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Topic: Fire Emblem: Three Houses

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JaxonH

@EvilLucario
What’s ironic is, while I agree the textures at ground level look subpar, the game actually looks gorgeous in the top down map view.

I was comparing to the 3DS and Wii entries and I was like... wow. This game has very impressive graphics when you’re in battle in the normal view. Everything just looks so nice, especially compared to previous entries.

But ground level, ya. Not so hot. Either way, it’s serviceable. After playing this series on 3DS this feels like a major leap forward, visually (as did Monster Hunter Generations Ultimate- 3DS really makes you appreciate Switch visuals).

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Grumblevolcano

@EvilLucario I feel E3 was the changing moment for Three Houses for many, once Nintendo revealed the timeskip and showed gameplay on Treehouse Live that's when things changed from unsure to hype.

Ironically Pokemon Sword/Shield had the complete reverse effect, E3 was when everything went downhill.

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Tyranexx

EvilLucario wrote:

Maybe people need to stop hyping games based on graphics next time :^]

I very rarely judge games on graphics alone. What typically wins me over is the story and/or gameplay depending on the genre.

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-Green-

Tbh what got me excited for Three Houses was Shadows of Valentia. The more serious and less focus on anime and waifu pandering got me excited/hopeful that Intelligent Systems were leaving behind the mess from Fates and moving back to being a bit more grounded and less trope ridden.

While some of it still there on first glance, it’s more bearable and I’m hopeful that’ll be enjoyable. I generally like RtSs

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JaxonH

Famitsu Score

9 / 9 / 10 / 9

Hype intensifies!

And, I know they're kind of all over the place, but that's still the highest FE score they've given (Shadows of Valentia also got 37/40). Its encouraging. 9 more days.

Edited on by JaxonH

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Magician

Even though Famitsu is notorious for scoring generously, that is a dandy review score. The North American uber-edition sold out in a heartbeat on Amazon when the preorder went live earlier this year. I hope it quietly becomes available again shortly after launch, it looks so nice. But I won't be disappointed if it doesn't.

Edited on by Magician

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Dezzy

-Green- wrote:

Tbh what got me excited for Three Houses was Shadows of Valentia. The more serious and less focus on anime and waifu pandering got me excited/hopeful that Intelligent Systems were leaving behind the mess from Fates and moving back to being a bit more grounded and less trope ridden.

I didn't even pick up on that at the time, but you're right. It was a much more serious game!

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Ryu_Niiyama

Seeing some hands on reports saying the first part is upwards of 20 hours. WOO I am set until December!

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Tsurii

@Ryu_Niiyama I saw a video with a guy saying he's played for 40 hours and hasn't reached the time skip by that point, too. Think he was very diligent with the side content, so if you're into that, the game likely gets significantly longer 😊

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JaxonH

I got 100 hours out of Awakening in a single playthrough. 100 hours in Fates Birthright also, and another 60 in Conquest before I stopped playing.

I have no doubt I’ll hit 100 hours on a single playthrough here.

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-Green-

I got pretty far into Conquest Hard mode and then I got Odin married to Nyx I think, because they’re both mages. At that point I dropped the game. A lot of Dating sim esque games have this problem where you just romance a character and that’s sort of it. In Conquest you got another fanservice character and nothing of real note came from it so the appeal just dies off I suppose

Edited on by -Green-

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JaxonH

@-Green-
I never saw that as the focal point, which has always been the incredible strategy gameplay. And supports were often just friendly conversations until A and S rank, which even then wasn't between all characters. So that was a very, very small aspect of the greater game for me.

If I married a character, it was simply because they finally reached that support level so, why not. But it was never a goal, a focus, or what drove me to play the game, any more than a one night stand drove me to play Dragon Age Inquisition. It was just one more little thing to add to the experience.

Of course some enjoyed min maxing children stats, but that's something else entirely. Still, even with Awakening and Fates, I dont think it was ever meant to be a dating sim. They were meant to be strategy games that simply had an extended support system which has been a staple of the series, to add to the experience. Which I'd say sets it apart from other games, because it's just there as an aside, an "oh and late game you can optionally do this too" mechanic.

Granted, story is also a big part of the recipe for what makes FE great, and Fates stumbled in that regard, which kept me less interested in playing than Awakening. But the gameplay was immaculate, and I think that's what saved the game for a lot of people.

