That chapter ends on a 1v1 boss fight. I'm playing on hard, used my heals already and was left with 2 hearts. Basically played Dark Souls there for a hot minute. Felt good to beat, though, if a bit frustrating after a couple ninutes/attempts. Guess I forced myself to learn the defense game right away 😅
I changed my mind and got it day 1 instead of waiting to see if it gets discounted soon after launch. The weird situation of Nintendo overshadowing it with all the other announcements makes me think there may be a limited physical print run.
@Grumblevolcano There's always a limited initial run these days. Nintendo just make less copies of everything in the knowledge that they can still make digital sales while everyone's waiting for a reprint.
That said, I'm holding off myself due to a severe case of Musou burnout; I'm sure that it'll be a game that I eventually enjoy though.
Honestly really shocked by just how much I am loving my opening hours with this.
This just feels like the Warriors formula refined to perfection, and all the various modern Zelda bits woven into this feel really imaginative and smart, when they could have easily felt like tertiary gimmicky pieces you could ignore.
At least so far cause I note the post above, but I am playing on normal, and the difficulty feels tuned so right. Play your games however you want, but to me musou games aren't ones you are meant to be sweating playing, its a power fantasy, and the way you can just overwhelm your foes with sheer force here just feels so darn good.
And honestly feel is so important here, the flow of battle, how snappy and smooth everything is, the game feel is just wonderful. I love the gorgeous animations of the abilities, how inspired the kits feel, the controls are simple but allow for heaps of player expression.
Again, caveat, I won't be putting significant time in for a few days yet so I reserve the right to change my mind, but first few hours, everything is hitting so right.
Sat down for my first proper session as its Saturday and yeah, this is peak. I guess the apparent hate for the musou genre must have just overwhelmed the review cycle, cause I dunno how you play something like this that clearly had so much love and care put into it and give it a 7. I'm not that sensitive to scores usually, but these days, major publications basically give a 7 if the game barely functions, so it just feels insulting to me that has been thrown around for this.
I get that if you spent the last two years fancasting in your head the story for this, then maybe the story seems quite weak, but it isn't the game's fault if you built up expectations nothing would ever cash. And I do get that at the core of the experience, you are just sorta doing the same thing over and over, but that is true of every game ever made, and some 15ish hours in, new stuff is still coming online to expand and deepen the core gameplay loop, which felt excellent pretty much from the beginning anyway, and somehow still remains feeling so good, when it easily could start to feel cluttered with sheer volume of stuff they add into the mix here.
I reserve the right to change my mind on this if maybe at some point the game will cross a line and will feel overdesigned, but I am not there yet. So far every new addition feels imaginative, thoughtfully woven in and enriches my gameplay experience.
Sat down for my first proper session as its Saturday and yeah, this is peak. I guess the apparent hate for the musou genre must have just overwhelmed the review cycle, cause I dunno how you play something like this that clearly had so much love and care put into it and give it a 7. .
Whatever 'metro gamecentral' is gave it a 4/10 💀
Ignoring that outlier, what I thought was interesting is a lot of the reviews say this game has improvement over previous Hyrule warriors games but metacritic score is 79... whereas... it was 78 for the previous 2 games. That is weirdly consistent.
Also, a lot of the 7/10 reviews are harping about the story not being original and amazing enough. I mean... it's a Warriors game.
@FishyS I feel like the "negative" reviews (because these days most publications work on a 7 - 10 scale for some reason, so I have to treat 7 as the negative ones, and then anything lower is basically just a straight hit piece) fall into three camps:
1) They treat the review like a personal blog and vent about about how much they don't like musou games and don't engage with the game critically at all. I call this the Ubisoftphenomenon, as a lot of Ubisoft games often get the same reviews where the reviewer spends the whole review talking about how tired the Ubisoft formula is, and while this may or may not be true, I just want you to you know... review the game you are playing. If I wanted a review of the Ubisoft formula, I would look for that.
2) Make what on the surface seem like fair criticisms to levy, but in reality at best feel like they came with the wrong expectations or are just acting in bad faith, like you wouldn't criticise a racing game for lacking dialogue choices or whatever, or at least not seriously. That is only a fair criticism within the expectations of the genre those things exist in. And I recognise that we should celebrate innovation and box break outs and so on, but the game is full of smart innovations to the musou formula, but the reviewer isn't talking about that, because they are for some reason reviewing it to the expectations of a genre it isn't in.
3)The third is kinda just a combo of one and two, where they present what looks like reasonable criticisms, but it is just critiquing a musou game for being a... musou game? Like, you wouldn't criticise a racing a game for having too much racing in it.
And I get it, a review for a consumer isn't useful if the person is predisposed to love a certain title, and every title is a players first something, so outside voices are important, but there is a difference between a person engaging something neutrally on entrance, and then presenting their thoughts within their own contexts and merits, versus some of the people who have been put on to review this that seemingly never had a single intention of letting the game win them over, and already had their 'I hate musou games' rant pre-written to go live before they even picked up the controller.
I had a feeling Calamo would be that tree. So I decided to spoil that bit for myself and yup, I was right.
Anyway I’ve been really enjoying the game, combat flows so smoothly and even the “randos” are all a joy to play as; I’m glad they actually tried to explore a few different combinations of race+weapon unlike in Age of Calamity. So even if they’re not big names or recognizable faces, they still stand out for their play styles.
I’ve been trying to do all the side missions in between the main ones, so I’m progressing a bit slowly.
Will this game likely get a price drop in the future? I assume it’s not considered a first party Nintendo game. I am interested in this game but not for $70.
@Eel While I do worry about the risk of potential burnout, it does seem worth doing everything here. New moves, new mechanics, new characters, new weapons, keeping up with the levels etc I make sure to do every single side thing before moving on too, because it seems to always unlock something meaningful.
Will this game likely get a price drop in the future? I assume it’s not considered a first party Nintendo game. I am interested in this game but not for $70.
It's a Nintendo IP and the game was published by Nintendo so it's treated like a first party game. So the sales will likely be the standard occasional 30% sales all Nintendo first party games get.
@FishyS
I remember the Mario & Rabbids game received a huge price drop. If I recall correctly it was much more than a 30% discount, I think at least 50%, am certain it went to $20 or close to that price. Was surprised it got such a huge price drop since it was technically a Mario game. I usually buy first party Nintendo games at launch but for spinoffs like this one will wait for a sale. Currently playing games from my backlog plus retro games on NSO and Metroid Prime 4 next month will keep me busy for at least another month so I can wait for a sale on this.
@FishyS
I remember the Mario & Rabbids game received a huge price drop. If I recall correctly it was much more than a 30% discount, I think at least 50%, am certain it went to $20 or close to that price. Was surprised it got such a huge price drop since it was technically a Mario game. I l
The difference is that mario + rabbids was not published by Nintendo. So not a first party game even though Mario.
Ubisoft (the publisher) always has pretty major sales.
Unlocking more of the "NPCs" and I think my issue with the hylians is starting to crystalize...
It's very obvious that they made them with mii maker, like the npcs in botw/TotK and it just looks horrible next to the actually designed characters.
I am, however, starting to dig the moveset for Quino or whatever his name is. Typhan feels kidn of awkward still, his gimmick /the parry seems awful in the context of this game's...uhh, gameplay.
The sword Zora is amazing tho. He's basically all infinites because, I THINK, all of his heavies can chain back into the light combo. Fun as hell, reminds me a teeny tiny bit of monster hunter sword and shield from Gen 5 onwards.
Forums
Topic: Hyrule Warriors : Age Of Imprisonment
Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.
Posts 21 to 40 of 59
Please login or sign up to reply to this topic