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Topic: Games You Recently Beat?

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Bankaj

Got the credits rolling for Bastion. Fun game if you wish to enjoy a story in Action-RPG style for a couple of nights or just a weekend. The game's of high quality with a unique artstyle to my opinion (at least how the world builds up).
In the end my preference was the combo of the Dual-Slinger + Machette + Distract Special. Easy recommendation and often on sale!

[Edited by Bankaj]

Bankaj

Tyranexx

I finished Grim Fandango Remastered last week. I picked it up on sale this past summer and decided it would be my Halloween game this year. That was my first time playing this gem; I missed out on the original PC release as I was too young to know about or play it at the time. The music, unique premise/setting, characters (Glottis is one of the best companions ever), plot (weird as it gets sometimes), and voice acting are all phenomenal. The graphics aren't top-tier (heck, this game originally came out in 1998), but I found the game to be perfectly enjoyable with all the still images and slight jaggies.

My only major complaint, and the one that made me resort to using a walkthrough, is how obtuse and obscure many of the puzzle solutions are. I thought I KNEW puzzles in most games quite well, but late 90s action/adventure games are a new level entirely. XD A few I did solve on my own or through trial and error, but I guarantee that without a walkthrough 1. my playtime would have either more than doubled or 2. I wouldn't have finished the game.

Definitely not one for the young'uns (language, some themes, some violence, plenty of smoking, booze), but I think this one is enjoyable for a teen audience on up. Especially if you don't mind a unique noir story and working your way (or cheating your way) through some wonky puzzles.

"Love your neighbor as yourself." Mark 12:31

Dogorilla

@Tyranexx That's how I feel about Grim Fandango too. It's a fantastic game, just let down slightly by the confusing puzzles. When I played it I found this website which has clues for the puzzles without immediately giving away the answers, so that helped me get through the game while still having some sense of accomplishment. There are hints for quite a few other games on that website as well so it's worth a look if you ever play another obtuse 90s adventure game

Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music

Tyranexx

@Dogorilla Thanks! I'll keep that site in mind for the next obtuse 90s adventure game (Apparently this was a trend then? XD) to roll into my backlog...and for other games too. The walkthrough I resorted to using (over on Eurogamer) was mostly sufficient, but it did pretty much tell you the solutions outside of a couple of puzzles that required experimenting. I was playing mainly for the setting and story, and there WAS a sense of accomplishment still, but I would've liked less help lol.

"Love your neighbor as yourself." Mark 12:31

Ralizah

Currently Playing: Mewgenics (PC)

Diddy64

To add a little bit which I consider important on the Super Mario Sunshine's review, the last level is the most cruel, as not only it is very hard, but obviously obligatory to clear if you want to fight the last boss and to see the ending cutscene (In my opinion, you are better watching this on YouTube or other video apps, if you don't want to experience misery like never before you have experienced).

This is the most unfair level (imo). Just like other levels, you have to start from the beginning if you fall or die (if this was changed, please let me know). But, there is section where you cannot hit any wall while you are in a (SPOILER ALERT) boat that's hard to control, and if you hit a wall, you lose a life (I cannot answer why you lose a life as that will spoil the level. But it isn't difficult to figure it out) (END OF SPOILER). As the reviewer said, it is still a good game and I agree with him/her.

Just wanted to help those on the fence about trying this level. If you think this level (and others) would seriously anger you and you no longer enjoy it, don't feel bad about stopping playing this game. I no longer play Dragon Ball Z: Super Sonic Warriors 2 (DS) because the AI computers are literally perfect (more than in Smash Ultimate to be more precise). I am from the SNES/64 times but I believe enjoying a game is more important than trying X or Y challenge. Of course if you like challenges, good on you.

Undergoing games:
Hyrule Warriors: Age of Calamity

Diddy64

@ToadBrigade If only many of the new generation kids/teenagers were as patient as us but, you know 😅
I was never good with the boat controlling. Since I have struggled with that level more than Goofy Inferno, The Watermelon Festival, The Sand Bird and even the Fluddless Pianta throwing episodes, I have always view the last level as the hardest. Even being careful I end up losing a life. Perhaps my precision was bad in those years.

Undergoing games:
Hyrule Warriors: Age of Calamity

Screen

Just Beat a Hat in Time in about 10 hours. I actually enjoyed it a lot more than Odyssey because it just felt more cohesive, like the world was designed around the move set given to the player given you the freedom to explore without completely breaking the natural progression.

BDSP has online matchmaking!

