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Topic: Yooka-Laylee

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nacho_chicken

arronishere wrote:

Dezzy wrote:

arronishere wrote:

You're still streching dozens of thousands into hundreds of thousands besides you talking about target audiences, Snakes had feed back and hype from it's target audience of movie fans just like this has it's niche target audience and didn't I already mention Ouya.

What's wrong with stretching dozens of thousands into hundreds of thousands? That's pretty much the basis of all random sampling. You can easily work out how big a sample size you need to get the representative rate: http://www.surveysystem.com/sscalc.htm#one
It's surprisingly tiny. Which is why most polls that try to represent an entire country only poll about 3000 people. It's all you need to do, everything after that is pointless.

Except Kickstarter isn't a restricted sample number since it's open to everyone. For all your points you've yet to counter my simple one of 25k people doesn't equate to a big game's level of success. Kickstarters have failed on a bigger level (and quite often too) so a successfull kickstarter only proves a successful kickstarter. This game game could be huge sure but don't count your chickens to till they hatch or whatever that phrase is.

All it takes is one look at the developer's pedigrees to see that nearly everything they've done in the past has made childhood memories for countless people. These guys have been making fantastic games for at least 20 years, and their hit:miss ratio is pretty darn good.

  • Killer Instinct
  • Donkey Kong Country series
  • Banjo-Kazooie
  • Donkey Kong 64
  • Perfect Dark
  • Viva Piñata

Their one and only misstep was Grabbed by the Ghoulies, but that game went through terrible troubles in production due to Microsoft's acquisition of Rare. Nuts and Bolts was Microsoft's fault.

[Edited by nacho_chicken]

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Undead_terror

Did anyone say imagine if Duck Hunt Duo was a stretch goal that was exclusive to the Wii U version? imagine if they could work that out with nintendo!

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HollywoodHogan

arronishere wrote:

Dezzy wrote:

arronishere wrote:

You're still streching dozens of thousands into hundreds of thousands besides you talking about target audiences, Snakes had feed back and hype from it's target audience of movie fans just like this has it's niche target audience and didn't I already mention Ouya.

What's wrong with stretching dozens of thousands into hundreds of thousands? That's pretty much the basis of all random sampling. You can easily work out how big a sample size you need to get the representative rate: http://www.surveysystem.com/sscalc.htm#one
It's surprisingly tiny. Which is why most polls that try to represent an entire country only poll about 3000 people. It's all you need to do, everything after that is pointless.

Except Kickstarter isn't a restricted sample number since it's open to everyone. For all your points you've yet to counter my simple one of 25k people doesn't equate to a big game's level of success. Kickstarters have failed on a bigger level (and quite often too) so a successfull kickstarter only proves a successful kickstarter. This game game could be huge sure but don't count your chickens to till they hatch or whatever that phrase is.

The guy you are arguing with will never get it. I don't think he understands that Kickstartet pledges don't equate to real world sales once the project comes to fruition.

Just keep repeating 'Oyua and Pono' to him and maybe he will use Google and figure this out for himself.

Friend to all SJW's

Grumblevolcano

Their first new stretch goal is completed! (£1.1 million)

Grumblevolcano

UGXwolf

@Dezzy The problem here isn't in stretching the numbers, bug in the randomness of the sample size. There is such a thing as a "kind of person that uses Kickstarter" and it doesn't really match up with the "kind of perso. That plays video games, to whom this project is directed. A successful Kickstarter is a great thing, and funding the game beforehand means you can't really flop. (Though you can still piss off the consumer, so no slouching!) on the flipside, this game is getting a lot of love, but what if everyone who wanted it backed it beforehand? Amd what if that came up to less tgan 100,000 people? AAA publishers don't even want a slice of that. It's worthless to them.

