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Topic: Games You Recently Beat?

Posts 1,961 to 1,980 of 3,975

nerdface

completed Dead Cells for the first time, and then with one stem cell...game was already good, but 😳

the new enemies are awesome...I bet most people that play this game won't even see half of them...I'd really like to finish the game with 5 cells, but yeah, we'll see 🤓

nerdface

Ryu_Niiyama

Strawberry Vinegar. Not a bad visual novel and pretty artwork. Happy this game exists.

The main character reminds me of myself at that age personality wise. (Granted I was more social but the headspace was similar).

[Edited by Ryu_Niiyama]

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

Wargoose

Just finished Nier Automata, a pretty good game. It felt a bit overly long, with a few too many fetch quests, but the narrative kept me interested until the credits tried to kill me.

It's a jack of all trades, part SHMUP, part action game, part RPG. It doesn't excel at any of them, but the combination makes it feel really unique.

Give it a buy if you like scifi.

Wargoose

MPSSislit

Panzer Dragoon, even though I got it almost a week ago, I beat it twice. Once normally, and once with the "Pandora's Box" Mode.

Please give Ninjala a chance, guys. 🤔
As @Sunsy said,
Ninjala Gang FOR LIFE!
Also, if I don't respond to your post within a day (or two), don't worry, I'm not ignoring you. I'm going to be busy, though I will do my best to respond in a timely fashion.

D-Star92

I recently replayed Kirby: Nightmare in Dream Land after getting some GBA nostalgia, lol. And of course, I beat it as well. Didn't find all the secret switches but I did get quite a few of them.

After playing it, I kinda prefer it to Kirby's Adventure. I certainly appreciate it for being one of the most ambitious games on the NES, but it has some pretty bad lag at points, and for some reason, I felt a few instances of button presses not registering. (I played it on various platforms like the Wii VC, just not on the NES as I never had the original cart growing up.) NiDL (which is a remake of KA) fixes those issues, and that alone is why I like the remake more.

As for the game itself, it's a very good Kirby game, and I have a lot of nostalgia for it as it was the second Kirby game I've played (after Kirby 64). The level design is solid, there's quite a few secrets to find, the minigames are good fun, it looks great for GBA standards, and the soundtrack is memorable. There's a few instances of cheap enemy placement and it loves respawning enemies, but other than that it's a good time. As good as the NES original is, I definitely recommend the GBA version over it.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley, Metroid Prime 4: Beyond

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

kkslider5552000

MarioLover92 wrote:

After playing it, I kinda prefer it to Kirby's Adventure. I certainly appreciate it for being one of the most ambitious games on the NES, but it has some pretty bad lag at points

This is why the 3D version on 3DS is the best version of Kirby's Adventure, since they actually bothered to cut out the lag.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

megasean

kkslider5552000 wrote:

MarioLover92 wrote:

After playing it, I kinda prefer it to Kirby's Adventure. I certainly appreciate it for being one of the most ambitious games on the NES, but it has some pretty bad lag at points

This is why the 3D version on 3DS is the best version of Kirby's Adventure, since they actually bothered to cut out the lag.

That was such a great version!!

3DS: 0834-4562-2419
Wii U/Switch: seandizz

Maxz

Finally completed Horace after picking it up for a quiz in the Christmas sale. It’s full of brilliant touches and has boasts of the strongest narratives of any game I’ve ever played (which is just as well, given the Kojima-levels of cut scenes). It can also be exceptionally frustrating, and continues to grow more so the further you move through the game.

The way the game controls and generally ‘feels’ is actually pretty solid, overall. When you’re simply running around and exploring an open area, it’s difficult to fault. Somewhat floaty, perhaps, but not unpleasantly so. However, as the difficulty ramps up and the game starts throwing more stuff at your with less warning, things can start to fall apart. Checkpoints aren’t as frequent as you may wish, which not only makes dying more punitive, but makes it difficult to learn the layout of the platforming, as you may have to run through a load of easy stuff to have another try at the bit you found difficult. The hit boxes can also be a bit iffy, and upcoming threats are not always very well signposted. I also found the bosses somewhat unnecessarily and irritating.

I’m not averse to difficult games. I’ve every played and completed every level in Celeste, and also I dies literally tens of thousands of times in the process. But I very rarely felt frustrated, as not on were the controls incredibly tight, but the level design was superb and utterly unambiguous. Respawns were immediate, and dying typically puts you right back where you want to be to have another challenge. Difficult it is, but punishing it is not.

I think Horace really could have done with some tuning to avoid its platforming frustrations. Maybe just throwing more of those... things that mean you can take a hit, at the player would be a stopgap solution. I’d prefer a more thorough comprehensive solution - adjusting levels themselves would be nice, but allowing the player to just bodge their way through more of the challenges would... one way of adjusting things.

That all said, I do think it is a narrative and artistic triumphs of a video game. It’s incredibly ambitious in its storytelling, as well as visual design, and this is what will stick with me. It’s scope and emotional range of the story is really quite something to behold. I’m glad not every video game story is delivered like this, but I’m certainly glad this one is.

