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Topic: Hyrule Warriors : Age Of Imprisonment

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Posts 41 to 59 of 59

Pizzamorg

@Dom_31 Yeah I wasn't a huge fan of Typhan either, having to hold buttons mid combos feels awkward AF. Don't have any issues with the character designs though, I think everyone looks great.

Life to the living, death to the dead.

Edward_J_Grug_III

This is good fun - My only quibble is I specifically bought it to play with my son, and there are constant 1-player only levels. Bit of a bummer.

Edward_J_Grug_III

Kraven

I picked this up on a whim, fully expecting to like it but not stick with it. That may end up eventually being the case, but the game is really good so far. There is a strong emphasis on story, and they take the Sony approach in the sense that you’ll have characters walk side-by-side and discuss the narrative in real time. There’s also been a lot of surprises. Whilst it is a Musuo game at heart, and your essentially pressing Y & X, the game clearly has bigger ambitions and it is for the better.

Kraven

Dom_31

Slowly making progress...

1) why did no one tell me Ardi has a spirit gun?

2) Sholani might be my favorite character in the hyrule warriors games besides AoC Impa, damn fun moveset.

Ever since Lago I'm more and more looking forward to the side characters because everyone who's not hylian has been pretty great.

Dom_31

Henmii

Funny to see that the reviewer of this site praises the story, while ign hates it. They both do agree though that it fits better in the canon then the previous Hyrule warriors.

Henmii

Eel

The ign review is very weird about the story. They make it sound like the entire story is about the construct, with close to no participation from Zelda and little focus on the imprisonment war.

They also complain that Ganondorf is not super prevalent in the story- but that’s very much the same as in all other Ganondorf stories: he only messes things up and then sends minions, he rarely participates in the battles directly until that’s his last resort.

The story is told from the point of view of Rauru’s army. So of course Ganondorf is not on screen every other cutscene.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

rallydefault

Finally got to start playing and WOOF - this game is sooooo much snappier and fun to play than Age of Calamity (and I just did another run of Calamity a few months ago).

The graphics and performance, first of all, really do make a difference in a game like this. It just feels better to play. Not as muddy as the Switch 1 Warriors games.

I love the addition of the Zonai devices, and the character movement is more responsive and immediate in this game. You can tell the devs are basically perfecting a tried-and-true formula at this point.

I don’t really have anything positive or negative to say about the story. It would be weird to play this without knowing Tears, obviously. I don’t know. The story is cool to have a couple things confirmed. I like that it’s not an alternate plot line like Calamity.

rallydefault

kkslider5552000

I'm a little hesitant to get too excited for the story despite what people have said tbh. Part of me wants to be, especially knowing they didn't cop out this time, but I think Age of Calamity's storytelling would've been a bit disappointing even if they didn't (like some of those DLC cutscenes are incredibly lame in particular).

Maybe lowered expectations will help since I was genuinely excited by the concept of the story going into AoC.

Non-binary, demiguy, making LPs, still alive

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Pizzamorg

Remembering the genre is the right thing to do here to me in setting the correct expectations for the story. If you are expecting some JRPG with two hour long cutscenes broken up with a little bit of gameplay, then of course you're going to be disappointed. But if you take it in the context of a musou game, they really went above and beyond the typical standards of this genre in making this a really story focused experience, with a lot of the mechanics being driven by the story, rather than the other way around.

And I recognise there is a wider conversation to be had around holding genres to the same standards and all that stuff, but the reality is the goals of different genres are simply different, and sometimes you just gotta meet these things on their own terms.

This is why a lot of the reviews for this game just really frustrated me, honestly. Like there is nothing wrong with not liking this game, but I felt like a lot of the more negative reviews were people setting their own terms and demanding this game meets those, regardless of whether it made any sense as to what the goals and intentions of a game like this would be, and then acting like the game was worse somehow cause it asked the player to meet it on its terms instead.

Life to the living, death to the dead.

kkslider5552000

I mean, I was thinking that. As cool as the concept was, a BOTW spinoff not being great storytelling was not shocking. It's not like it was the next Ace Attorney or Mass Effect or anything. It's really mostly that I actually was a bit into the story and got less into it the more it went on, even knowing ahead of time it wasn't going to commit to being a true prequel. Also because it took a lot of effort trying to look just like BOTW, unlike the first Hyrule Warriors which was very clearly a spinoff that had nothing to do with anything except being a spinoff.

