You're still streching dozens of thousands into hundreds of thousands besides you talking about target audiences, Snakes had feed back and hype from it's target audience of movie fans just like this has it's niche target audience and didn't I already mention Ouya.
What's wrong with stretching dozens of thousands into hundreds of thousands? That's pretty much the basis of all random sampling. You can easily work out how big a sample size you need to get the representative rate: http://www.surveysystem.com/sscalc.htm#one
It's surprisingly tiny. Which is why most polls that try to represent an entire country only poll about 3000 people. It's all you need to do, everything after that is pointless.
Except Kickstarter isn't a restricted sample number since it's open to everyone. For all your points you've yet to counter my simple one of 25k people doesn't equate to a big game's level of success. Kickstarters have failed on a bigger level (and quite often too) so a successfull kickstarter only proves a successful kickstarter. This game game could be huge sure but don't count your chickens to till they hatch or whatever that phrase is.
All it takes is one look at the developer's pedigrees to see that nearly everything they've done in the past has made childhood memories for countless people. These guys have been making fantastic games for at least 20 years, and their hit:miss ratio is pretty darn good.
Killer Instinct
Donkey Kong Country series
Banjo-Kazooie
Donkey Kong 64
Perfect Dark
Viva Piñata
Their one and only misstep was Grabbed by the Ghoulies, but that game went through terrible troubles in production due to Microsoft's acquisition of Rare. Nuts and Bolts was Microsoft's fault.
You're still streching dozens of thousands into hundreds of thousands besides you talking about target audiences, Snakes had feed back and hype from it's target audience of movie fans just like this has it's niche target audience and didn't I already mention Ouya.
What's wrong with stretching dozens of thousands into hundreds of thousands? That's pretty much the basis of all random sampling. You can easily work out how big a sample size you need to get the representative rate: http://www.surveysystem.com/sscalc.htm#one
It's surprisingly tiny. Which is why most polls that try to represent an entire country only poll about 3000 people. It's all you need to do, everything after that is pointless.
Except Kickstarter isn't a restricted sample number since it's open to everyone. For all your points you've yet to counter my simple one of 25k people doesn't equate to a big game's level of success. Kickstarters have failed on a bigger level (and quite often too) so a successfull kickstarter only proves a successful kickstarter. This game game could be huge sure but don't count your chickens to till they hatch or whatever that phrase is.
The guy you are arguing with will never get it. I don't think he understands that Kickstartet pledges don't equate to real world sales once the project comes to fruition.
Just keep repeating 'Oyua and Pono' to him and maybe he will use Google and figure this out for himself.
@Dezzy The problem here isn't in stretching the numbers, bug in the randomness of the sample size. There is such a thing as a "kind of person that uses Kickstarter" and it doesn't really match up with the "kind of perso. That plays video games, to whom this project is directed. A successful Kickstarter is a great thing, and funding the game beforehand means you can't really flop. (Though you can still piss off the consumer, so no slouching!) on the flipside, this game is getting a lot of love, but what if everyone who wanted it backed it beforehand? Amd what if that came up to less tgan 100,000 people? AAA publishers don't even want a slice of that. It's worthless to them.
@Dezzy The reason why Mighty Number 9 looks so crappy for a game with that kind of budget, is because they wasted a bunch of the money on stupid crap. Like a tv show for an indie game that hasn't even released yet.
Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg
@Dezzy The reason why Mighty Number 9 looks so crappy for a game with that kind of budget, is because they wasted a bunch of the money on stupid crap. Like a tv show for an indie game that hasn't even released yet.
King K. Rool was memorable? Gruntilda wasn't even that interesting in Kazooie, though they broke the mold in Tooie enough to make her stand out, but that was largely due to her having other characters around her to bounce off of.
So I hope the villain has a decent group following him/her to make their interactions interesting.
I also hope the boss battles are awesome like Banjo-Tooie's.
Can't argue with that. Some of the best boss battles I encountered in a 3D platformer were in Tooie, and I'm only halfway through that one.
Also, does it say anywhere what they're planning for the Pre-release build? I'm tempted to up my tier to the one with the Toy Box Demo++, but I don't know what's in it...
EDIT: Screw it, I upped the pledge...
BTW: I listened to the sample tracks, and while they're almost too similar to B-K (like, I swear the first one was a track in the early part of Banjo-Tooie, but I forget which one), but hot damn if it ain't great music. I could listen to those tracks for days. ^_^
King K. Rool was memorable? Gruntilda wasn't even that interesting in Kazooie
Of course, Gruntilda was memorable. She literally spends the entire game TAUNTING you and a large part of beating a late game part of the game is learning all her secrets. It was pretty genius how much they gave to a platforming villain quite honestly. At the very least, she's relatively memorable, because most video game villains (outside of some story driven games) were given very little.
And even ignoring opinions, you can't be surprised that a really popular game gave a lot to a comedic villain and people remember the character.
King K. Rool was memorable? Gruntilda wasn't even that interesting in Kazooie
Of course, Gruntilda was memorable. She literally spends the entire game TAUNTING you and a large part of beating a late game part of the game is learning all her secrets. It was pretty genius how much they gave to a platforming villain quite honestly. At the very least, she's relatively memorable, because most video game villains (outside of some story driven games) were given very little.
And even ignoring opinions, you can't be surprised that a really popular game gave a lot to a comedic villain and people remember the character.
I meant memorable in a positive way. All I remember was her stupid rhyming and the last bossfight, otherwise she was...there. I dunno, I guess the standards are low considering its age, but I can think of a lot of villains that I found more interesting in other media around that time. I just don't feel like she held up in that particular game. She was much better in Tooie. Actually every character was. While I had my gripes about the gameplay in Tooie, the characters and dialogue were far and away a stand out. I really feel like they wanted to make a game like Grim Fandango, but they had to make a 3D platformer instead...
Clearly it's time to start discussing the inevitable sequel. I vote for a Donkey Kong 64-style team-up between Yooka-Laylee and forgotten N64-era platformer mascots.
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