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Topic: Games You Recently Beat?

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Quimbolas

@TheFrenchiestFry best FF ever and the switch version is the best too! Such a great game with a fantastic and iconic soundtrack

Quimbolas

Xyphon22

Just finished A Short Hike. Not sure it is 10/10 worthy like NL's review gave it, but it's a fun little game. Certainly didn't do everything, but I got like 8 or 9 gold feathers and completed quite a few side quests. Thought the ending would be a little more climactic or existential or something than it was, but I guess it fit for what it is: a fun little game. Certainly worth a couple bucks (not sure how much it costs, got it for free on PC).

Xyphon22

3DS Friend Code: 5069-3937-8083

RR529

Vader Immortal: A Star Wars VR Series (PSVR)
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Time to strap in & step into a Galaxy far, far away.

Gameplay:

  • Originally an Oculus exclusive released in an episodic format, it arrives on PSVR only as an all encompassing bundle, though each episode is still separate on the PS4's dashboard. Each episode has two gameplay modes, "Story" & "Lightsaber Dojo", plus a "Settings" menu, which even allows you to adjust the VR settings (I went with the standard experience, but there are all sorts of comfortability options for those more prone to motion sickness).
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    The menu that greets you upon opening one of the episodes, it's immediately clear Move is required, as you must interact with the in-game buttons to progress.
  • If I hadn't known going in that it was originally an Oculus exclusive, I would have assumed it was a first party effort on Sony's part, as the Story mode follows the PlayStation exclusive single-player template to a tee. You're funneled along a linear path from one impressive setpiece to another, with simple puzzles, ledge platforming (though you use the Move controllers to "physically" climb ladders/handholds, grip your way across ledges & overhead monkey-bar style elements, giving these segments much more immersion than you get on a TV), and the occasional combat scenario (with you in place fighting off a few waves of enemies or a boss) to break things up. Each episode's story mode picks up exactly where the last one left off, combining into a cohesive whole that took me about 3 hours to clear.
    Untitled
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    The top image is an early example of a puzzle, where you must turn a knob in order to examine a hologram of your ship, while the bottom image features a boss fight against a Tie Fighter.
  • As for the combat itself, new elements are added in each new chapter. In chapter 1 you get your first lightsaber about halfway through & learn to physically duel & deflect blaster fire. Chapter 2 gives you probably the biggest upgrade in which you can manipulate objects/enemies with the Force with a free hand(s), which is also used in puzzles (you also gain the ability to throw & recall your lightsaber as well). Chapter 3 rounds things out with the ability to steal & use Stormtroopers' blasters & grenades (the former of which requires quite some skill to get a good shot in).
  • This leads us into the other gameplay mode in each chapter, the "Lightsaber Dojo". Each variant of it asks you to master what you know (up to that point) in order to clear 40 increasingly difficult combat scenarios (so 120 across all 3 chapters). Each level grades you on your performance (you usually have a set group of adversaries, and are graded on the time it takes you to clear them & how much damage you take, though there are also scenarios where you're instead graded on how many enemies you can take out in an timed onslaught), earning you 0-3 Commendations (think Stars) depending on how well you do. While you can move on even if you clear a level with 0 Commendations, for every 6 you earn you obtain an aesthetic unlock such as a new color lightsaber (or gloves, lamely enough) & eventually can unlock the specific lightsabers used by certain famous characters. These again are only aesthetically different though (as far as I've unlocked), so only the most die hard of Star Wars fans will likely find the encouragement to really care about the Commendations. Plus, unlocks don't carry across chapters, so each Dojo has it's own sets of unlocks (which means you'll have to start out unlocking the basic color options each time), though episode 3's dojo quickly lets you unlock dual lightsaber weilding (which as far as I'm aware doesn't feature in the first 2 Dojos). Untitled
    I thought I had taken some decent screens in the Dojo, but in the end this shot of me deflecting the blast of some sort of orb drone was the best I got. In the end I think things get quite hectic around any given Dojo's round 20, with so much going on it can be hard to accurately interact with what you want (particularly with the Force), so I haven't pushed much further than that in any of them. You do feel totally awesome when things are lining up just right though, and it can be a good workout.