Edited on by JaxonH

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BruceCM

Yeah, I didn't really bother too much with the 'dating' parts of those, @JaxonH .... I won't be doing much of it in this game, either

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Dezzy

JaxonH wrote:

@EvilLucario
What’s ironic is, while I agree the textures at ground level look subpar, the game actually looks gorgeous in the top down map view.

That's weird. My opinion was basically the exact opposite. I think it looks great when they zoom into the character-level, but bad in top-down mode.

Also, I had no idea you can just control the characters like this. Very cool:

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Ralizah

@Dezzy Same. I can't comprehend thinking that the more detailed, FE Warriors-esque ground view looks subpar while praising the very plain, sparse-looking zoomed out view.

Ralizah

JaxonH

Fire Emblem Three Houses
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That’s overhead. Compare to ground level and it’s like... wow. The screenshot directly above was taken from the same video as the one below, moments before each other. The overhead above has such beautiful lighting reflecting off the water, it even shows cloud shadows moving across the ground that fade in darker and lighter, just like in real life how it looks when clouds pass overhead. The ground level leaves a lot to be desired in comparison, and that’s because things will naturally lose detail the more you zoom in. That’s just like, I’m pretty sure that’s just a scientific fact. I don’t have a problem with how the game looks at ground level, but I just don’t think it looks as good as overhead, which is just so much more crisp and clean and with sharper textures, without all the lack of detail blown up on a magnifying glass.

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And then you compare to past games, which really highlights how good the overhead view looks. You may have to zoom in on your screen to compare the pictures at the same size, but that just drives home the point that the further something is zoomed out the better it tends to look.

Fire Emblem Radiant Dawn
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Fire Emblem Path of Radiance
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Fire Emblem Awakening
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I’ve played a lot of FE games, and the overhead view just looks so good in comparison. I can’t comprehend how textures and models could look better zoomed in than zoomed out. Up close the textures look as bad as the Warriors games, but zoomed out everything just looks crisp and gorgeous. “Sparse” is the last word that comes to mind looking at the overhead view. That’s actually the word I think of looking at the ground level view. The ground details are so sparse. Overhead everything is so rich with detail.

Edited on by JaxonH

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Ryu_Niiyama

^ goes to dig out 3ds... I really need to finish Revelations.

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Ralizah

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Ground view looks great to me. Lots of detail (a lot of aliasing, too, but understandable given the hardware) in the character models. Environments look good, too. Top down view... I dunno. I kind of preferred the more chibi character models of the handheld games in this view. The water effects look nice, sure, but you don't get nearly the same level of detail in the ground environments.

Also, given the more realistic ground view presentation, it bugs me that the characters are sort of realistic looking in top down view, but are still scaled to look as large as the buildings they're next to.

Of course, this is nothing new. The character animations always looked better than when you were scrolling around on the map, and the ground view in this game continues that trend.

Edited on by Ralizah

Ralizah

Dezzy

@JaxonH

Well it's not texture quality that primarily informs my graphical preferences. Like I think the original Windwaker still looks great to this day. It's all about style. (framerate and resolution matter too though)
The top-down stuff just looks very bland to me. It doesn't look any more advanced than the Wii game really. I preferred the top-down view on the 3DS games because I think those 2D sprites looked good on that background.
Whereas the ground shots look better to me because you have more interesting camera angles and I think the cell-shaded characters look really good on that background.

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JaxonH

I think Windwaker looks great too. It’s not texture detail that wins by default. It’s just how good it looks aesthetically in comparison. Which, Windwaker looks great, because there aren’t any bad looking textures. But with the ground level there are bad looking textures, which just happen to not look bad from a farther out view. I’m perfectly OK with less detailed textures, but comparatively speaking one is more blurry and less detailed with more jaggies than the other. I actually think the ground level looks pretty cool, tbh, but it does look more PS3-grade whereas the map view looks more like a PS4-grade to me. Maybe others disagree but, that’s how I perceive it.

Of course everyone is free to their own preferences, but... I do think it’s a stretch to say it looks the same as Radiant Dawn, when there are objectively higher-quality models, higher quality textures, better lighting, better shadows, more intricate details, etc. As for sprites, I think they also look good, but I don’t think they look better. I like them both, and up until now I think it might’ve been a tossup which one I prefer more, comparing to Radiant Dawn or Path of Radiance.. But with this new entry I don’t think the sprites really can compare anymore. They fit for a lower power handheld, but I definitely wouldn’t want that in a more graphically intense game like Three Houses.

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