I’ve still got a fair bit more stuff to grab before I collect a million things. I think I’m on around 850,000 at the moment, so it’s not too much of a stretch, but I think I should also give the game a bit of a rest for the time being.

I’d be interested to hear other people’s thoughts if they’ve finished it.

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

Ralizah

Currently Playing: ?

BenAV

Games I finished in January:

Deemo -Reborn- - Spent my New Years Eve playing through it and finished in the early hours of 2021. Not as good as the original as far as the track list or story presentation goes but I really love Deemo so it was super interesting to experience it again in a different style. Exploring the castle in 3D and solving puzzles was pretty fun.

Baba Is You - One of my favourite puzzle games of all time. Played it at launch but got stuck in some of the later stages and never finished it. Randomly got the urge to go play it so finally went back and finished it off.

Nurse Love Syndrome - Quite an enjoyable VN. Nothing too crazy with the plot but it was interesting enough to keep me engaged and most of the characters were pretty likable. Weird issue with the Switch port where sometimes the dialogue wouldn't fit in the box and would get cut off but most of the cut off text would show in the backlog so just a minor inconvenience of opening and closing the backlog now and then. Got the physical copy that also has Nurse Love Addiction on the same cartridge so look forward to playing that at some point.

Taiko no Tatsujin: Rhythmic Adventure - A bit of a shame that you can't use the drum controller for adventure mode but the button controls are still good. Pretty simple and short as far as RPGs go but a lot of fun while it lasts. Managed to get through it on Hard difficulty without too many issues despite being pretty average at Taiko so might be a bit too easy for anyone actually good at it.

Taiko no Tatsujin: Rhythmic Adventure 2 - Was expecting just more of the same but was actually a pretty big improvement over the first game as far as the RPG mechanics go. Longer in length too (partly due to the battles generally lasting longer) and the final boss gave me a good run for my money.

Abyss of the Sacrifice - Pretty cool VN with point-and-click escape room style puzzles. Definitely nowhere near on the same level as the likes of Zero Escape but the plot and characters were interesting enough, the soundtrack was good and the puzzles were fun for the most part. Some of the puzzles did go completely over my head though so I needed to use a guide at times to actually finish the game. Either it gets brutally hard or I'm just dumb.

Bug Fables: The Everlasting Sapling - I'm guilty of never actually playing the early Paper Mario games so I can't say how it compares to those but I really enjoyed it. Took me a few hours to get super into it but once it clicked, I couldn't put it down. Gameplay, art style and music were all really good and I got way more invested in the characters than I expected.

Florence - It'd have to be one of the shortest games I've ever played but it was a great little experience to play through in one sitting. Really should have gotten around to checking it out sooner considering it's been sitting in my backlog for a while.

Grisaia Phantom Trigger 5.5 - Not really the most eventful Phantom Trigger volume so far but a pretty enjoyable one. Looking forward to volume 6.

Tadpole Treble: Encore - Another short game that was great while it lasted. Fun rhythm gameplay with some really good music. I do wish it was a bit longer but well it was well worth the asking price.

Paradise Killer - I like a good murder mystery game and the whole open world take was pretty cool. Characters were pretty interesting without being particularly likable and the plot kept me guessing for a while. Jumping around and exploring was fun for the most part but I did get a little tired of running across the map after a while and fast travel system costs a blood crystal (which is a limited resource) to use which led to me being reluctant to use the feature at all and the game dragging on for a bit longer than it needed to.

Digimon Story Cyber Sleuth - Played through the prologue when it first came out on Switch but got distracted and never got around to properly playing it till now. Started a little slow but the plot got pretty interesting half way through and overall it was a fairly enjoyable JRPG. Felt pretty burnt out on it by the end though so I'll come back to Hacker's Memory some other time.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

Diddy64

Haft a day ago, I finally got the 100% in Smash Ultimate World of Light. I am glad that now is possible for non-hardcore Smash players like me 😊 (I don't have the privilege to play frequent with friends and family) To be honest, I never expected to clear this mode in 100% due to easy mode not being easy at all against many high power spirits (and some low power ones too), but thankfully the Very Easy addition make it possible to defeat those perfect AIs, who now behave better (I'll take fighting very easy AIs over perfect ones any day).

Undergoing games:
Hyrule Warriors: Age of Calamity

TheEagle

Uh. I'm about to go try to yeet calamity ganon?

TheEagle

RR529

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Magician

Just rolled the credits on Arcade Spirits, which took a little over five hours.

A charming visual novel about friendship and dreams; it's...fine, but Steins;Gate Elite it is not.

Moving on to Maitetsu Pure Station, which is kind of "meh" here in the first hour.

Edit: Two hours into Maitetsu and I couldn't take anymore. Too sugary-sweet, too many positive vibes. Railway maintenance dolls with feelings. Just...ugh, I had to tap out, I was bored to tears. I was on the verge of nodding off to sleep the entire time. Struggling to stay lucid and awake is not a hallmark of a good story

Moving on to Code;Realize - Guardian of Rebirth. Thankfully this vn has begun pretty strongly. A girl who can't love ze boys because her touch will literally melt them to nothingness? Alright...I'm intrigued.