Doesn't help that I just flat out don't like the BOTW era of Zelda stories 3 of 4 games in compared to any of the previous 3D Zeldas. I mean I did like TOTK's more until parts of the ending became "Kingdom Hearts writing but not even funny bad".

Non-binary, demiguy, making LPs, still alive

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rallydefault

Yea, I think it's totally fine to just keep the genre in mind. I just like these games for the twitchy gameplay and the rewarding feeling of absolutely wrecking everything on screen.

Not so much any kind of complex or revelatory storytelling lol

rallydefault

Dom_31

As someone who WAS kind of excited to see more of the era the game is set in...

Don't play it for that. Not even a little bit. It's almost beat for beat what we already saw and the only new things are the moments with the construct and calamo. A literal nobody and the comic relief character.
In that way - and without having read the ign review - I can see why someone would get the impression that the game is mostly about those two. Because nothing else about the OCs is memorable and all the cool moments are from totk.

Still hoping against hope that they eventually drop some kind of what if thing from the other side's point of view on the events. THAT is what warriors games should be all about, imo.

[Edited by Dom_31]

Dom_31

rallydefault

@Dom_31
Yea, definitely don’t get it for the story. It’s done well, in my opinion, but there’s nothing incredibly shocking.

The gameplay is “tight,” as much as I hate that word lol Even the systems from Calamity like the weapon upgrades and stuff are less annoying now. More combat options and customization options even per character. The smooth graphics. Those are the reasons to get the game.

rallydefault

Eel

I actually kind of like how the game handles what it decides to show us.

Almost everything we get to see is from the perspective of the information Lenalia would have access to, and that’s because Lenalia IS the one documenting the story. This is why she acts as the narrator, and why the game uses that sketch-like art style in several parts.

There’s only a few parts of the story where she would not have direct access to that information, like Ganondorf’s method to create puppet Zeldas. But for almost everything else she would have witness accounts from people like Zelda, Ardi, Calamo, and the extended army.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

rallydefault

Just checking in again after 20+ hours.

Such a fun game. Takes Calamity and makes basically everything better, plus looks and runs amazingly.

I like the Aside Quest system - it gives you incentive to rotate through your characters and play all of them consistently rather than just leaving most of them to rot at low levels. I still have favorite characters to play, for sure, but the system gives me a nice push to get better at some of the others that maybe I didn’t like at first, but as time goes on they make more sense (Typhan comes to mind).

And the Zonai devices are soooooo much better than the wands from Calamity. It makes elemental use so much more accessible in the course of battle. And I love how they streamlined the weapon upgrade system. The one from Calamity was just… too much, in my opinion. Too many moving parts. This mostly retains the spirit of it but cuts down on all the clutter of amassing dozens and dozens of weapons all the time.

I do think it’s too easy on the default settings, though. For anybody who plays these games every now and then, turn up the difficulty.

But dang. It just feels so good to play. Movement and attacks are so fluid. Just one of those games where it’s fun and natural to control your character.

[Edited by rallydefault]

rallydefault

FishyS

I'm really enjoying this game. I've played demos and bits and pieces of warriors games, but this is the first one I actually owned. I love the setting and story telling and even though the combat feels like it should be complicated with the 50 ways to kills things they somehow make it super easy and natural feeling.

Both the murdering enormous armies of critters and the bosses have been quite fun, two things I only like in games if done well.

FishyS

Switch Friend Code: SW-2425-4361-0241

rallydefault

Yea, I beat this game last week and I'm still playing it to try and get everything. I'm still not sick of it!

rallydefault

maxrpg

I was hyped for this game at first then I decided not to buy it in the end. Instead I watched a YouTube video of someone playing it from start to finish in about 3-4 hours, and to be honest I kind of felt like I was playing it with them while watching, and I wasn't that impressed.

maxrpg

FishyS

@maxrpg Were you watching a speedrun? The world record is 3-4 hours. Which would mean skipping the tons of cut scenes and most of the interesting content.

Howlongtobeat says 22 hours for just the main story, 28 hours for a typical playthrough with some side content and 50 hours for 100%

The actual combat isn't very interesting to watch but surprisingly fun to play

FishyS

Switch Friend Code: SW-2425-4361-0241

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