Ralizah

@Diddy64 Corona Mountain wasn't too hard for me (you can squirt water out in short amounts to micromanage the movements of the boat, which helped a lot), but collecting all of the blue coins in that last section, and getting sent back to the beginning of the level when you eventually fall into the lava, is exceedingly tedious.

@EngineerMario It is, indeed, a very interesting game.

Currently Playing: Mewgenics (PC)

Diddy64

@Ralizah I see. Maybe my experiences as a teenager with less gaming experience has blinded me. I may find it more easy if I try it now. Kudos to you for obtaining the blue coins I can imagine how tedious it must have been for you.

[Edited by Diddy64]

Undergoing games:
Hyrule Warriors: Age of Calamity

Ferdinand_Von_Aegir

Pokemon SW/SH Nuzlock

Challenges: Every time a Pokemon faints, it dies, Only one Pokemon per route, No healing items, Pokemon centers can only be used once, I had to name all my Pokemon, And you CAN use Pokemon camp.

Playtime: 30 Hours

Pokemon Lost: Lucky, Dusty, Dmitri, Luigi, and John. When John died I wanted to cry.
F in the chat for all of them.

REVIEW: The nuzloke made the game way more fun, but it still has the same issues. Like to much diolouge, and not that much innovation.

But the Nuzlock was real fun and I had a good time so I guess that's all that maters.

Fire Emblem Three Houses is my favorite game
Ashe is the best character in FE:3H
Waluigi For Smash
The game I want most on switch is a new WarioWare (Welp. we got that!)
My favorite movie is Toy Story 3

Switch Friend Code: SW-0370-6056-2926 | My Nintendo: LatsaSpege

Tyranexx

Super Mario Odyssey

It's been awhile since I last played a 3D Mario game; I think my last was Super Mario 64 on the Wii U VC a couple of years ago. I had so, so much fun with this game. The platforming was tight and felt very much like a 3D Mario, the controls were very easy to adapt to, and possessing (most) enemies with Cappy is a hilariously fun time. I really hope they bring back enemy possession in a future game!

The plot was your typical Mario fare - Oh no, Princess Peach was kidnapped by Bowser! Better get her back! - with new baddies thrown into the mix. Gone are the Koopa underlings and replaced with some not-so-nice bunnies, the Broodals. Mario and Cappy follow Bowser and this conniving bunch through various kingdoms in their world. The kingdoms are varied and fun to explore, rife with Power Moons (the stars/shines of this game), collectible coins for each area, secrets, and the rare Easter Egg. You can use normal coins or the local kingdom's currency to buy clothing for Mario, more Power Moons, an extra heart to double Mario's health meter, and stickers + knickknacks for the Odyssey, the hat-shaped ship that Mario travels around the world in.

The graphics are superb, and the music is memorable in most cases and fits each area quite well. I also enjoyed the 8-bit Mario sections; some of this is nostalgia, but the game uses these in unique ways to obtain more Power Moons and collectibles.

Perhaps my only (mild) gripe is how the buildup to Bowser and Peach's wedding amounted to nothing. To be fair, the two were fighting over trying to appeal to Peach at the end, and I suspect at that point she had had enough. But still...at least give Mario a hug or something! Honestly, I kinda felt sorry for the two....

This is a game I can easily recommend for all ages, especially those who like all things Mario and 3D platformers. There are plenty of places to explore, areas to unlock, and things to collect after the credits roll. It's probably my second favorite 3D Mario game, but it doesn't quite, despite its openness, trump Super Mario Galaxy in my book.


Abzu (Switch)

I picked this one up recently as it was 90% off. From some of the team responsible for Journey, this game puts the player in the shoes (flippers?) of a diver exploring and revitalizing the ocean using sonar. The game is a wonderful audiovisual experience, with a neat cel-shaded art style and an amazing orchestrated soundtrack.

The main objective is to explore at your leisure. Swimming is pretty easy to pick up and is (mostly) intuitive, very important as many games fumble this aspect. The game isn't challenging by any means; the point of the experience is to enjoy the visuals and music on offer. I found it quite relaxing. There is a plot to the game, told in a nonverbal fashion primarily through the drawings and motifs of an extinct civilization that had a close relationship with the ocean you're swimming in. There are shells to collect - usually easy to find - and humanoid shark statues where you can "meditate" and temporarily follow along with one or several of the creatures swimming in the immediate area.

Abzu is a game meant for those looking for a relaxing, gentle experience. It isn't about making it to the end by overcoming some great challenge, but about taking your time and enjoying all it has to offer with your senses. The running time of the game is somewhat short; I think it took me 2.5-3 hours to finish it. It's more eye and ear candy than anything else, but I found it to be a nice change from the norm.