Audio/Visual:

  • As I've mentioned before, in many ways it feels like a first party Sony effort, and that extends to the presentation. Things look detailed, and even on my Slim model I didn't feel like I had an issue with blurriness (outside of a generally soft image due to the resolution of the set itself).
  • They even match Sony's effort in spectacle IMO, and while these moments continue throughout the entire adventure, I'll try my best to explain with the game's starting moments...
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    You start out finding yourself high above the atmosphere of Mustafar, and soon an Imperial Star Destroyer (sorry if that's not the right terminology, I'm not up on my Star Wars knowledge) flies in from directly overhead in a truly awe inspiring moment...
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    After being taken down through the cloud cover you find yourself above the planet's harsh surface with a menacing structure far in the distance...
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    As you approach the building it's size becomes apparent as it towers above you as you fly into a hanger (at this point I'm looking straight up to get a view of it's peak).
  • The game has the iconic soundtrack & sounds of the Star Wars franchise to work with, and they're used to good effect (especially that buzz of the lightsaber).

Story:

  • As a "Spice" smuggler captured by the Empire, luck shines on you when it's revealed that only you have the ability to access an ancient Mustafarian artifact known as the Bright Star, which Vader seeks to gain immortality (and more personally, a twisted desire to revive Padmé into the world, no matter who else has to parish). Soon you find yourself bouncing between being Vader's apprentice & the appeals of the Mustafarian resistance, who urge you to destroy the Bright Star before Vader can use it to bring destruction to the universe.
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    Once an episode you'll be treated to a painterly vision, such as the one above that features a nightmarish vision of Vader bearing down on you. Word's can't describe how cool it looks in the headset.
  • I can't say it's filled with memorable characters, but your Droid ZO-E3 (pictured above above the Tie Fighter image) provides much needed comic relief, and Vader strikes an imposing figure.

Conclusion:

  • Just a really cool experience when all is said & done. It was my first Move VR game, and it left a really good impression, despite the occasional need to readjust things (which an issue with the tech rather than the game itself I'd imagine). I can't imagine how mind blowing it'd be to a Star Wars die hard.
    Untitled
    You've done well to make it this far.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Tyranexx

(I've decided to go back to doing write-ups, but I'm going to keep them somewhat short. I'll be happy to expand on any points if asked!)

Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)

This was my first Mario & Luigi game. While it's a remake, chronologically it's the first game in the series. It's a turn-based RPG at its core, but in some ways it feels a lot like a rhythm game. It's a very fun, unique, and quirky game and carries on the spirit of Super Mario RPG: Legend of the Seven Stars pretty well in my humble opinion.

Positives

  • While the plot isn't deep by any means, it's entertaining, well-written (for the most part), and definitely has some silly moments.
  • Many of the characters of the Beanbean and Mushroom Kingdoms are unique, well-written, and memorable. Fawful is now one of my favorite Nintendo villains. Not top-tier, but definitely up there! Also, Prince Peasley and that hair flipping...Hah!
  • Graphically, the visuals are decent for a 3DS game. I've never played the original and have seen some comparisons between this and the original pixel art. While I can appreciate how the first game looked, this looks better IMO.
  • The turn-based battling is fun, versatile, and heavily reliant on timing. Stomping, hand, and hammer attacks are easy to pull off once you get the cues down, but pulling off Bros. attacks takes some practice.
  • The music is pretty enjoyable overall. Many tunes are reminiscent of the main Super Mario platformers (such as the underground theme, for example).
  • There are plenty of collectibles to find and areas to explore for completionists.
  • Finally beating Bowletta is very rewarding. Unlike most of the game, the fight is pretty difficult and becomes easier with practice.

Neutral

  • While the Bowser's Minions portion of the game has its fun moments, it takes a bit to open up and seems pretty one-note at first. The RTS elements here are very passive as the AI controls all units outside of random prompts for the player to activate a special minion attack or buff/debuff via a button press. There is some strategy here based on what units you use, their placement in the lineup, and the captain you use and its abilities (with limited use through CP), but the rest is left to the mercy of the AI. The story in this mode ranges from meh to mildly entertaining; it's purely supplementary and can lead to a few extras that pertain to events in the main mode, but it isn't essential. I had fun with this mode for a little while but dropped it at some point in World 5 to focus solely on the main game.
    (I'm watching the rest via AbdallahSmash on YouTube for the story bits)
  • For the most part, the main game's difficulty ramps up gradually. However, as much as I enjoyed the Bowletta fight, there was a SERIOUS spike in difficulty. Mario and Luigi were the same level as Bowletta (40), but the battle still took me 3-4 tries and a LOT of heal item spam. I was able to nail her attack patterns pretty well except for those windmilling arms; those are hard to read. X_X I wish the difficulty had been a bit more consistent there. Or at least had scaled up a bit more prior to the fight.
  • While equippable items and gear definitely have their uses, they feel purely supplementary in this game outside of a few situations. This isn't a bad thing, but I feel like this feature could have been expanded more. (I know, I know, this one is aimed at a younger audience....)

