose 5 or so characters each time I play through a Fire Emblem game. Losing a character in the middle of a battle can lead to memorable moments and you have to be on your toes all the time. If you can just reset as soon as one of your units die, what keeps you from just throwing your units to dangerous situations until it finally works out? Losing a unit leads to interesting decisions, especially when it's someone like the early game class changed unit who kills everyone in one or two hits for the first half of the game.

I understand why people want to play Casual Mode. It's a fun way to experience the game without needing to worry about losing units. I like games like Shining Force and Advance Wars, that don't have perma-death, just as much if not more. Resetting in Classic is just playing in Casual Mode but redoing the same chapter for no good reason. It's not tied to Classic either. If someone wants to reset after a death, they could just as well do it in Casual. Resetting, in my opinion, is just waste of time.

Which is harder, playing through the original Super Mario Bros. like it was intended (once you're out of lives, you start from the beginning) or using a save state at the beginning of each level? Resetting in Fire Emblem is the same thing but instead of trying to save time by not doing the earlier Mario levels again, you are using more time by doing the same stuff you already did but this time luck was on your side or you could do better because you knew the layout beforehand.

I always get carried away when I find a topic I like. Sorry. Just used one of my vouchers to buy Three Houses. Currently leaning towards Golden Deer but I'll make my final decision once I have the game and I get to know the characters.

Late

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Ralizah

@Tsurii It's not about elitism. It's about changing the way the game plays. If units are disposable, I'm going to play much more loosely than I am if I'm in danger of losing my units. I don't see how resetting conflicts with that. Choosing not to reset makes no sense to me in any game where RNG in a factor, to be perfectly honest.

Current Games:

Astral Chain (Switch)

DOOM 3: BFG Edition (PC)

Paper Mario: The Origami King (Switch)

Ryu_Niiyama

I reset because I like to figure out the flaw in my strategy. FE is likely the only game that isn't a fighting game that I don't play as a game. I wish that they had an in game function to allow for a level reset. Like you beat the map and then see the story parts and then it asks you if you want to repeat (if you lost someone in battle). It's like when I play chess or shogi. If the CPU kicks my panties or if it is a battle won by attrition then I usually replay to work on playing more intelligently. I get that casual mode is similar but you don't have the game holding you accountable anymore. Just how I feel about it of course.

Edited on by Ryu_Niiyama

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

3DS Friend Code: 3737-9849-8413 | Nintendo Network ID: RyuNiiyama

Top

Please login or sign up to reply to this topic