[Edited by Magician]

Switch Physical Collection - 1,561 games (as of April 18th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Losermagnet

I beat Dark Souls Remastered, and it was brilliant. I have a habit of avoiding games based on their reputation, and Dark Souls was one of those games. I didn't want to deal with the frustration of constantly getting whooped by bosses and the Soulsborne games have fostered the "git gud" mentality that I frankly think is a bit silly. I resented Dark Souls and it's popularity.

Then I played it.

It was a rough start because, not knowing where to go, I ventured into just about every difficult area you have access to in the beginning. Skeletons in the graveyard? Dead. Ghosts in a spooky underground city? Dead. Finally I tiptoed my way through the Undead Burg and was making actual progress. And my first dozen hours were like that. I would hardly call it fun.

Then something started to take place. I'm not sure what moment it occured, if there was a singular moment at all. I picked up on the nuances of gameplay and, with newfound confidence, became more eager to see the world of Lordran. I was reminded of two other game series' - Etrian Odyssey and Resident Evil. Etrian because it had a similar focus on making your way through a challenging dungeon, finding treasure and shortcuts, and fighting Bosses that require some thought and planning. And Resident Evil for the pacing - the tension and reprieve. The bonfires called to me like typewriters.

And, ayup, I'm into it. I've been enjoying a healthy amount of dark fantasy lately (recommended reading - Gene Wolf's 'The Book of the New Sun' series) and Dark Souls is very engaging dark fantasy. It feels like I'm unearthing something. It has lore and symbolism I wanted to understand.

The gameplay's okay too, I guess.

I never "gitted gud". I bulked up with heavy armor with high poise and a heavy shield so I could tank most of the damage. This worked quite well for me. I had a chance to learn some of the enemie's moves, and was able to manage my stamina better. I'm lousy at dodge rolling and parrying. In spite of this, the last half of the game I don't think there was a single boss that I had to fight more than three times to beat. What killed me more often were the environments you traverse through. In my experience, that's where most of the challenge in Dark Souls came from.

I guess I'm a bit bewildered at Dark Souls undeniable legacy, but it is a very satisfying single player experience for the right person.

Favorite Bosses - Artorious, Sif, Nito
Hardest Bosses - Iron Golem, Asylum Demon, and (not a boss, but killed me more than anything else in the game) Havel the Rock.

If you read all of this, thanks. I don't like making long posts and I apologize if the text is unruly.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

TheFrenchiestFry

@Losermagnet Souls is legit just one of those series that basically encourages you to adapt to its systems aggressively but it's so damn rewarding when you actually start mastering how the mechanics work

When you boil it down in terms of boss strategies, Souls bosses aren't even that hard but they make you feel so much weaker when you are on the losing end that it urges you to pick yourself back up and try again

I played the remaster on PC and unironically I think the Switch version is vastly superior if anything due to the textures basically being completely unaltered from the 2011 version. The new textures take away so much of the ambience and unsettling nature of the environments in the original game due to everything being made brighter and contrast being turned all the way up

The only thing the Switch version has going against it is that the audio sounds compressed as all hell

[Edited by TheFrenchiestFry]

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

Losermagnet

@TheFrenchiestFry I played on the PS4 and, not knowing how it compares to other versions, the contrast was ridiculous. Bright areas too bright, and dark areas WAY too dark.

And thats pretty spot on with the bosses. Usually they'd destroy me the first attempt, after which I'd try to adapt. If I felt completely outclassed I'd just go someplace else.

Also, one thing I never even tried to get use to was attacking with the shoulder buttons. I remapped the controls so square was attack and R1 was item usage. I was deeply disappointed that Dark Souls II (which I started shortly after finishing DS) doesn't have the same remapping options. I can do it with the console, but it's inconvenient.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

Balta666

Just finished AM2R and altough enjoyable I don't think is as good of a remake as Samus returns. It is a fairly short game (about 5h for me with 55% itens) and the boss fights are not challeging at all as you have too many missiles from the get to and the big ones are very easily cheeseable.

Balta666

TheFrenchiestFry

@Losermagnet Admittedly I have gotten used to the melee attacks being mapped to R1 or just the shoulder buttons in general given I'm playing the remaster after already having played the other Soulsborne games, but it is a pretty weird control scheme altogether. It's slightly mitigated by the fact there isn't really anything too complex to get around when playing the game since combat usually boils down to "attack, use a spell, occassionally imbue a spell with a weapon for properties that deal more damage against particular bosses, occassional Estus Flask"

The one thing that kind of screws everything up in terms of the controls is that no matter which version you're playing the menu controls always have it that the bottom face button is for confirming and the right face button is for cancelling. It makes sense on PS4 and Xbox One since X and A are the bottom face buttons on their respective controllers, but on Switch this means the B button is the confirm button and the A button is for cancelling, and it just messed with my muscle memory when I tried out the Switch beta before eventually getting the game on PC

[Edited by TheFrenchiestFry]

TheFrenchiestFry

Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry

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