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jump

Grumblevolcano wrote:

Their first new stretch goal is completed! (£1.1 million)

Great news, after day one Wii U release the N64 shader mode was the stretch goal I found the most intresting.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

NinjaWaddleDee

@Dezzy The reason why Mighty Number 9 looks so crappy for a game with that kind of budget, is because they wasted a bunch of the money on stupid crap. Like a tv show for an indie game that hasn't even released yet.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

bitleman

NinjaWaddleDee wrote:

@Dezzy The reason why Mighty Number 9 looks so crappy for a game with that kind of budget, is because they wasted a bunch of the money on stupid crap. Like a tv show for an indie game that hasn't even released yet.

Or all the money went into Azure Striker Gunvolt

bitleman

iKhan

I'm curious, what happened to the Stamper Bros who used to head up Rare?

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

jump

iKhan wrote:

I'm curious, what happened to the Stamper Bros who used to head up Rare?

One set up FortuneFish (I might be remembering the name wrong) which makes mobile games.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

kkslider5552000

NintyMan wrote:

I hope the villain is memorable like King K. Rool and Gruntilda.

So the villain should be green and you should die to him/her a lot?

Non-binary, demiguy, making LPs, still alive

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CanisWolfred

King K. Rool was memorable? Gruntilda wasn't even that interesting in Kazooie, though they broke the mold in Tooie enough to make her stand out, but that was largely due to her having other characters around her to bounce off of.

So I hope the villain has a decent group following him/her to make their interactions interesting.

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CanisWolfred

NintyMan wrote:

I also hope the boss battles are awesome like Banjo-Tooie's.

Can't argue with that. Some of the best boss battles I encountered in a 3D platformer were in Tooie, and I'm only halfway through that one.

Also, does it say anywhere what they're planning for the Pre-release build? I'm tempted to up my tier to the one with the Toy Box Demo++, but I don't know what's in it...

EDIT: Screw it, I upped the pledge...

BTW: I listened to the sample tracks, and while they're almost too similar to B-K (like, I swear the first one was a track in the early part of Banjo-Tooie, but I forget which one), but hot damn if it ain't great music. I could listen to those tracks for days. ^_^

[Edited by CanisWolfred]

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kkslider5552000

CanisWolfred wrote:

King K. Rool was memorable? Gruntilda wasn't even that interesting in Kazooie

Of course, Gruntilda was memorable. She literally spends the entire game TAUNTING you and a large part of beating a late game part of the game is learning all her secrets. It was pretty genius how much they gave to a platforming villain quite honestly. At the very least, she's relatively memorable, because most video game villains (outside of some story driven games) were given very little.

And even ignoring opinions, you can't be surprised that a really popular game gave a lot to a comedic villain and people remember the character.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
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CanisWolfred

kkslider5552000 wrote:

CanisWolfred wrote:

King K. Rool was memorable? Gruntilda wasn't even that interesting in Kazooie

Of course, Gruntilda was memorable. She literally spends the entire game TAUNTING you and a large part of beating a late game part of the game is learning all her secrets. It was pretty genius how much they gave to a platforming villain quite honestly. At the very least, she's relatively memorable, because most video game villains (outside of some story driven games) were given very little.

And even ignoring opinions, you can't be surprised that a really popular game gave a lot to a comedic villain and people remember the character.

I meant memorable in a positive way. All I remember was her stupid rhyming and the last bossfight, otherwise she was...there. I dunno, I guess the standards are low considering its age, but I can think of a lot of villains that I found more interesting in other media around that time. I just don't feel like she held up in that particular game. She was much better in Tooie. Actually every character was. While I had my gripes about the gameplay in Tooie, the characters and dialogue were far and away a stand out. I really feel like they wanted to make a game like Grim Fandango, but they had to make a 3D platformer instead...

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LzWinky

RedDevilAde wrote:

Extrapolating from pledges so far they should be making stretch goals for £25-26 million.

Untitled

Problem is that the data ignores the inevitable plateau after so much

Current games: Everything on Switch

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TheSolipsistOwl

Clearly it's time to start discussing the inevitable sequel. I vote for a Donkey Kong 64-style team-up between Yooka-Laylee and forgotten N64-era platformer mascots.

TheSolipsistOwl

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