"Love your neighbor as yourself." Mark 12:31

Ralizah

Currently Playing: Mewgenics (PC)

Tyranexx

Secret of Mana (Collection of Mana on Switch)
Secret of Mana follows the adventures of a young exiled swordsman and his two companions - a girl and a sprite, all of whom the player can name - as they race to stop a corrupt empire from seizing control of Mana, throwing off the balance of Mana, and ruling the world.

This game is a fun early ARPG attempt that is (mostly) enjoyable. The music is definitely top tier. As always, I'm a sucker for the 16-bit graphics on display in games like this. All the different weapon types are fun to use and serve to bring some variation to the combat loop. I enjoyed how fast travel is implemented in this game. Co-op is present; another player can jump in and play as one of the other two characters. There are many different enemy types and bosses to test your mettle against, and of course, this is a Mana game, so...MOOGLES!

I don't feel that some aspects of the game have aged well. The plot is fully serviceable. However, other than a couple of high points near the end, it comes off as pretty generic by modern standards. The main characters are fun to play as, but for the most part they're pretty one-dimensional and predictable in the grand scheme of things. Leveling magic and weapons takes a LOT of grinding, especially at later weapon/magic levels (There's data that backs this up). The wheel menus in the game are...unique and certainly take some getting used to. Honestly, I think I enjoyed aspects of Final Fantasy Adventure/Seiken Densetsu 1 better.

Secret of Mana is recommended for those who want to experience a classic SNES RPG, especially with a friend. Some aspects of it certainly haven't aged the best, but there's certainly a lot of fun to be found here. It may be slightly overhyped in my eyes, but it's still an experience well worth playing through.


A Short Hike (Switch)
A bite-sized game by Adam Robinson-Yu, this chronicles the "short" (or as short/long as the player wants it to be) trek of a young bird named Claire up Hawk Peak in search of cell phone reception. She's on vacation with her aunt, and she's expecting a call. Along the way, there are many distractions and activities that the player can indulge in if they choose.

The game is essentially a leisurely, freeform story; the player can take part in various side activities, help other occupants of the island, buy items, and explore to their heart's content. Literal landscape barriers prevent the player from progressing until they acquire enough gold feathers. These golden feathers serve as a sort of stamina system; more feathers means the player can climb longer, spend more time flying, and sprint more extensively. They can be obtained by buying them, earning them in side quests, or even by running across them when exploring.

Visually, the game's unique visuals are quite pleasing to the eye and are presented in an isometric 3D format. For frame rate gurus, the game runs at a smooth, even 60 FPS.

A Short Hike is an excellent game for all ages. It's meant to be the player's adventure; they can get as much or as little out of the game as they like. It can technically be finished in under an hour, but speeding through it is not advised; there are many things to experience on the island. Few playthroughs are the same thanks to the game's relatively freeform nature and activities on offer.

"Love your neighbor as yourself." Mark 12:31

nerdface

Can finish Hades with any weapon now really. Proper rogue-likes really are about learning the enemies more than yourself.

Brilliant progression in this game forces you to find crutches to just get you through the game at first (phalanx shot + aspect of Poseidon anyone?).

Pacts increase difficulty, and push you to learn new weapons that help you learn the monsters without realizing it. Also bosses can be buffed with them.

Use the mirror to navigate to favorite Duo or Legendary boons (there are small pre-requisite trees you can find in the codex) for those ridiculous combinations, or let the RNG take you for a ride.

It's not long before you can use any aspect, with or without magic. Try turning off the mirror buffs. Wierd, I can beat Hades with one life.

Presentation is killer, with well drawn characters, and a branching story that almost makes you look forward to each death. Music will have you spending diamonds on your jukebox before story progression it's so good.

Everything is just tied together in a perfectly produced, no-wait gameplay package that feels like it belongs in an arcade somewhere. No seriously, put this game in an arcade somewhere.

nerdface

Snatcher

Idk if this counts but I have beaten the past for the OG cast of enter the gungeon I just had the Robot left

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Balta666

@nerdface I have been playing Hades quite a bit and loving it. I have 7/8 successfull Runs being One of them with the shield and all the other with the bow (and the only weapon so far I feel in control).

What do you mean by using the Mirror to navigate special boons?

Balta666

Balta666

I finished Ys I&II Chronicles this weekend. The gameplay is kind of strange at the start as you don't swing your sword but run to the enemies while avoiding hits face to face. In the end I had some fun with it (but the first game final boss is a dick)

[Edited by Balta666]

Balta666

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