Negatives/Nitpicks

  • While not essential, I think this game would have benefited from the stereoscopic 3D effect. Unfortunately, like other 3DS games near the end of the system's lifespan, this was omitted.
  • I really wish there was a way to move through dungeons more quickly. There were a few things I missed (mainly because I maxed out Chuckle Beans at Joke's End) and had to go back for a few. This was a bit tedious.
  • During some of the later and busier Bowser's Minions battles, there are a few frame rate drops. It's noticeable, but not game-breaking by any means.

Mario & Luigi: Superstar Saga + Bowser's Minions is charming, entertaining, and a fun romp from start to finish. The main game is an absolute treat to play with its different setting, many unique characters, and addicting gameplay loop. Bowser's Minions is supplementary and somewhat unnecessary (and honestly would be better as a mobile game IMO), but it is fun when played in chunks and does help to fill in a few small blanks in the main story. This is easily recommended for fans of Mario and Luigi, the Mushroom Kingdom, and/or those looking for a fun, unique, light-hearted RPG.

Edited on by Tyranexx

Currently playing: Untitled Goose Game (Switch), Super Mario Odyssey

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

RR529

The Lost Bear (PSVR)
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Gameplay:

  • A 2D platformer (yes, in VR!) in the same school as Unravel (and I assume Limbo, based on what I've seen) where you must guide a meek & relatively unathletic protagonist through their quest with some puzzle solving along the way.
  • The core action plays out on a large screen in front of you (while it looks tiny in screenshots, in game it appears like a theater screen), and while for the most part it seems like something that could be ripped out of the VR environment and thrown on a flat screen, there are a few things it does to make use of the perspective. The most everpresent is that the graphics on screen are layered (like a 3DS platformer with 3D on), you (the on screen character) have a slingshot you aim with motion control, and there are often mechanical puzzle elements that have you make use of motion as well (such as twisting the controller to work a crank). The most interesting happen late game though, such as a puzzle where you must hit bells in the correct order, and while this can be done by remembering the tones, it's much easier once you realize there are "physical" bells in the environment around you (corresponding to the on screen bells) which move whenever you're given the hint. The one I liked the most though was a spooky scenario where all the lights went out and you had to use the DS4's light bar as a flashlight to illuminate the screen, and at certain points to find an object in the room around you (there's a digital representation of the controller floating in front of you in game at all times).
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    Illuminating the way. Sorry it's so dark, it doesn't appear this dingy in game.
  • Really the only problem with the game is that it's short, even by VR standards. Consisting of 5 levels, it'll take you at most 2 hours (maybe shorter depending on how you get on with it), with no replay incentive as there's no collectables, time trials, or anything of that nature.

Visual/Audio:

  • The on screen graphics have kind of a papercraft/painting aesthetic (maybe trying to give it a puppetry theatre kind of vibe), though the environment on screen scrolls instead of being screen by screen (which I think would have better sold the theatre vibe), but I don't think the game is worse for it or anything.
  • It definitely has a kind of melancholic environmentalist vibe where you go from exploring an autumnal forest to more industrial areas such as a junkyard or abandoned factory (I swear, between Unravel, Tearaway, this, and what I've seen of Ori, this melancholic vibe must be the defining chararistic of the Euro Dev platformer, lol. They never seem to be as bright & peppy as JP or US platformers). In a neat touch, whenever you enter a new area the environment around you changes to aline with the on screen action.
  • There are some moments where elements will pass from the screen to your surrounding area & vice versa. Examples include a swarm of bees who fly out of the screen after buzzing your character to buzz around you, or when it starts to rain on screen and around you at the same time.
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    Looking a bit "off screen" to the surrounding environment).
  • The music fits the melancholic vibe with a lot of stringed instrumentals.

Story:

  • A boy is camping out in the forest with an older relative, but soon he loses his prized stuffed bear and ventures through increasingly treacherous environments in order to find it. Along the way he's persued by "junk wolves"(?) who you often have to run from in chase sequences.
    Untitled
    Taking junkyard dog a little too literally.

Conclusion:

  • It's nothing revelatory, but it's a solid little platformer that shows devs are trying to see how they can successfully transition any kind of genre into the VR space.
    Untitled

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Dpullam

I just recently beat Dragon Quest XI, and it was a heck of a good time. So many crazy moments in that game that I won't forget soon.

Gamertag: DeePullThree
Switch Friend Code: SW-2321-5988-1019

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